A high performant data table for Preact.
This is a pre-alpha software being shaped into something usable.
There's no a perfect table component, so I am making another one. This project main goal is to make a state driven datagrid that enables user-agent feedback flows. Extensibility and portability are also in priority, among other things.
deno run devThere are no complex abstractions. There are callbacks, mutations and factories. Plus some composition.
- The modules provide store (state), init and other hooks.
- Preact signals are mainly used for state managment.
- The state is mutated using the dispatch method (provided by store).
- There's no context, the things done explicitly!
- There are addons (render hooks) as an alternative to slots.
The project state is "pre-alpha". Meaning that everything is subject to change and not everything is shaped to according to my vision yet.
