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CONTRIBUTING.md

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Contributing to Flet

Thank you for your interest in contributing to Flet!

Clone repo

git clone https://github.com/flet-dev/flet

Python SDK

Install Poetry

Windows

(Invoke-WebRequest -Uri https://install.python-poetry.org -UseBasicParsing).Content | py -

macOS

curl -sSL https://install.python-poetry.org | python3 -

Open worker directory

cd sdk/python

Install dependencies

To install all Flet dependencies and enable the project as editable package run:

poetry install

Check the installation

Create hello.py file with a minimal Flet program:

import flet
from flet import Page, Text

def main(page: Page):
    page.add(Text("Hello, world!"))

flet.app(target=main)

and then run it:

poetry run python hello.py

During the first run Flet Client (flet) executable will be downloaded from Flet GitHub releases to a user temp directory and then started from there. The version of release to download from is taken from flet/version.py file.

You should see a new native OS window opened with "Hello, world!" in it.

Running tests

Pytest should be run with poetry run:

poetry run pytest

Code formatting

The project uses Black formatting style. All .py files in a PR must be black-formatted.

IDE-specific Black integration guides:

Type checking

Enable "pylance" type checking in VS Code.

Open user settings, search by "pylance", scroll down to Python > Analysis: Type checking mode section. Enable basic mode.

Sort imports on Save

Install isort extension for imports formatting: https://marketplace.visualstudio.com/items?itemName=ms-python.isort

pre-commit

pre-commit is a dev dependency of Flet and is automatically installed by poetry install. To install the pre-commit hooks run: pre-commit install. Once installed, every time you commit, pre-commit will run the configured hooks against changed files.

Possible installation error when working with a source package

When you run python3 hello.py, you might encounter an error like this: FileNotFoundError: [Error 2] No such file or directory: '/var/folders/xm/cyv42vbs27gff3s39vy97rx00000gn/T/fletd-0.1.50/fletd'

To resolve the issue, just delete this folder ../T/fletd-0.1.50/fletd. The folder is the one with the FileNotFound Error encountered earlier.

It should work now.

Flutter client

Add the FLET_VIEW_PATH and FLET_WEB_PATH variables to the environment variables or profile scripts for your respective OS, making sure to modify the path accordingly:

  • On macOS (in ~/.zprofile or any other profile script):
# Flet
export FLET_VIEW_PATH="$HOME/{path-to-flet}/flet/client/build/macos/Build/Products/Release"
export FLET_WEB_PATH="$HOME/{path-to-flet}/flet/client/build/web"
  • On Windows (open "System Properties" > "Environment Variables", then add a new environment variable):

    • as "Variable name", enter FLET_VIEW_PATH, and as "Value", %USERPROFILE%\{path-to-flet}\flet\client\build\windows\x64\runner\Release
    • as "Variable name", enter FLET_WEB_PATH, and as "Value", %USERPROFILE%\{path-to-flet}\flet\client\build\web
  • On Linux (in ~/.bash_profile or any other profile script):

# Flet
export FLET_VIEW_PATH="$HOME/{path-to-flet}/flet/client/build/linux/{arch}/release/bundle"
export FLET_WEB_PATH="$HOME/{path-to-flet}/flet/client/build/web"

If you have Microsoft Edge installed and want to use it for debugging Flutter apps:

# Flutter
export CHROME_EXECUTABLE="/Applications/Microsoft Edge.app/Contents/MacOS/Microsoft Edge"

If you added these through the terminal, close that terminal session and create a new one.

Building the Flutter client

Open an instance of your IDE (preferably VS Code) at the flet-dev/flet/client directory.

First, run printenv | grep FLET in the built-in terminal to make sure everything is set. You should see the above environment variables you set (FLET_VIEW_PATH, FLET_WEB_PATH) printed out.

  • To build the Flutter client for MacOS, run:
    flutter build macos
    
    When the build is complete, you should see the Flet bundle in the FLET_VIEW_PATH. (Running it will open a blank window.)
  • To build the Flutter client for Web, run the below command:
    flutter build web
    
    When the build is complete, a directory client/build/web will be created.

Running the Flutter client

Now open another instance of VS Code at flet-dev/flet/sdk/python directory.

Create a new folder preferably named playground (it has been added to the gitignore) in which you will test your additions.

Try running the below command, where <your-main.py> is the file to test your additions:

poetry run flet run -w -p 8550 playground/<your-main.py>

You should see http://127.0.0.1:8550/ opened in the browser and also a desktop window with the output of your code. Making changes to the <your-main.py> will automatically trigger a hot reload.

Now, switch to your flutter vscode instance and run the below command to start/connect the flet client:

flutter run

then choose your device from the shown options. You will be able to see the debugging outputs of the flet client in this terminal.

Restarting/Rebuilding

  • When you make changes to the flet dart files, you will need to restart/rerun the Flutter client for the changes to take effect in your playground. There are two ways to do this:

    • fastest: press the keyboard button R while in the client's terminal (press h to see all other possible options);
    • slowest: use flutter run as seen previously.
  • When you make changes to the flet python files, you will need to restart/rerun the Python client for the changes to take effect in the opened flutter applications. This is done with the same command:

    poetry run flet run -w -p 8550 playground/<your-main.py>