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holistic.js
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holistic.js
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import DeviceDetector from "https://cdn.skypack.dev/device-detector-js@2.2.10";
// Usage: testSupport({client?: string, os?: string}[])
// Client and os are regular expressions.
// See: https://cdn.jsdelivr.net/npm/device-detector-js@2.2.10/README.md for
// legal values for client and os
testSupport([
{ client: 'Chrome' },
]);
function testSupport(supportedDevices) {
const deviceDetector = new DeviceDetector();
const detectedDevice = deviceDetector.parse(navigator.userAgent);
let isSupported = false;
for (const device of supportedDevices) {
if (device.client !== undefined) {
const re = new RegExp(`^${device.client}$`);
if (!re.test(detectedDevice.client.name)) {
continue;
}
}
if (device.os !== undefined) {
const re = new RegExp(`^${device.os}$`);
if (!re.test(detectedDevice.os.name)) {
continue;
}
}
isSupported = true;
break;
}
if (!isSupported) {
alert(`This demo, running on ${detectedDevice.client.name}/${detectedDevice.os.name}, ` +
`is not well supported at this time, continue at your own risk.`);
}
}
const controls = window;
const mpHolistic = window;
const drawingUtils = window;
const config = { locateFile: (file) => {
return `https://cdn.jsdelivr.net/npm/@mediapipe/holistic@` +
`${mpHolistic.VERSION}/${file}`;
} };
// Our input frames will come from here.
const videoElement = document.getElementsByClassName('input_video')[0];
const canvasElement = document.getElementsByClassName('output_canvas')[0];
const controlsElement = document.getElementsByClassName('control-panel')[0];
const canvasCtx = canvasElement.getContext('2d');
// We'll add this to our control panel later, but we'll save it here so we can
// call tick() each time the graph runs.
const fpsControl = new controls.FPS();
// Optimization: Turn off animated spinner after its hiding animation is done.
const spinner = document.querySelector('.loading');
spinner.ontransitionend = () => {
spinner.style.display = 'none';
};
function removeElements(landmarks, elements) {
for (const element of elements) {
delete landmarks[element];
}
}
function removeLandmarks(results) {
if (results.poseLandmarks) {
removeElements(results.poseLandmarks, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 16, 17, 18, 19, 20, 21, 22]);
}
}
function connect(ctx, connectors) {
const canvas = ctx.canvas;
for (const connector of connectors) {
const from = connector[0];
const to = connector[1];
if (from && to) {
if (from.visibility && to.visibility &&
(from.visibility < 0.1 || to.visibility < 0.1)) {
continue;
}
ctx.beginPath();
ctx.moveTo(from.x * canvas.width, from.y * canvas.height);
ctx.lineTo(to.x * canvas.width, to.y * canvas.height);
ctx.stroke();
}
}
}
let activeEffect = 'mask';
function onResults(results) {
// Hide the spinner.
document.body.classList.add('loaded');
// Remove landmarks we don't want to draw.
removeLandmarks(results);
// Update the frame rate.
fpsControl.tick();
// Draw the overlays.
canvasCtx.save();
canvasCtx.clearRect(0, 0, canvasElement.width, canvasElement.height);
if (results.segmentationMask) {
canvasCtx.drawImage(results.segmentationMask, 0, 0, canvasElement.width, canvasElement.height);
// Only overwrite existing pixels.
if (activeEffect === 'mask' || activeEffect === 'both') {
canvasCtx.globalCompositeOperation = 'source-in';
// This can be a color or a texture or whatever...
canvasCtx.fillStyle = '#00FF007F';
canvasCtx.fillRect(0, 0, canvasElement.width, canvasElement.height);
}
else {
canvasCtx.globalCompositeOperation = 'source-out';
canvasCtx.fillStyle = '#0000FF7F';
canvasCtx.fillRect(0, 0, canvasElement.width, canvasElement.height);
}
// Only overwrite missing pixels.
canvasCtx.globalCompositeOperation = 'destination-atop';
canvasCtx.drawImage(results.image, 0, 0, canvasElement.width, canvasElement.height);
canvasCtx.globalCompositeOperation = 'source-over';
}
else {
canvasCtx.drawImage(results.image, 0, 0, canvasElement.width, canvasElement.height);
}
// Connect elbows to hands. Do this first so that the other graphics will draw
// on top of these marks.
canvasCtx.lineWidth = 5;
if (results.poseLandmarks) {
if (results.rightHandLandmarks) {
canvasCtx.strokeStyle = 'white';
connect(canvasCtx, [[
results.poseLandmarks[mpHolistic.POSE_LANDMARKS.RIGHT_ELBOW],
results.rightHandLandmarks[0]
]]);
}
if (results.leftHandLandmarks) {
canvasCtx.strokeStyle = 'white';
connect(canvasCtx, [[
results.poseLandmarks[mpHolistic.POSE_LANDMARKS.LEFT_ELBOW],
results.leftHandLandmarks[0]
]]);
}
}
// Pose...
drawingUtils.drawConnectors(canvasCtx, results.poseLandmarks, mpHolistic.POSE_CONNECTIONS, { color: 'white' });
drawingUtils.drawLandmarks(canvasCtx, Object.values(mpHolistic.POSE_LANDMARKS_LEFT)
.map(index => results.poseLandmarks[index]), { visibilityMin: 0.65, color: 'white', fillColor: 'rgb(255,138,0)' });
drawingUtils.drawLandmarks(canvasCtx, Object.values(mpHolistic.POSE_LANDMARKS_RIGHT)
.map(index => results.poseLandmarks[index]), { visibilityMin: 0.65, color: 'white', fillColor: 'rgb(0,217,231)' });
// Hands...
drawingUtils.drawConnectors(canvasCtx, results.rightHandLandmarks, mpHolistic.HAND_CONNECTIONS, { color: 'white' });
drawingUtils.drawLandmarks(canvasCtx, results.rightHandLandmarks, {
color: 'white',
fillColor: 'rgb(0,217,231)',
lineWidth: 2,
radius: (data) => {
return drawingUtils.lerp(data.from.z, -0.15, .1, 10, 1);
}
});
drawingUtils.drawConnectors(canvasCtx, results.leftHandLandmarks, mpHolistic.HAND_CONNECTIONS, { color: 'white' });
drawingUtils.drawLandmarks(canvasCtx, results.leftHandLandmarks, {
color: 'white',
fillColor: 'rgb(255,138,0)',
lineWidth: 2,
radius: (data) => {
return drawingUtils.lerp(data.from.z, -0.15, .1, 10, 1);
}
});
// Face...
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_TESSELATION, { color: '#C0C0C070', lineWidth: 1 });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_RIGHT_EYE, { color: 'rgb(0,217,231)' });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_RIGHT_EYEBROW, { color: 'rgb(0,217,231)' });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_LEFT_EYE, { color: 'rgb(255,138,0)' });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_LEFT_EYEBROW, { color: 'rgb(255,138,0)' });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_FACE_OVAL, { color: '#E0E0E0', lineWidth: 5 });
drawingUtils.drawConnectors(canvasCtx, results.faceLandmarks, mpHolistic.FACEMESH_LIPS, { color: '#E0E0E0', lineWidth: 5 });
canvasCtx.restore();
}
const holistic = new mpHolistic.Holistic(config);
holistic.onResults(onResults);
// Present a control panel through which the user can manipulate the solution
// options.
new controls
.ControlPanel(controlsElement, {
selfieMode: true,
modelComplexity: 1,
smoothLandmarks: true,
enableSegmentation: false,
smoothSegmentation: true,
minDetectionConfidence: 0.5,
minTrackingConfidence: 0.5,
effect: 'background',
})
.add([
new controls.StaticText({ title: 'MediaPipe Holistic' }),
fpsControl,
new controls.Toggle({ title: 'Selfie Mode', field: 'selfieMode' }),
new controls.SourcePicker({
onSourceChanged: () => {
// Resets because the pose gives better results when reset between
// source changes.
holistic.reset();
},
onFrame: async (input, size) => {
const aspect = size.height / size.width;
let width, height;
if (window.innerWidth > window.innerHeight) {
height = window.innerHeight;
width = height / aspect;
}
else {
width = window.innerWidth;
height = width * aspect;
}
canvasElement.width = width;
canvasElement.height = height;
await holistic.send({ image: input });
},
}),
new controls.Slider({
title: 'Model Complexity',
field: 'modelComplexity',
discrete: ['Lite', 'Full', 'Heavy'],
}),
new controls.Toggle({ title: 'Smooth Landmarks', field: 'smoothLandmarks' }),
new controls.Toggle({ title: 'Enable Segmentation', field: 'enableSegmentation' }),
new controls.Toggle({ title: 'Smooth Segmentation', field: 'smoothSegmentation' }),
new controls.Slider({
title: 'Min Detection Confidence',
field: 'minDetectionConfidence',
range: [0, 1],
step: 0.01
}),
new controls.Slider({
title: 'Min Tracking Confidence',
field: 'minTrackingConfidence',
range: [0, 1],
step: 0.01
}),
new controls.Slider({
title: 'Effect',
field: 'effect',
discrete: { 'background': 'Background', 'mask': 'Foreground' },
}),
])
.on(x => {
const options = x;
videoElement.classList.toggle('selfie', options.selfieMode);
activeEffect = x['effect'];
holistic.setOptions(options);
});