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[Bugfix] Fix faulty triton importing logic when using Ray for DP #19734
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[Bugfix] Fix faulty triton importing logic when using Ray for DP #19734
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Signed-off-by: mgoin <mgoin64@gmail.com>
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Summary of Changes
Hello @mgoin, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request addresses a critical bug that prevented Triton from being correctly initialized and utilized when vLLM is run in a data parallel setup using Ray. The fix introduces a more robust check for Triton driver availability, specifically accounting for how distributed environments like Ray temporarily modify CUDA_VISIBLE_DEVICES
during actor initialization, ensuring Triton is properly enabled.
Highlights
- Bugfix: Resolves a critical bug where Triton was incorrectly disabled during vLLM's initialization when running in a data parallel setup with Ray. This was caused by Ray temporarily setting
CUDA_VISIBLE_DEVICES
to an empty string, which the previous Triton import logic misinterpreted as a lack of active drivers. - Triton Import Logic Enhancement: The logic for checking Triton driver availability has been made more robust. It now specifically accounts for distributed environments (like Ray) where
CUDA_VISIBLE_DEVICES
might be temporarily empty during actor initialization, allowing Triton to correctly initialize in such scenarios. - Environment Variable Handling: Introduces a check for the
CUDA_VISIBLE_DEVICES
environment variable to identify if the process is operating within a distributed setup where temporary empty values are expected, thus preventing premature Triton disabling.
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Code Review
The pull request addresses a bug where Triton was being incorrectly disabled in distributed environments due to the timing of the CUDA_VISIBLE_DEVICES environment variable being set by Ray. The changes introduce a check for this specific scenario and adjust the driver check accordingly. I've suggested a minor readability improvement and a more descriptive debug message.
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Thanks for fix the CI breakage. It's good to unblock using this change.
But I feel the logic is a bit too complicated here. Wondering if we should have some global state to coordinate status between different actors?
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The tests pass after I apply this change.
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Thanks for the fix
is_distributed_env = (cuda_visible_devices is not None | ||
and len(cuda_visible_devices.strip()) == 0) |
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Would something like is_ray_env
be better here? Since presumably this will be False in non-ray distributed cases?
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btw, an alternative is to check Ray directly:
Line 2586 in 5a1c2e1
def is_in_ray_actor(): |
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Thanks for figuring out and fixing this issue! It helps a lot
…m-project#19734) Signed-off-by: mgoin <mgoin64@gmail.com>
…m-project#19734) Signed-off-by: mgoin <mgoin64@gmail.com> Signed-off-by: minpeter <kali2005611@gmail.com>
…m-project#19734) Signed-off-by: mgoin <mgoin64@gmail.com> Signed-off-by: Yang Wang <elainewy@meta.com>
…m-project#19734) Signed-off-by: mgoin <mgoin64@gmail.com>
Purpose
FIX #19731
In the
DPEngineCoreActor
, Ray setsCUDA_VISIBLE_DEVICES
to an empty string, and then the code deletes it to properly initialize data parallel groups.vllm/vllm/v1/engine/core.py
Lines 922 to 925 in aed8468
However, this happens after the Triton driver check has already run during the module import.
The key issue is the timing:
vllm.triton_utils.importing
module is imported firstCUDA_VISIBLE_DEVICES
is set to empty string by RayDPEngineCoreActor.__init__()
method deletes the problematicCUDA_VISIBLE_DEVICES
environment variableTest Plan
Manually verify
TP_SIZE=1 DP_SIZE=2 pytest -s -v "v1/test_async_llm_dp.py::test_load[ray-RequestOutputKind.DELTA]"
works now.Test Result
Passed!