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<!DOCTYPE html>
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<a class="link" href="introduction.html">Introduction</a>
<a class="link" href="installing-v-from-source.html">Installing V from source</a>
<a class="link" href="upgrading-v-to-latest-version.html">Upgrading V to latest version</a>
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<a class="link subtopic" href="functions-2.html#immutable-function-args-by-default"> Immutable function args by default</a>
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<a class="link subtopic" href="builtin-functions.html#println"> println</a>
<a class="link subtopic" href="builtin-functions.html#printing-custom-types"> Printing custom types</a>
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<a class="link active" href="modules.html">Modules</a>
<a class="link subtopic" href="modules.html#create-modules"> Create modules</a>
<a class="link subtopic" href="modules.html#special-considerations-for-project-folders"> Special considerations for project folders</a>
<a class="link subtopic" href="modules.html#init-functions"> init functions</a>
<a class="link subtopic" href="modules.html#cleanup-functions"> cleanup functions</a>
<a class="link" href="type-declarations.html">Type Declarations</a>
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<a class="link subtopic" href="type-declarations.html#enums"> Enums</a>
<a class="link subtopic" href="type-declarations.html#function-types"> Function Types</a>
<a class="link subtopic" href="type-declarations.html#interfaces"> Interfaces</a>
<a class="link subtopic" href="type-declarations.html#sum-types"> Sum types</a>
<a class="link subtopic" href="type-declarations.html#optionresult-types-and-error-handling"> Option/Result types and error handling</a>
<a class="link subtopic" href="type-declarations.html#custom-error-types"> Custom error types</a>
<a class="link subtopic" href="type-declarations.html#generics"> Generics</a>
<a class="link" href="concurrency.html">Concurrency</a>
<a class="link subtopic" href="concurrency.html#spawning-concurrent-tasks"> Spawning Concurrent Tasks</a>
<a class="link subtopic" href="concurrency.html#channels"> Channels</a>
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<a class="link" href="v-and-c.html">V and C</a>
<a class="link subtopic" href="v-and-c.html#calling-c-from-v"> Calling C from V</a>
<a class="link subtopic" href="v-and-c.html#calling-v-from-c"> Calling V from C</a>
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<a class="link subtopic" href="v-and-c.html#c-types"> C types</a>
<a class="link subtopic" href="v-and-c.html#c-declarations"> C Declarations</a>
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<a class="link" href="other-v-features.html">Other V Features</a>
<a class="link subtopic" href="other-v-features.html#inline-assembly"> Inline assembly</a>
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<a class="link subtopic" href="other-v-features.html#vsh-scripts-with-no-extension"> Vsh scripts with no extension</a>
<a class="link" href="appendix-i-keywords.html">Appendix I: Keywords</a>
<a class="link" href="appendix-ii-operators.html">Appendix II: Operators</a>
<a class="link" href="other-online-resources.html">Other online resources</a>
<a class="link subtopic" href="other-online-resources.html#v-contributing-guide"> V contributing guide</a>
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<a class="link subtopic" href="other-online-resources.html#v-online-playground"> V online playground</a>
<a class="link subtopic" href="other-online-resources.html#awesome-v"> Awesome V</a>
<a class="link subtopic" href="other-online-resources.html#the-v-language-discord"> The V language Discord</a>
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<main>
<h1 class="main">Modules</h1>
<p>Every file in the root of a folder is part of the same module.
Simple programs don't need to specify module name, in which case it defaults to 'main'.</p>
<p>See <a href="symbol-visibility.html">symbol visibility</a>, <a href="structs.html#access-modifiers">Access modifiers</a>.</p>
<h2 id="create-modules">Create modules <a href="modules.html#create-modules" class="header-anchor" aria-hidden="true">#</a></h2>
<p>V is a very modular language. Creating reusable modules is encouraged and is
quite easy to do.
To create a new module, create a directory with your module's name containing
.v files with code:</p>
<pre><code class="language-shell">cd ~/code/modules
mkdir mymodule
vim mymodule/myfile.v
</code></pre>
<div class="language-v">// myfile.v
module mymodule
// To export a function we have to use `pub`
pub fn say_hi() {
println('hello from mymodule!')
}
</div>
<p>All items inside a module can be used between the files of a module regardless of whether or
not they are prefaced with the <code>pub</code> keyword.</p>
<div class="language-v">// myfile2.v
module mymodule
pub fn say_hi_and_bye() {
say_hi() // from myfile.v
println('goodbye from mymodule')
}
</div>
<p>You can now use <code>mymodule</code> in your code:</p>
<div class="language-v">import mymodule
fn main() {
mymodule.say_hi()
mymodule.say_hi_and_bye()
}
</div>
<ul>
<li>Module names should be short, under 10 characters.</li>
<li>Module names must use <code>snake_case</code>.</li>
<li>Circular imports are not allowed.</li>
<li>You can have as many .v files in a module as you want.</li>
<li>You can create modules anywhere.</li>
<li>All modules are compiled statically into a single executable.</li>
</ul>
<h2 id="special-considerations-for-project-folders">Special considerations for project folders <a href="modules.html#special-considerations-for-project-folders" class="header-anchor" aria-hidden="true">#</a></h2>
<p>For the top level project folder (the one, compiled with <code>v .</code>), and <em>only</em>
that folder, you can have several .v files, that may be mentioning different modules
with <code>module main</code>, <code>module abc</code> etc</p>
<p>This is to ease the prototyping workflow in that folder:</p>
<ul>
<li>you can start developing some new project with a single .v file</li>
<li>split functionality as necessary to different .v files in the same folder</li>
<li>when that makes logical sense to be further organised, put them into their own directory module.</li>
</ul>
<p>Note that in ordinary modules, all .v files must start with <code>module name_of_folder</code>.</p>
<h2 id="init-functions"><code>init</code> functions <a href="modules.html#init-functions" class="header-anchor" aria-hidden="true">#</a></h2>
<p>If you want a module to automatically call some setup/initialization code when it is imported,
you can define a module <code>init</code> function:</p>
<div class="language-v">fn init() {
// your setup code here ...
}
</div>
<p>The <code>init</code> function cannot be public - it will be called automatically by V, <em>just once</em>, no matter
how many times the module was imported in your program. This feature is particularly useful for
initializing a C library.</p>
<h2 id="cleanup-functions"><code>cleanup</code> functions <a href="modules.html#cleanup-functions" class="header-anchor" aria-hidden="true">#</a></h2>
<p>If you want a module to automatically call some cleanup/deinitialization code, when your program
ends, you can define a module <code>cleanup</code> function:</p>
<div class="language-v">fn cleanup() {
// your deinitialisation code here ...
}
</div>
<p>Just like the <code>init</code> function, the <code>cleanup</code> function for a module cannot be public - it will be
called automatically, when your program ends, once per module, even if the module was imported
transitively by other modules several times, in the reverse order of the init calls.</p>
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