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jamesscottbrownfelixpalmerchrisgervang
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[Docs] fix typo in Using Layers (#8448)
* [Docs] fix typos Fix #8172 * Update docs/developer-guide/using-layers.md Co-authored-by: felixpalmer <felixpalmer@gmail.com> --------- Co-authored-by: felixpalmer <felixpalmer@gmail.com> Co-authored-by: Chris Gervang <chrisgervang@users.noreply.github.com>
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docs/developer-guide/using-layers.md

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@@ -106,7 +106,7 @@ deck.gl's architecture is based on the reactive programming paradigm:
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* In a reactive application, a complete UI description is "re-rendered" every time something in the application state changes (in the case of a deck.gl application, a new list of layers is created whenever something changes).
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* The UI framework (in this case, deck.gl) makes the choices about what to update, by comparing (or "diffing") the newly rendered UI description with the last rendered UI description.
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* The framework then the makes minimal necessary changes to account for the differences, and then redraws.
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* The framework then makes the minimal necessary changes to account for the differences, and then redraws.
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* The required changes are made to "WebGL state" in case of deck.gl, and to the Browser's DOM (HTML element tree) in case of React.
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#### Creating Layer Instances Is Cheap

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