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steammessages_gameservers.steamclient.pb.h
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steammessages_gameservers.steamclient.pb.h
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// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: steammessages_gameservers.steamclient.proto
#ifndef GOOGLE_PROTOBUF_INCLUDED_steammessages_5fgameservers_2esteamclient_2eproto
#define GOOGLE_PROTOBUF_INCLUDED_steammessages_5fgameservers_2esteamclient_2eproto
#include <limits>
#include <string>
#include <google/protobuf/port_def.inc>
#if PROTOBUF_VERSION < 3019000
#error This file was generated by a newer version of protoc which is
#error incompatible with your Protocol Buffer headers. Please update
#error your headers.
#endif
#if 3019005 < PROTOBUF_MIN_PROTOC_VERSION
#error This file was generated by an older version of protoc which is
#error incompatible with your Protocol Buffer headers. Please
#error regenerate this file with a newer version of protoc.
#endif
#include <google/protobuf/port_undef.inc>
#include <google/protobuf/io/coded_stream.h>
#include <google/protobuf/arena.h>
#include <google/protobuf/arenastring.h>
#include <google/protobuf/generated_message_bases.h>
#include <google/protobuf/generated_message_table_driven.h>
#include <google/protobuf/generated_message_util.h>
#include <google/protobuf/metadata_lite.h>
#include <google/protobuf/generated_message_reflection.h>
#include <google/protobuf/message.h>
#include <google/protobuf/repeated_field.h> // IWYU pragma: export
#include <google/protobuf/extension_set.h> // IWYU pragma: export
#include <google/protobuf/generated_enum_reflection.h>
#include <google/protobuf/service.h>
#include <google/protobuf/unknown_field_set.h>
#include "steammessages_base.pb.h"
#include "steammessages_unified_base.steamclient.pb.h"
// @@protoc_insertion_point(includes)
#include <google/protobuf/port_def.inc>
#define PROTOBUF_INTERNAL_EXPORT_steammessages_5fgameservers_2esteamclient_2eproto
PROTOBUF_NAMESPACE_OPEN
namespace internal {
class AnyMetadata;
} // namespace internal
PROTOBUF_NAMESPACE_CLOSE
// Internal implementation detail -- do not use these members.
struct TableStruct_steammessages_5fgameservers_2esteamclient_2eproto {
static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTableField entries[]
PROTOBUF_SECTION_VARIABLE(protodesc_cold);
static const ::PROTOBUF_NAMESPACE_ID::internal::AuxiliaryParseTableField aux[]
PROTOBUF_SECTION_VARIABLE(protodesc_cold);
static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTable schema[16]
PROTOBUF_SECTION_VARIABLE(protodesc_cold);
static const ::PROTOBUF_NAMESPACE_ID::internal::FieldMetadata field_metadata[];
static const ::PROTOBUF_NAMESPACE_ID::internal::SerializationTable serialization_table[];
static const uint32_t offsets[];
};
extern const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable descriptor_table_steammessages_5fgameservers_2esteamclient_2eproto;
class CGameServers_GameServerQuery_Response;
struct CGameServers_GameServerQuery_ResponseDefaultTypeInternal;
extern CGameServers_GameServerQuery_ResponseDefaultTypeInternal _CGameServers_GameServerQuery_Response_default_instance_;
class CGameServers_GetServerIPsBySteamID_Request;
struct CGameServers_GetServerIPsBySteamID_RequestDefaultTypeInternal;
extern CGameServers_GetServerIPsBySteamID_RequestDefaultTypeInternal _CGameServers_GetServerIPsBySteamID_Request_default_instance_;
class CGameServers_GetServerList_Request;
struct CGameServers_GetServerList_RequestDefaultTypeInternal;
extern CGameServers_GetServerList_RequestDefaultTypeInternal _CGameServers_GetServerList_Request_default_instance_;
class CGameServers_GetServerList_Response;
struct CGameServers_GetServerList_ResponseDefaultTypeInternal;
extern CGameServers_GetServerList_ResponseDefaultTypeInternal _CGameServers_GetServerList_Response_default_instance_;
class CGameServers_GetServerList_Response_Server;
struct CGameServers_GetServerList_Response_ServerDefaultTypeInternal;
extern CGameServers_GetServerList_Response_ServerDefaultTypeInternal _CGameServers_GetServerList_Response_Server_default_instance_;
class CGameServers_GetServerSteamIDsByIP_Request;
struct CGameServers_GetServerSteamIDsByIP_RequestDefaultTypeInternal;
extern CGameServers_GetServerSteamIDsByIP_RequestDefaultTypeInternal _CGameServers_GetServerSteamIDsByIP_Request_default_instance_;
class CGameServers_IPsWithSteamIDs_Response;
struct CGameServers_IPsWithSteamIDs_ResponseDefaultTypeInternal;
extern CGameServers_IPsWithSteamIDs_ResponseDefaultTypeInternal _CGameServers_IPsWithSteamIDs_Response_default_instance_;
class CGameServers_IPsWithSteamIDs_Response_Server;
struct CGameServers_IPsWithSteamIDs_Response_ServerDefaultTypeInternal;
extern CGameServers_IPsWithSteamIDs_Response_ServerDefaultTypeInternal _CGameServers_IPsWithSteamIDs_Response_Server_default_instance_;
class CGameServers_QueryByFakeIP_Request;
struct CGameServers_QueryByFakeIP_RequestDefaultTypeInternal;
extern CGameServers_QueryByFakeIP_RequestDefaultTypeInternal _CGameServers_QueryByFakeIP_Request_default_instance_;
class CMsgGameServerPingQueryData;
struct CMsgGameServerPingQueryDataDefaultTypeInternal;
extern CMsgGameServerPingQueryDataDefaultTypeInternal _CMsgGameServerPingQueryData_default_instance_;
class CMsgGameServerPlayersQueryData;
struct CMsgGameServerPlayersQueryDataDefaultTypeInternal;
extern CMsgGameServerPlayersQueryDataDefaultTypeInternal _CMsgGameServerPlayersQueryData_default_instance_;
class CMsgGameServerPlayersQueryData_Player;
struct CMsgGameServerPlayersQueryData_PlayerDefaultTypeInternal;
extern CMsgGameServerPlayersQueryData_PlayerDefaultTypeInternal _CMsgGameServerPlayersQueryData_Player_default_instance_;
class CMsgGameServerRulesQueryData;
struct CMsgGameServerRulesQueryDataDefaultTypeInternal;
extern CMsgGameServerRulesQueryDataDefaultTypeInternal _CMsgGameServerRulesQueryData_default_instance_;
class CMsgGameServerRulesQueryData_Rule;
struct CMsgGameServerRulesQueryData_RuleDefaultTypeInternal;
extern CMsgGameServerRulesQueryData_RuleDefaultTypeInternal _CMsgGameServerRulesQueryData_Rule_default_instance_;
class GameServerClient_QueryServerData_Request;
struct GameServerClient_QueryServerData_RequestDefaultTypeInternal;
extern GameServerClient_QueryServerData_RequestDefaultTypeInternal _GameServerClient_QueryServerData_Request_default_instance_;
class GameServerClient_QueryServerData_Response;
struct GameServerClient_QueryServerData_ResponseDefaultTypeInternal;
extern GameServerClient_QueryServerData_ResponseDefaultTypeInternal _GameServerClient_QueryServerData_Response_default_instance_;
PROTOBUF_NAMESPACE_OPEN
template<> ::CGameServers_GameServerQuery_Response* Arena::CreateMaybeMessage<::CGameServers_GameServerQuery_Response>(Arena*);
template<> ::CGameServers_GetServerIPsBySteamID_Request* Arena::CreateMaybeMessage<::CGameServers_GetServerIPsBySteamID_Request>(Arena*);
template<> ::CGameServers_GetServerList_Request* Arena::CreateMaybeMessage<::CGameServers_GetServerList_Request>(Arena*);
template<> ::CGameServers_GetServerList_Response* Arena::CreateMaybeMessage<::CGameServers_GetServerList_Response>(Arena*);
template<> ::CGameServers_GetServerList_Response_Server* Arena::CreateMaybeMessage<::CGameServers_GetServerList_Response_Server>(Arena*);
template<> ::CGameServers_GetServerSteamIDsByIP_Request* Arena::CreateMaybeMessage<::CGameServers_GetServerSteamIDsByIP_Request>(Arena*);
template<> ::CGameServers_IPsWithSteamIDs_Response* Arena::CreateMaybeMessage<::CGameServers_IPsWithSteamIDs_Response>(Arena*);
template<> ::CGameServers_IPsWithSteamIDs_Response_Server* Arena::CreateMaybeMessage<::CGameServers_IPsWithSteamIDs_Response_Server>(Arena*);
template<> ::CGameServers_QueryByFakeIP_Request* Arena::CreateMaybeMessage<::CGameServers_QueryByFakeIP_Request>(Arena*);
template<> ::CMsgGameServerPingQueryData* Arena::CreateMaybeMessage<::CMsgGameServerPingQueryData>(Arena*);
template<> ::CMsgGameServerPlayersQueryData* Arena::CreateMaybeMessage<::CMsgGameServerPlayersQueryData>(Arena*);
template<> ::CMsgGameServerPlayersQueryData_Player* Arena::CreateMaybeMessage<::CMsgGameServerPlayersQueryData_Player>(Arena*);
template<> ::CMsgGameServerRulesQueryData* Arena::CreateMaybeMessage<::CMsgGameServerRulesQueryData>(Arena*);
template<> ::CMsgGameServerRulesQueryData_Rule* Arena::CreateMaybeMessage<::CMsgGameServerRulesQueryData_Rule>(Arena*);
template<> ::GameServerClient_QueryServerData_Request* Arena::CreateMaybeMessage<::GameServerClient_QueryServerData_Request>(Arena*);
template<> ::GameServerClient_QueryServerData_Response* Arena::CreateMaybeMessage<::GameServerClient_QueryServerData_Response>(Arena*);
PROTOBUF_NAMESPACE_CLOSE
enum CGameServers_QueryByFakeIP_Request_EQueryType : int {
CGameServers_QueryByFakeIP_Request_EQueryType_Query_Invalid = 0,
CGameServers_QueryByFakeIP_Request_EQueryType_Query_Ping = 1,
CGameServers_QueryByFakeIP_Request_EQueryType_Query_Players = 2,
CGameServers_QueryByFakeIP_Request_EQueryType_Query_Rules = 3
};
bool CGameServers_QueryByFakeIP_Request_EQueryType_IsValid(int value);
constexpr CGameServers_QueryByFakeIP_Request_EQueryType CGameServers_QueryByFakeIP_Request_EQueryType_EQueryType_MIN = CGameServers_QueryByFakeIP_Request_EQueryType_Query_Invalid;
constexpr CGameServers_QueryByFakeIP_Request_EQueryType CGameServers_QueryByFakeIP_Request_EQueryType_EQueryType_MAX = CGameServers_QueryByFakeIP_Request_EQueryType_Query_Rules;
constexpr int CGameServers_QueryByFakeIP_Request_EQueryType_EQueryType_ARRAYSIZE = CGameServers_QueryByFakeIP_Request_EQueryType_EQueryType_MAX + 1;
const ::PROTOBUF_NAMESPACE_ID::EnumDescriptor* CGameServers_QueryByFakeIP_Request_EQueryType_descriptor();
template<typename T>
inline const std::string& CGameServers_QueryByFakeIP_Request_EQueryType_Name(T enum_t_value) {
static_assert(::std::is_same<T, CGameServers_QueryByFakeIP_Request_EQueryType>::value ||
::std::is_integral<T>::value,
"Incorrect type passed to function CGameServers_QueryByFakeIP_Request_EQueryType_Name.");
return ::PROTOBUF_NAMESPACE_ID::internal::NameOfEnum(
CGameServers_QueryByFakeIP_Request_EQueryType_descriptor(), enum_t_value);
}
inline bool CGameServers_QueryByFakeIP_Request_EQueryType_Parse(
::PROTOBUF_NAMESPACE_ID::ConstStringParam name, CGameServers_QueryByFakeIP_Request_EQueryType* value) {
return ::PROTOBUF_NAMESPACE_ID::internal::ParseNamedEnum<CGameServers_QueryByFakeIP_Request_EQueryType>(
CGameServers_QueryByFakeIP_Request_EQueryType_descriptor(), name, value);
}
// ===================================================================
class CGameServers_GetServerList_Request final :
public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:CGameServers_GetServerList_Request) */ {
public:
inline CGameServers_GetServerList_Request() : CGameServers_GetServerList_Request(nullptr) {}
~CGameServers_GetServerList_Request() override;
explicit constexpr CGameServers_GetServerList_Request(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized);
CGameServers_GetServerList_Request(const CGameServers_GetServerList_Request& from);
CGameServers_GetServerList_Request(CGameServers_GetServerList_Request&& from) noexcept
: CGameServers_GetServerList_Request() {
*this = ::std::move(from);
}
inline CGameServers_GetServerList_Request& operator=(const CGameServers_GetServerList_Request& from) {
CopyFrom(from);
return *this;
}
inline CGameServers_GetServerList_Request& operator=(CGameServers_GetServerList_Request&& from) noexcept {
if (this == &from) return *this;
if (GetOwningArena() == from.GetOwningArena()
#ifdef PROTOBUF_FORCE_COPY_IN_MOVE
&& GetOwningArena() != nullptr
#endif // !PROTOBUF_FORCE_COPY_IN_MOVE
) {
InternalSwap(&from);
} else {
CopyFrom(from);
}
return *this;
}
inline const ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet& unknown_fields() const {
return _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance);
}
inline ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet* mutable_unknown_fields() {
return _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() {
return GetDescriptor();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() {
return default_instance().GetMetadata().descriptor;
}
static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() {
return default_instance().GetMetadata().reflection;
}
static const CGameServers_GetServerList_Request& default_instance() {
return *internal_default_instance();
}
static inline const CGameServers_GetServerList_Request* internal_default_instance() {
return reinterpret_cast<const CGameServers_GetServerList_Request*>(
&_CGameServers_GetServerList_Request_default_instance_);
}
static constexpr int kIndexInFileMessages =
0;
friend void swap(CGameServers_GetServerList_Request& a, CGameServers_GetServerList_Request& b) {
a.Swap(&b);
}
inline void Swap(CGameServers_GetServerList_Request* other) {
if (other == this) return;
#ifdef PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() != nullptr &&
GetOwningArena() == other->GetOwningArena()) {
#else // PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() == other->GetOwningArena()) {
#endif // !PROTOBUF_FORCE_COPY_IN_SWAP
InternalSwap(other);
} else {
::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other);
}
}
void UnsafeArenaSwap(CGameServers_GetServerList_Request* other) {
if (other == this) return;
GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena());
InternalSwap(other);
}
// implements Message ----------------------------------------------
CGameServers_GetServerList_Request* New(::PROTOBUF_NAMESPACE_ID::Arena* arena = nullptr) const final {
return CreateMaybeMessage<CGameServers_GetServerList_Request>(arena);
}
using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom;
void CopyFrom(const CGameServers_GetServerList_Request& from);
using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom;
void MergeFrom(const CGameServers_GetServerList_Request& from);
private:
static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from);
public:
PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final;
bool IsInitialized() const final;
size_t ByteSizeLong() const final;
const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final;
uint8_t* _InternalSerialize(
uint8_t* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final;
int GetCachedSize() const final { return _cached_size_.Get(); }
private:
void SharedCtor();
void SharedDtor();
void SetCachedSize(int size) const final;
void InternalSwap(CGameServers_GetServerList_Request* other);
private:
friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata;
static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() {
return "CGameServers_GetServerList_Request";
}
protected:
explicit CGameServers_GetServerList_Request(::PROTOBUF_NAMESPACE_ID::Arena* arena,
bool is_message_owned = false);
private:
static void ArenaDtor(void* object);
inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena);
public:
static const ClassData _class_data_;
const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final;
::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final;
// nested types ----------------------------------------------------
// accessors -------------------------------------------------------
enum : int {
kFilterFieldNumber = 1,
kLimitFieldNumber = 2,
};
// optional string filter = 1 [(.description) = "Query filter string."];
bool has_filter() const;
private:
bool _internal_has_filter() const;
public:
void clear_filter();
const std::string& filter() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_filter(ArgT0&& arg0, ArgT... args);
std::string* mutable_filter();
PROTOBUF_NODISCARD std::string* release_filter();
void set_allocated_filter(std::string* filter);
private:
const std::string& _internal_filter() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_filter(const std::string& value);
std::string* _internal_mutable_filter();
public:
// optional uint32 limit = 2 [default = 100, (.description) = "The maximum number of servers to return in the response"];
bool has_limit() const;
private:
bool _internal_has_limit() const;
public:
void clear_limit();
uint32_t limit() const;
void set_limit(uint32_t value);
private:
uint32_t _internal_limit() const;
void _internal_set_limit(uint32_t value);
public:
// @@protoc_insertion_point(class_scope:CGameServers_GetServerList_Request)
private:
class _Internal;
template <typename T> friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper;
typedef void InternalArenaConstructable_;
typedef void DestructorSkippable_;
::PROTOBUF_NAMESPACE_ID::internal::HasBits<1> _has_bits_;
mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr filter_;
uint32_t limit_;
friend struct ::TableStruct_steammessages_5fgameservers_2esteamclient_2eproto;
};
// -------------------------------------------------------------------
class CGameServers_GetServerList_Response_Server final :
public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:CGameServers_GetServerList_Response.Server) */ {
public:
inline CGameServers_GetServerList_Response_Server() : CGameServers_GetServerList_Response_Server(nullptr) {}
~CGameServers_GetServerList_Response_Server() override;
explicit constexpr CGameServers_GetServerList_Response_Server(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized);
CGameServers_GetServerList_Response_Server(const CGameServers_GetServerList_Response_Server& from);
CGameServers_GetServerList_Response_Server(CGameServers_GetServerList_Response_Server&& from) noexcept
: CGameServers_GetServerList_Response_Server() {
*this = ::std::move(from);
}
inline CGameServers_GetServerList_Response_Server& operator=(const CGameServers_GetServerList_Response_Server& from) {
CopyFrom(from);
return *this;
}
inline CGameServers_GetServerList_Response_Server& operator=(CGameServers_GetServerList_Response_Server&& from) noexcept {
if (this == &from) return *this;
if (GetOwningArena() == from.GetOwningArena()
#ifdef PROTOBUF_FORCE_COPY_IN_MOVE
&& GetOwningArena() != nullptr
#endif // !PROTOBUF_FORCE_COPY_IN_MOVE
) {
InternalSwap(&from);
} else {
CopyFrom(from);
}
return *this;
}
inline const ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet& unknown_fields() const {
return _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance);
}
inline ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet* mutable_unknown_fields() {
return _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() {
return GetDescriptor();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() {
return default_instance().GetMetadata().descriptor;
}
static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() {
return default_instance().GetMetadata().reflection;
}
static const CGameServers_GetServerList_Response_Server& default_instance() {
return *internal_default_instance();
}
static inline const CGameServers_GetServerList_Response_Server* internal_default_instance() {
return reinterpret_cast<const CGameServers_GetServerList_Response_Server*>(
&_CGameServers_GetServerList_Response_Server_default_instance_);
}
static constexpr int kIndexInFileMessages =
1;
friend void swap(CGameServers_GetServerList_Response_Server& a, CGameServers_GetServerList_Response_Server& b) {
a.Swap(&b);
}
inline void Swap(CGameServers_GetServerList_Response_Server* other) {
if (other == this) return;
#ifdef PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() != nullptr &&
GetOwningArena() == other->GetOwningArena()) {
#else // PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() == other->GetOwningArena()) {
#endif // !PROTOBUF_FORCE_COPY_IN_SWAP
InternalSwap(other);
} else {
::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other);
}
}
void UnsafeArenaSwap(CGameServers_GetServerList_Response_Server* other) {
if (other == this) return;
GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena());
InternalSwap(other);
}
// implements Message ----------------------------------------------
CGameServers_GetServerList_Response_Server* New(::PROTOBUF_NAMESPACE_ID::Arena* arena = nullptr) const final {
return CreateMaybeMessage<CGameServers_GetServerList_Response_Server>(arena);
}
using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom;
void CopyFrom(const CGameServers_GetServerList_Response_Server& from);
using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom;
void MergeFrom(const CGameServers_GetServerList_Response_Server& from);
private:
static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from);
public:
PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final;
bool IsInitialized() const final;
size_t ByteSizeLong() const final;
const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final;
uint8_t* _InternalSerialize(
uint8_t* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final;
int GetCachedSize() const final { return _cached_size_.Get(); }
private:
void SharedCtor();
void SharedDtor();
void SetCachedSize(int size) const final;
void InternalSwap(CGameServers_GetServerList_Response_Server* other);
private:
friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata;
static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() {
return "CGameServers_GetServerList_Response.Server";
}
protected:
explicit CGameServers_GetServerList_Response_Server(::PROTOBUF_NAMESPACE_ID::Arena* arena,
bool is_message_owned = false);
private:
static void ArenaDtor(void* object);
inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena);
public:
static const ClassData _class_data_;
const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final;
::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final;
// nested types ----------------------------------------------------
// accessors -------------------------------------------------------
enum : int {
kAddrFieldNumber = 1,
kNameFieldNumber = 5,
kGamedirFieldNumber = 7,
kVersionFieldNumber = 8,
kProductFieldNumber = 9,
kMapFieldNumber = 14,
kOsFieldNumber = 17,
kGametypeFieldNumber = 18,
kGameportFieldNumber = 2,
kSpecportFieldNumber = 3,
kSteamidFieldNumber = 4,
kAppidFieldNumber = 6,
kRegionFieldNumber = 10,
kPlayersFieldNumber = 11,
kMaxPlayersFieldNumber = 12,
kBotsFieldNumber = 13,
kSecureFieldNumber = 15,
kDedicatedFieldNumber = 16,
};
// optional string addr = 1 [(.description) = "The server\'s IP and query port"];
bool has_addr() const;
private:
bool _internal_has_addr() const;
public:
void clear_addr();
const std::string& addr() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_addr(ArgT0&& arg0, ArgT... args);
std::string* mutable_addr();
PROTOBUF_NODISCARD std::string* release_addr();
void set_allocated_addr(std::string* addr);
private:
const std::string& _internal_addr() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_addr(const std::string& value);
std::string* _internal_mutable_addr();
public:
// optional string name = 5;
bool has_name() const;
private:
bool _internal_has_name() const;
public:
void clear_name();
const std::string& name() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_name(ArgT0&& arg0, ArgT... args);
std::string* mutable_name();
PROTOBUF_NODISCARD std::string* release_name();
void set_allocated_name(std::string* name);
private:
const std::string& _internal_name() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_name(const std::string& value);
std::string* _internal_mutable_name();
public:
// optional string gamedir = 7;
bool has_gamedir() const;
private:
bool _internal_has_gamedir() const;
public:
void clear_gamedir();
const std::string& gamedir() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_gamedir(ArgT0&& arg0, ArgT... args);
std::string* mutable_gamedir();
PROTOBUF_NODISCARD std::string* release_gamedir();
void set_allocated_gamedir(std::string* gamedir);
private:
const std::string& _internal_gamedir() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_gamedir(const std::string& value);
std::string* _internal_mutable_gamedir();
public:
// optional string version = 8;
bool has_version() const;
private:
bool _internal_has_version() const;
public:
void clear_version();
const std::string& version() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_version(ArgT0&& arg0, ArgT... args);
std::string* mutable_version();
PROTOBUF_NODISCARD std::string* release_version();
void set_allocated_version(std::string* version);
private:
const std::string& _internal_version() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_version(const std::string& value);
std::string* _internal_mutable_version();
public:
// optional string product = 9;
bool has_product() const;
private:
bool _internal_has_product() const;
public:
void clear_product();
const std::string& product() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_product(ArgT0&& arg0, ArgT... args);
std::string* mutable_product();
PROTOBUF_NODISCARD std::string* release_product();
void set_allocated_product(std::string* product);
private:
const std::string& _internal_product() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_product(const std::string& value);
std::string* _internal_mutable_product();
public:
// optional string map = 14;
bool has_map() const;
private:
bool _internal_has_map() const;
public:
void clear_map();
const std::string& map() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_map(ArgT0&& arg0, ArgT... args);
std::string* mutable_map();
PROTOBUF_NODISCARD std::string* release_map();
void set_allocated_map(std::string* map);
private:
const std::string& _internal_map() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_map(const std::string& value);
std::string* _internal_mutable_map();
public:
// optional string os = 17;
bool has_os() const;
private:
bool _internal_has_os() const;
public:
void clear_os();
const std::string& os() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_os(ArgT0&& arg0, ArgT... args);
std::string* mutable_os();
PROTOBUF_NODISCARD std::string* release_os();
void set_allocated_os(std::string* os);
private:
const std::string& _internal_os() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_os(const std::string& value);
std::string* _internal_mutable_os();
public:
// optional string gametype = 18;
bool has_gametype() const;
private:
bool _internal_has_gametype() const;
public:
void clear_gametype();
const std::string& gametype() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_gametype(ArgT0&& arg0, ArgT... args);
std::string* mutable_gametype();
PROTOBUF_NODISCARD std::string* release_gametype();
void set_allocated_gametype(std::string* gametype);
private:
const std::string& _internal_gametype() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_gametype(const std::string& value);
std::string* _internal_mutable_gametype();
public:
// optional uint32 gameport = 2;
bool has_gameport() const;
private:
bool _internal_has_gameport() const;
public:
void clear_gameport();
uint32_t gameport() const;
void set_gameport(uint32_t value);
private:
uint32_t _internal_gameport() const;
void _internal_set_gameport(uint32_t value);
public:
// optional uint32 specport = 3;
bool has_specport() const;
private:
bool _internal_has_specport() const;
public:
void clear_specport();
uint32_t specport() const;
void set_specport(uint32_t value);
private:
uint32_t _internal_specport() const;
void _internal_set_specport(uint32_t value);
public:
// optional fixed64 steamid = 4;
bool has_steamid() const;
private:
bool _internal_has_steamid() const;
public:
void clear_steamid();
uint64_t steamid() const;
void set_steamid(uint64_t value);
private:
uint64_t _internal_steamid() const;
void _internal_set_steamid(uint64_t value);
public:
// optional uint32 appid = 6;
bool has_appid() const;
private:
bool _internal_has_appid() const;
public:
void clear_appid();
uint32_t appid() const;
void set_appid(uint32_t value);
private:
uint32_t _internal_appid() const;
void _internal_set_appid(uint32_t value);
public:
// optional int32 region = 10;
bool has_region() const;
private:
bool _internal_has_region() const;
public:
void clear_region();
int32_t region() const;
void set_region(int32_t value);
private:
int32_t _internal_region() const;
void _internal_set_region(int32_t value);
public:
// optional int32 players = 11;
bool has_players() const;
private:
bool _internal_has_players() const;
public:
void clear_players();
int32_t players() const;
void set_players(int32_t value);
private:
int32_t _internal_players() const;
void _internal_set_players(int32_t value);
public:
// optional int32 max_players = 12;
bool has_max_players() const;
private:
bool _internal_has_max_players() const;
public:
void clear_max_players();
int32_t max_players() const;
void set_max_players(int32_t value);
private:
int32_t _internal_max_players() const;
void _internal_set_max_players(int32_t value);
public:
// optional int32 bots = 13;
bool has_bots() const;
private:
bool _internal_has_bots() const;
public:
void clear_bots();
int32_t bots() const;
void set_bots(int32_t value);
private:
int32_t _internal_bots() const;
void _internal_set_bots(int32_t value);
public:
// optional bool secure = 15;
bool has_secure() const;
private:
bool _internal_has_secure() const;
public:
void clear_secure();
bool secure() const;
void set_secure(bool value);
private:
bool _internal_secure() const;
void _internal_set_secure(bool value);
public:
// optional bool dedicated = 16;
bool has_dedicated() const;
private:
bool _internal_has_dedicated() const;
public:
void clear_dedicated();
bool dedicated() const;
void set_dedicated(bool value);
private:
bool _internal_dedicated() const;
void _internal_set_dedicated(bool value);
public:
// @@protoc_insertion_point(class_scope:CGameServers_GetServerList_Response.Server)
private:
class _Internal;
template <typename T> friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper;
typedef void InternalArenaConstructable_;
typedef void DestructorSkippable_;
::PROTOBUF_NAMESPACE_ID::internal::HasBits<1> _has_bits_;
mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr addr_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr name_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr gamedir_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr version_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr product_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr map_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr os_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr gametype_;
uint32_t gameport_;
uint32_t specport_;
uint64_t steamid_;
uint32_t appid_;
int32_t region_;
int32_t players_;
int32_t max_players_;
int32_t bots_;
bool secure_;
bool dedicated_;
friend struct ::TableStruct_steammessages_5fgameservers_2esteamclient_2eproto;
};
// -------------------------------------------------------------------
class CGameServers_GetServerList_Response final :
public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:CGameServers_GetServerList_Response) */ {
public:
inline CGameServers_GetServerList_Response() : CGameServers_GetServerList_Response(nullptr) {}
~CGameServers_GetServerList_Response() override;
explicit constexpr CGameServers_GetServerList_Response(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized);
CGameServers_GetServerList_Response(const CGameServers_GetServerList_Response& from);
CGameServers_GetServerList_Response(CGameServers_GetServerList_Response&& from) noexcept
: CGameServers_GetServerList_Response() {
*this = ::std::move(from);
}
inline CGameServers_GetServerList_Response& operator=(const CGameServers_GetServerList_Response& from) {
CopyFrom(from);
return *this;
}
inline CGameServers_GetServerList_Response& operator=(CGameServers_GetServerList_Response&& from) noexcept {
if (this == &from) return *this;
if (GetOwningArena() == from.GetOwningArena()
#ifdef PROTOBUF_FORCE_COPY_IN_MOVE
&& GetOwningArena() != nullptr
#endif // !PROTOBUF_FORCE_COPY_IN_MOVE
) {
InternalSwap(&from);
} else {
CopyFrom(from);
}
return *this;
}
inline const ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet& unknown_fields() const {
return _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance);
}
inline ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet* mutable_unknown_fields() {
return _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() {
return GetDescriptor();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() {
return default_instance().GetMetadata().descriptor;
}
static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() {
return default_instance().GetMetadata().reflection;
}
static const CGameServers_GetServerList_Response& default_instance() {
return *internal_default_instance();
}
static inline const CGameServers_GetServerList_Response* internal_default_instance() {
return reinterpret_cast<const CGameServers_GetServerList_Response*>(
&_CGameServers_GetServerList_Response_default_instance_);
}
static constexpr int kIndexInFileMessages =
2;
friend void swap(CGameServers_GetServerList_Response& a, CGameServers_GetServerList_Response& b) {
a.Swap(&b);
}
inline void Swap(CGameServers_GetServerList_Response* other) {
if (other == this) return;
#ifdef PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() != nullptr &&
GetOwningArena() == other->GetOwningArena()) {
#else // PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() == other->GetOwningArena()) {
#endif // !PROTOBUF_FORCE_COPY_IN_SWAP
InternalSwap(other);
} else {
::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other);
}
}
void UnsafeArenaSwap(CGameServers_GetServerList_Response* other) {
if (other == this) return;
GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena());
InternalSwap(other);
}
// implements Message ----------------------------------------------
CGameServers_GetServerList_Response* New(::PROTOBUF_NAMESPACE_ID::Arena* arena = nullptr) const final {
return CreateMaybeMessage<CGameServers_GetServerList_Response>(arena);
}
using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom;
void CopyFrom(const CGameServers_GetServerList_Response& from);
using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom;
void MergeFrom(const CGameServers_GetServerList_Response& from);
private:
static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from);
public:
PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final;
bool IsInitialized() const final;
size_t ByteSizeLong() const final;
const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final;
uint8_t* _InternalSerialize(
uint8_t* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final;
int GetCachedSize() const final { return _cached_size_.Get(); }
private:
void SharedCtor();
void SharedDtor();
void SetCachedSize(int size) const final;
void InternalSwap(CGameServers_GetServerList_Response* other);
private:
friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata;
static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() {
return "CGameServers_GetServerList_Response";
}
protected:
explicit CGameServers_GetServerList_Response(::PROTOBUF_NAMESPACE_ID::Arena* arena,
bool is_message_owned = false);
private:
static void ArenaDtor(void* object);
inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena);
public:
static const ClassData _class_data_;
const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final;
::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final;
// nested types ----------------------------------------------------
typedef CGameServers_GetServerList_Response_Server Server;
// accessors -------------------------------------------------------
enum : int {
kServersFieldNumber = 1,
};
// repeated .CGameServers_GetServerList_Response.Server servers = 1 [(.description) = "List of servers matching the filter"];
int servers_size() const;
private:
int _internal_servers_size() const;
public:
void clear_servers();
::CGameServers_GetServerList_Response_Server* mutable_servers(int index);
::PROTOBUF_NAMESPACE_ID::RepeatedPtrField< ::CGameServers_GetServerList_Response_Server >*
mutable_servers();
private:
const ::CGameServers_GetServerList_Response_Server& _internal_servers(int index) const;
::CGameServers_GetServerList_Response_Server* _internal_add_servers();
public:
const ::CGameServers_GetServerList_Response_Server& servers(int index) const;
::CGameServers_GetServerList_Response_Server* add_servers();
const ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField< ::CGameServers_GetServerList_Response_Server >&
servers() const;
// @@protoc_insertion_point(class_scope:CGameServers_GetServerList_Response)
private:
class _Internal;
template <typename T> friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper;
typedef void InternalArenaConstructable_;
typedef void DestructorSkippable_;
::PROTOBUF_NAMESPACE_ID::RepeatedPtrField< ::CGameServers_GetServerList_Response_Server > servers_;
mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_;
friend struct ::TableStruct_steammessages_5fgameservers_2esteamclient_2eproto;
};
// -------------------------------------------------------------------
class CGameServers_GetServerSteamIDsByIP_Request final :
public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:CGameServers_GetServerSteamIDsByIP_Request) */ {
public:
inline CGameServers_GetServerSteamIDsByIP_Request() : CGameServers_GetServerSteamIDsByIP_Request(nullptr) {}
~CGameServers_GetServerSteamIDsByIP_Request() override;
explicit constexpr CGameServers_GetServerSteamIDsByIP_Request(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized);
CGameServers_GetServerSteamIDsByIP_Request(const CGameServers_GetServerSteamIDsByIP_Request& from);
CGameServers_GetServerSteamIDsByIP_Request(CGameServers_GetServerSteamIDsByIP_Request&& from) noexcept
: CGameServers_GetServerSteamIDsByIP_Request() {
*this = ::std::move(from);
}
inline CGameServers_GetServerSteamIDsByIP_Request& operator=(const CGameServers_GetServerSteamIDsByIP_Request& from) {
CopyFrom(from);
return *this;
}
inline CGameServers_GetServerSteamIDsByIP_Request& operator=(CGameServers_GetServerSteamIDsByIP_Request&& from) noexcept {
if (this == &from) return *this;
if (GetOwningArena() == from.GetOwningArena()
#ifdef PROTOBUF_FORCE_COPY_IN_MOVE
&& GetOwningArena() != nullptr
#endif // !PROTOBUF_FORCE_COPY_IN_MOVE
) {
InternalSwap(&from);
} else {
CopyFrom(from);
}
return *this;
}
inline const ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet& unknown_fields() const {
return _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance);
}
inline ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet* mutable_unknown_fields() {
return _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() {
return GetDescriptor();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() {
return default_instance().GetMetadata().descriptor;
}
static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() {
return default_instance().GetMetadata().reflection;
}
static const CGameServers_GetServerSteamIDsByIP_Request& default_instance() {
return *internal_default_instance();
}
static inline const CGameServers_GetServerSteamIDsByIP_Request* internal_default_instance() {