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steammessages_gamenetworkingui.pb.h
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steammessages_gamenetworkingui.pb.h
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// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: steammessages_gamenetworkingui.proto
#ifndef GOOGLE_PROTOBUF_INCLUDED_steammessages_5fgamenetworkingui_2eproto
#define GOOGLE_PROTOBUF_INCLUDED_steammessages_5fgamenetworkingui_2eproto
#include <limits>
#include <string>
#include <google/protobuf/port_def.inc>
#if PROTOBUF_VERSION < 3019000
#error This file was generated by a newer version of protoc which is
#error incompatible with your Protocol Buffer headers. Please update
#error your headers.
#endif
#if 3019005 < PROTOBUF_MIN_PROTOC_VERSION
#error This file was generated by an older version of protoc which is
#error incompatible with your Protocol Buffer headers. Please
#error regenerate this file with a newer version of protoc.
#endif
#include <google/protobuf/port_undef.inc>
#include <google/protobuf/io/coded_stream.h>
#include <google/protobuf/arena.h>
#include <google/protobuf/arenastring.h>
#include <google/protobuf/generated_message_bases.h>
#include <google/protobuf/generated_message_table_driven.h>
#include <google/protobuf/generated_message_util.h>
#include <google/protobuf/metadata_lite.h>
#include <google/protobuf/generated_message_reflection.h>
#include <google/protobuf/message.h>
#include <google/protobuf/repeated_field.h> // IWYU pragma: export
#include <google/protobuf/extension_set.h> // IWYU pragma: export
#include <google/protobuf/unknown_field_set.h>
#include "steamnetworkingsockets_messages.pb.h"
#include "steamdatagram_messages_sdr.pb.h"
// @@protoc_insertion_point(includes)
#include <google/protobuf/port_def.inc>
#define PROTOBUF_INTERNAL_EXPORT_steammessages_5fgamenetworkingui_2eproto
PROTOBUF_NAMESPACE_OPEN
namespace internal {
class AnyMetadata;
} // namespace internal
PROTOBUF_NAMESPACE_CLOSE
// Internal implementation detail -- do not use these members.
struct TableStruct_steammessages_5fgamenetworkingui_2eproto {
static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTableField entries[]
PROTOBUF_SECTION_VARIABLE(protodesc_cold);
static const ::PROTOBUF_NAMESPACE_ID::internal::AuxiliaryParseTableField aux[]
PROTOBUF_SECTION_VARIABLE(protodesc_cold);
static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTable schema[5]
PROTOBUF_SECTION_VARIABLE(protodesc_cold);
static const ::PROTOBUF_NAMESPACE_ID::internal::FieldMetadata field_metadata[];
static const ::PROTOBUF_NAMESPACE_ID::internal::SerializationTable serialization_table[];
static const uint32_t offsets[];
};
extern const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable descriptor_table_steammessages_5fgamenetworkingui_2eproto;
class CGameNetworkingUI_AppSummary;
struct CGameNetworkingUI_AppSummaryDefaultTypeInternal;
extern CGameNetworkingUI_AppSummaryDefaultTypeInternal _CGameNetworkingUI_AppSummary_default_instance_;
class CGameNetworkingUI_ConnectionState;
struct CGameNetworkingUI_ConnectionStateDefaultTypeInternal;
extern CGameNetworkingUI_ConnectionStateDefaultTypeInternal _CGameNetworkingUI_ConnectionState_default_instance_;
class CGameNetworkingUI_ConnectionSummary;
struct CGameNetworkingUI_ConnectionSummaryDefaultTypeInternal;
extern CGameNetworkingUI_ConnectionSummaryDefaultTypeInternal _CGameNetworkingUI_ConnectionSummary_default_instance_;
class CGameNetworkingUI_GlobalState;
struct CGameNetworkingUI_GlobalStateDefaultTypeInternal;
extern CGameNetworkingUI_GlobalStateDefaultTypeInternal _CGameNetworkingUI_GlobalState_default_instance_;
class CGameNetworkingUI_Message;
struct CGameNetworkingUI_MessageDefaultTypeInternal;
extern CGameNetworkingUI_MessageDefaultTypeInternal _CGameNetworkingUI_Message_default_instance_;
PROTOBUF_NAMESPACE_OPEN
template<> ::CGameNetworkingUI_AppSummary* Arena::CreateMaybeMessage<::CGameNetworkingUI_AppSummary>(Arena*);
template<> ::CGameNetworkingUI_ConnectionState* Arena::CreateMaybeMessage<::CGameNetworkingUI_ConnectionState>(Arena*);
template<> ::CGameNetworkingUI_ConnectionSummary* Arena::CreateMaybeMessage<::CGameNetworkingUI_ConnectionSummary>(Arena*);
template<> ::CGameNetworkingUI_GlobalState* Arena::CreateMaybeMessage<::CGameNetworkingUI_GlobalState>(Arena*);
template<> ::CGameNetworkingUI_Message* Arena::CreateMaybeMessage<::CGameNetworkingUI_Message>(Arena*);
PROTOBUF_NAMESPACE_CLOSE
// ===================================================================
class CGameNetworkingUI_GlobalState final :
public ::PROTOBUF_NAMESPACE_ID::internal::ZeroFieldsBase /* @@protoc_insertion_point(class_definition:CGameNetworkingUI_GlobalState) */ {
public:
inline CGameNetworkingUI_GlobalState() : CGameNetworkingUI_GlobalState(nullptr) {}
explicit constexpr CGameNetworkingUI_GlobalState(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized);
CGameNetworkingUI_GlobalState(const CGameNetworkingUI_GlobalState& from);
CGameNetworkingUI_GlobalState(CGameNetworkingUI_GlobalState&& from) noexcept
: CGameNetworkingUI_GlobalState() {
*this = ::std::move(from);
}
inline CGameNetworkingUI_GlobalState& operator=(const CGameNetworkingUI_GlobalState& from) {
CopyFrom(from);
return *this;
}
inline CGameNetworkingUI_GlobalState& operator=(CGameNetworkingUI_GlobalState&& from) noexcept {
if (this == &from) return *this;
if (GetOwningArena() == from.GetOwningArena()
#ifdef PROTOBUF_FORCE_COPY_IN_MOVE
&& GetOwningArena() != nullptr
#endif // !PROTOBUF_FORCE_COPY_IN_MOVE
) {
InternalSwap(&from);
} else {
CopyFrom(from);
}
return *this;
}
inline const ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet& unknown_fields() const {
return _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance);
}
inline ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet* mutable_unknown_fields() {
return _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() {
return GetDescriptor();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() {
return default_instance().GetMetadata().descriptor;
}
static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() {
return default_instance().GetMetadata().reflection;
}
static const CGameNetworkingUI_GlobalState& default_instance() {
return *internal_default_instance();
}
static inline const CGameNetworkingUI_GlobalState* internal_default_instance() {
return reinterpret_cast<const CGameNetworkingUI_GlobalState*>(
&_CGameNetworkingUI_GlobalState_default_instance_);
}
static constexpr int kIndexInFileMessages =
0;
friend void swap(CGameNetworkingUI_GlobalState& a, CGameNetworkingUI_GlobalState& b) {
a.Swap(&b);
}
inline void Swap(CGameNetworkingUI_GlobalState* other) {
if (other == this) return;
#ifdef PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() != nullptr &&
GetOwningArena() == other->GetOwningArena()) {
#else // PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() == other->GetOwningArena()) {
#endif // !PROTOBUF_FORCE_COPY_IN_SWAP
InternalSwap(other);
} else {
::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other);
}
}
void UnsafeArenaSwap(CGameNetworkingUI_GlobalState* other) {
if (other == this) return;
GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena());
InternalSwap(other);
}
// implements Message ----------------------------------------------
CGameNetworkingUI_GlobalState* New(::PROTOBUF_NAMESPACE_ID::Arena* arena = nullptr) const final {
return CreateMaybeMessage<CGameNetworkingUI_GlobalState>(arena);
}
using ::PROTOBUF_NAMESPACE_ID::internal::ZeroFieldsBase::CopyFrom;
inline void CopyFrom(const CGameNetworkingUI_GlobalState& from) {
::PROTOBUF_NAMESPACE_ID::internal::ZeroFieldsBase::CopyImpl(this, from);
}
using ::PROTOBUF_NAMESPACE_ID::internal::ZeroFieldsBase::MergeFrom;
void MergeFrom(const CGameNetworkingUI_GlobalState& from) {
::PROTOBUF_NAMESPACE_ID::internal::ZeroFieldsBase::MergeImpl(this, from);
}
public:
private:
friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata;
static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() {
return "CGameNetworkingUI_GlobalState";
}
protected:
explicit CGameNetworkingUI_GlobalState(::PROTOBUF_NAMESPACE_ID::Arena* arena,
bool is_message_owned = false);
private:
public:
static const ClassData _class_data_;
const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final;
::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final;
// nested types ----------------------------------------------------
// accessors -------------------------------------------------------
// @@protoc_insertion_point(class_scope:CGameNetworkingUI_GlobalState)
private:
class _Internal;
template <typename T> friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper;
typedef void InternalArenaConstructable_;
typedef void DestructorSkippable_;
mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_;
friend struct ::TableStruct_steammessages_5fgamenetworkingui_2eproto;
};
// -------------------------------------------------------------------
class CGameNetworkingUI_ConnectionState final :
public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:CGameNetworkingUI_ConnectionState) */ {
public:
inline CGameNetworkingUI_ConnectionState() : CGameNetworkingUI_ConnectionState(nullptr) {}
~CGameNetworkingUI_ConnectionState() override;
explicit constexpr CGameNetworkingUI_ConnectionState(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized);
CGameNetworkingUI_ConnectionState(const CGameNetworkingUI_ConnectionState& from);
CGameNetworkingUI_ConnectionState(CGameNetworkingUI_ConnectionState&& from) noexcept
: CGameNetworkingUI_ConnectionState() {
*this = ::std::move(from);
}
inline CGameNetworkingUI_ConnectionState& operator=(const CGameNetworkingUI_ConnectionState& from) {
CopyFrom(from);
return *this;
}
inline CGameNetworkingUI_ConnectionState& operator=(CGameNetworkingUI_ConnectionState&& from) noexcept {
if (this == &from) return *this;
if (GetOwningArena() == from.GetOwningArena()
#ifdef PROTOBUF_FORCE_COPY_IN_MOVE
&& GetOwningArena() != nullptr
#endif // !PROTOBUF_FORCE_COPY_IN_MOVE
) {
InternalSwap(&from);
} else {
CopyFrom(from);
}
return *this;
}
inline const ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet& unknown_fields() const {
return _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance);
}
inline ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet* mutable_unknown_fields() {
return _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() {
return GetDescriptor();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() {
return default_instance().GetMetadata().descriptor;
}
static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() {
return default_instance().GetMetadata().reflection;
}
static const CGameNetworkingUI_ConnectionState& default_instance() {
return *internal_default_instance();
}
static inline const CGameNetworkingUI_ConnectionState* internal_default_instance() {
return reinterpret_cast<const CGameNetworkingUI_ConnectionState*>(
&_CGameNetworkingUI_ConnectionState_default_instance_);
}
static constexpr int kIndexInFileMessages =
1;
friend void swap(CGameNetworkingUI_ConnectionState& a, CGameNetworkingUI_ConnectionState& b) {
a.Swap(&b);
}
inline void Swap(CGameNetworkingUI_ConnectionState* other) {
if (other == this) return;
#ifdef PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() != nullptr &&
GetOwningArena() == other->GetOwningArena()) {
#else // PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() == other->GetOwningArena()) {
#endif // !PROTOBUF_FORCE_COPY_IN_SWAP
InternalSwap(other);
} else {
::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other);
}
}
void UnsafeArenaSwap(CGameNetworkingUI_ConnectionState* other) {
if (other == this) return;
GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena());
InternalSwap(other);
}
// implements Message ----------------------------------------------
CGameNetworkingUI_ConnectionState* New(::PROTOBUF_NAMESPACE_ID::Arena* arena = nullptr) const final {
return CreateMaybeMessage<CGameNetworkingUI_ConnectionState>(arena);
}
using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom;
void CopyFrom(const CGameNetworkingUI_ConnectionState& from);
using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom;
void MergeFrom(const CGameNetworkingUI_ConnectionState& from);
private:
static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from);
public:
PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final;
bool IsInitialized() const final;
size_t ByteSizeLong() const final;
const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final;
uint8_t* _InternalSerialize(
uint8_t* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final;
int GetCachedSize() const final { return _cached_size_.Get(); }
private:
void SharedCtor();
void SharedDtor();
void SetCachedSize(int size) const final;
void InternalSwap(CGameNetworkingUI_ConnectionState* other);
private:
friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata;
static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() {
return "CGameNetworkingUI_ConnectionState";
}
protected:
explicit CGameNetworkingUI_ConnectionState(::PROTOBUF_NAMESPACE_ID::Arena* arena,
bool is_message_owned = false);
private:
static void ArenaDtor(void* object);
inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena);
public:
static const ClassData _class_data_;
const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final;
::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final;
// nested types ----------------------------------------------------
// accessors -------------------------------------------------------
enum : int {
kConnectionKeyFieldNumber = 1,
kIdentityLocalFieldNumber = 4,
kIdentityRemoteFieldNumber = 5,
kCloseMessageFieldNumber = 15,
kStatusLocTokenFieldNumber = 16,
kSdrpopidLocalFieldNumber = 21,
kSdrpopidRemoteFieldNumber = 22,
kAddressRemoteFieldNumber = 23,
kP2PRoutingFieldNumber = 24,
kE2EQualityLocalFieldNumber = 30,
kE2EQualityRemoteFieldNumber = 31,
kFrontQualityLocalFieldNumber = 40,
kFrontQualityRemoteFieldNumber = 41,
kAppidFieldNumber = 2,
kConnectionIdLocalFieldNumber = 3,
kConnectionStateFieldNumber = 10,
kStartTimeFieldNumber = 12,
kCloseTimeFieldNumber = 13,
kCloseReasonFieldNumber = 14,
kTransportKindFieldNumber = 20,
kPingInteriorFieldNumber = 25,
kPingRemoteFrontFieldNumber = 26,
kPingDefaultInternetRouteFieldNumber = 27,
kE2EQualityRemoteInstantaneousTimeFieldNumber = 32,
kE2EQualityRemoteLifetimeTimeFieldNumber = 33,
kFrontQualityRemoteInstantaneousTimeFieldNumber = 42,
kFrontQualityRemoteLifetimeTimeFieldNumber = 43,
};
// optional string connection_key = 1;
bool has_connection_key() const;
private:
bool _internal_has_connection_key() const;
public:
void clear_connection_key();
const std::string& connection_key() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_connection_key(ArgT0&& arg0, ArgT... args);
std::string* mutable_connection_key();
PROTOBUF_NODISCARD std::string* release_connection_key();
void set_allocated_connection_key(std::string* connection_key);
private:
const std::string& _internal_connection_key() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_connection_key(const std::string& value);
std::string* _internal_mutable_connection_key();
public:
// optional string identity_local = 4;
bool has_identity_local() const;
private:
bool _internal_has_identity_local() const;
public:
void clear_identity_local();
const std::string& identity_local() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_identity_local(ArgT0&& arg0, ArgT... args);
std::string* mutable_identity_local();
PROTOBUF_NODISCARD std::string* release_identity_local();
void set_allocated_identity_local(std::string* identity_local);
private:
const std::string& _internal_identity_local() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_identity_local(const std::string& value);
std::string* _internal_mutable_identity_local();
public:
// optional string identity_remote = 5;
bool has_identity_remote() const;
private:
bool _internal_has_identity_remote() const;
public:
void clear_identity_remote();
const std::string& identity_remote() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_identity_remote(ArgT0&& arg0, ArgT... args);
std::string* mutable_identity_remote();
PROTOBUF_NODISCARD std::string* release_identity_remote();
void set_allocated_identity_remote(std::string* identity_remote);
private:
const std::string& _internal_identity_remote() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_identity_remote(const std::string& value);
std::string* _internal_mutable_identity_remote();
public:
// optional string close_message = 15;
bool has_close_message() const;
private:
bool _internal_has_close_message() const;
public:
void clear_close_message();
const std::string& close_message() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_close_message(ArgT0&& arg0, ArgT... args);
std::string* mutable_close_message();
PROTOBUF_NODISCARD std::string* release_close_message();
void set_allocated_close_message(std::string* close_message);
private:
const std::string& _internal_close_message() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_close_message(const std::string& value);
std::string* _internal_mutable_close_message();
public:
// optional string status_loc_token = 16;
bool has_status_loc_token() const;
private:
bool _internal_has_status_loc_token() const;
public:
void clear_status_loc_token();
const std::string& status_loc_token() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_status_loc_token(ArgT0&& arg0, ArgT... args);
std::string* mutable_status_loc_token();
PROTOBUF_NODISCARD std::string* release_status_loc_token();
void set_allocated_status_loc_token(std::string* status_loc_token);
private:
const std::string& _internal_status_loc_token() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_status_loc_token(const std::string& value);
std::string* _internal_mutable_status_loc_token();
public:
// optional string sdrpopid_local = 21;
bool has_sdrpopid_local() const;
private:
bool _internal_has_sdrpopid_local() const;
public:
void clear_sdrpopid_local();
const std::string& sdrpopid_local() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_sdrpopid_local(ArgT0&& arg0, ArgT... args);
std::string* mutable_sdrpopid_local();
PROTOBUF_NODISCARD std::string* release_sdrpopid_local();
void set_allocated_sdrpopid_local(std::string* sdrpopid_local);
private:
const std::string& _internal_sdrpopid_local() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_sdrpopid_local(const std::string& value);
std::string* _internal_mutable_sdrpopid_local();
public:
// optional string sdrpopid_remote = 22;
bool has_sdrpopid_remote() const;
private:
bool _internal_has_sdrpopid_remote() const;
public:
void clear_sdrpopid_remote();
const std::string& sdrpopid_remote() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_sdrpopid_remote(ArgT0&& arg0, ArgT... args);
std::string* mutable_sdrpopid_remote();
PROTOBUF_NODISCARD std::string* release_sdrpopid_remote();
void set_allocated_sdrpopid_remote(std::string* sdrpopid_remote);
private:
const std::string& _internal_sdrpopid_remote() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_sdrpopid_remote(const std::string& value);
std::string* _internal_mutable_sdrpopid_remote();
public:
// optional string address_remote = 23;
bool has_address_remote() const;
private:
bool _internal_has_address_remote() const;
public:
void clear_address_remote();
const std::string& address_remote() const;
template <typename ArgT0 = const std::string&, typename... ArgT>
void set_address_remote(ArgT0&& arg0, ArgT... args);
std::string* mutable_address_remote();
PROTOBUF_NODISCARD std::string* release_address_remote();
void set_allocated_address_remote(std::string* address_remote);
private:
const std::string& _internal_address_remote() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_address_remote(const std::string& value);
std::string* _internal_mutable_address_remote();
public:
// optional .CMsgSteamDatagramP2PRoutingSummary p2p_routing = 24;
bool has_p2p_routing() const;
private:
bool _internal_has_p2p_routing() const;
public:
void clear_p2p_routing();
const ::CMsgSteamDatagramP2PRoutingSummary& p2p_routing() const;
PROTOBUF_NODISCARD ::CMsgSteamDatagramP2PRoutingSummary* release_p2p_routing();
::CMsgSteamDatagramP2PRoutingSummary* mutable_p2p_routing();
void set_allocated_p2p_routing(::CMsgSteamDatagramP2PRoutingSummary* p2p_routing);
private:
const ::CMsgSteamDatagramP2PRoutingSummary& _internal_p2p_routing() const;
::CMsgSteamDatagramP2PRoutingSummary* _internal_mutable_p2p_routing();
public:
void unsafe_arena_set_allocated_p2p_routing(
::CMsgSteamDatagramP2PRoutingSummary* p2p_routing);
::CMsgSteamDatagramP2PRoutingSummary* unsafe_arena_release_p2p_routing();
// optional .CMsgSteamDatagramConnectionQuality e2e_quality_local = 30;
bool has_e2e_quality_local() const;
private:
bool _internal_has_e2e_quality_local() const;
public:
void clear_e2e_quality_local();
const ::CMsgSteamDatagramConnectionQuality& e2e_quality_local() const;
PROTOBUF_NODISCARD ::CMsgSteamDatagramConnectionQuality* release_e2e_quality_local();
::CMsgSteamDatagramConnectionQuality* mutable_e2e_quality_local();
void set_allocated_e2e_quality_local(::CMsgSteamDatagramConnectionQuality* e2e_quality_local);
private:
const ::CMsgSteamDatagramConnectionQuality& _internal_e2e_quality_local() const;
::CMsgSteamDatagramConnectionQuality* _internal_mutable_e2e_quality_local();
public:
void unsafe_arena_set_allocated_e2e_quality_local(
::CMsgSteamDatagramConnectionQuality* e2e_quality_local);
::CMsgSteamDatagramConnectionQuality* unsafe_arena_release_e2e_quality_local();
// optional .CMsgSteamDatagramConnectionQuality e2e_quality_remote = 31;
bool has_e2e_quality_remote() const;
private:
bool _internal_has_e2e_quality_remote() const;
public:
void clear_e2e_quality_remote();
const ::CMsgSteamDatagramConnectionQuality& e2e_quality_remote() const;
PROTOBUF_NODISCARD ::CMsgSteamDatagramConnectionQuality* release_e2e_quality_remote();
::CMsgSteamDatagramConnectionQuality* mutable_e2e_quality_remote();
void set_allocated_e2e_quality_remote(::CMsgSteamDatagramConnectionQuality* e2e_quality_remote);
private:
const ::CMsgSteamDatagramConnectionQuality& _internal_e2e_quality_remote() const;
::CMsgSteamDatagramConnectionQuality* _internal_mutable_e2e_quality_remote();
public:
void unsafe_arena_set_allocated_e2e_quality_remote(
::CMsgSteamDatagramConnectionQuality* e2e_quality_remote);
::CMsgSteamDatagramConnectionQuality* unsafe_arena_release_e2e_quality_remote();
// optional .CMsgSteamDatagramConnectionQuality front_quality_local = 40;
bool has_front_quality_local() const;
private:
bool _internal_has_front_quality_local() const;
public:
void clear_front_quality_local();
const ::CMsgSteamDatagramConnectionQuality& front_quality_local() const;
PROTOBUF_NODISCARD ::CMsgSteamDatagramConnectionQuality* release_front_quality_local();
::CMsgSteamDatagramConnectionQuality* mutable_front_quality_local();
void set_allocated_front_quality_local(::CMsgSteamDatagramConnectionQuality* front_quality_local);
private:
const ::CMsgSteamDatagramConnectionQuality& _internal_front_quality_local() const;
::CMsgSteamDatagramConnectionQuality* _internal_mutable_front_quality_local();
public:
void unsafe_arena_set_allocated_front_quality_local(
::CMsgSteamDatagramConnectionQuality* front_quality_local);
::CMsgSteamDatagramConnectionQuality* unsafe_arena_release_front_quality_local();
// optional .CMsgSteamDatagramConnectionQuality front_quality_remote = 41;
bool has_front_quality_remote() const;
private:
bool _internal_has_front_quality_remote() const;
public:
void clear_front_quality_remote();
const ::CMsgSteamDatagramConnectionQuality& front_quality_remote() const;
PROTOBUF_NODISCARD ::CMsgSteamDatagramConnectionQuality* release_front_quality_remote();
::CMsgSteamDatagramConnectionQuality* mutable_front_quality_remote();
void set_allocated_front_quality_remote(::CMsgSteamDatagramConnectionQuality* front_quality_remote);
private:
const ::CMsgSteamDatagramConnectionQuality& _internal_front_quality_remote() const;
::CMsgSteamDatagramConnectionQuality* _internal_mutable_front_quality_remote();
public:
void unsafe_arena_set_allocated_front_quality_remote(
::CMsgSteamDatagramConnectionQuality* front_quality_remote);
::CMsgSteamDatagramConnectionQuality* unsafe_arena_release_front_quality_remote();
// optional uint32 appid = 2;
bool has_appid() const;
private:
bool _internal_has_appid() const;
public:
void clear_appid();
uint32_t appid() const;
void set_appid(uint32_t value);
private:
uint32_t _internal_appid() const;
void _internal_set_appid(uint32_t value);
public:
// optional fixed32 connection_id_local = 3;
bool has_connection_id_local() const;
private:
bool _internal_has_connection_id_local() const;
public:
void clear_connection_id_local();
uint32_t connection_id_local() const;
void set_connection_id_local(uint32_t value);
private:
uint32_t _internal_connection_id_local() const;
void _internal_set_connection_id_local(uint32_t value);
public:
// optional uint32 connection_state = 10;
bool has_connection_state() const;
private:
bool _internal_has_connection_state() const;
public:
void clear_connection_state();
uint32_t connection_state() const;
void set_connection_state(uint32_t value);
private:
uint32_t _internal_connection_state() const;
void _internal_set_connection_state(uint32_t value);
public:
// optional uint32 start_time = 12;
bool has_start_time() const;
private:
bool _internal_has_start_time() const;
public:
void clear_start_time();
uint32_t start_time() const;
void set_start_time(uint32_t value);
private:
uint32_t _internal_start_time() const;
void _internal_set_start_time(uint32_t value);
public:
// optional uint32 close_time = 13;
bool has_close_time() const;
private:
bool _internal_has_close_time() const;
public:
void clear_close_time();
uint32_t close_time() const;
void set_close_time(uint32_t value);
private:
uint32_t _internal_close_time() const;
void _internal_set_close_time(uint32_t value);
public:
// optional uint32 close_reason = 14;
bool has_close_reason() const;
private:
bool _internal_has_close_reason() const;
public:
void clear_close_reason();
uint32_t close_reason() const;
void set_close_reason(uint32_t value);
private:
uint32_t _internal_close_reason() const;
void _internal_set_close_reason(uint32_t value);
public:
// optional uint32 transport_kind = 20;
bool has_transport_kind() const;
private:
bool _internal_has_transport_kind() const;
public:
void clear_transport_kind();
uint32_t transport_kind() const;
void set_transport_kind(uint32_t value);
private:
uint32_t _internal_transport_kind() const;
void _internal_set_transport_kind(uint32_t value);
public:
// optional uint32 ping_interior = 25;
bool has_ping_interior() const;
private:
bool _internal_has_ping_interior() const;
public:
void clear_ping_interior();
uint32_t ping_interior() const;
void set_ping_interior(uint32_t value);
private:
uint32_t _internal_ping_interior() const;
void _internal_set_ping_interior(uint32_t value);
public:
// optional uint32 ping_remote_front = 26;
bool has_ping_remote_front() const;
private:
bool _internal_has_ping_remote_front() const;
public:
void clear_ping_remote_front();
uint32_t ping_remote_front() const;
void set_ping_remote_front(uint32_t value);
private:
uint32_t _internal_ping_remote_front() const;
void _internal_set_ping_remote_front(uint32_t value);
public:
// optional uint32 ping_default_internet_route = 27;
bool has_ping_default_internet_route() const;
private:
bool _internal_has_ping_default_internet_route() const;
public:
void clear_ping_default_internet_route();
uint32_t ping_default_internet_route() const;
void set_ping_default_internet_route(uint32_t value);
private:
uint32_t _internal_ping_default_internet_route() const;
void _internal_set_ping_default_internet_route(uint32_t value);
public:
// optional uint64 e2e_quality_remote_instantaneous_time = 32;
bool has_e2e_quality_remote_instantaneous_time() const;
private:
bool _internal_has_e2e_quality_remote_instantaneous_time() const;
public:
void clear_e2e_quality_remote_instantaneous_time();
uint64_t e2e_quality_remote_instantaneous_time() const;
void set_e2e_quality_remote_instantaneous_time(uint64_t value);
private:
uint64_t _internal_e2e_quality_remote_instantaneous_time() const;
void _internal_set_e2e_quality_remote_instantaneous_time(uint64_t value);
public:
// optional uint64 e2e_quality_remote_lifetime_time = 33;
bool has_e2e_quality_remote_lifetime_time() const;
private:
bool _internal_has_e2e_quality_remote_lifetime_time() const;
public:
void clear_e2e_quality_remote_lifetime_time();
uint64_t e2e_quality_remote_lifetime_time() const;
void set_e2e_quality_remote_lifetime_time(uint64_t value);
private:
uint64_t _internal_e2e_quality_remote_lifetime_time() const;
void _internal_set_e2e_quality_remote_lifetime_time(uint64_t value);
public:
// optional uint64 front_quality_remote_instantaneous_time = 42;
bool has_front_quality_remote_instantaneous_time() const;
private:
bool _internal_has_front_quality_remote_instantaneous_time() const;
public:
void clear_front_quality_remote_instantaneous_time();
uint64_t front_quality_remote_instantaneous_time() const;
void set_front_quality_remote_instantaneous_time(uint64_t value);
private:
uint64_t _internal_front_quality_remote_instantaneous_time() const;
void _internal_set_front_quality_remote_instantaneous_time(uint64_t value);
public:
// optional uint64 front_quality_remote_lifetime_time = 43;
bool has_front_quality_remote_lifetime_time() const;
private:
bool _internal_has_front_quality_remote_lifetime_time() const;
public:
void clear_front_quality_remote_lifetime_time();
uint64_t front_quality_remote_lifetime_time() const;
void set_front_quality_remote_lifetime_time(uint64_t value);
private:
uint64_t _internal_front_quality_remote_lifetime_time() const;
void _internal_set_front_quality_remote_lifetime_time(uint64_t value);
public:
// @@protoc_insertion_point(class_scope:CGameNetworkingUI_ConnectionState)
private:
class _Internal;
template <typename T> friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper;
typedef void InternalArenaConstructable_;
typedef void DestructorSkippable_;
::PROTOBUF_NAMESPACE_ID::internal::HasBits<1> _has_bits_;
mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr connection_key_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr identity_local_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr identity_remote_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr close_message_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr status_loc_token_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr sdrpopid_local_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr sdrpopid_remote_;
::PROTOBUF_NAMESPACE_ID::internal::ArenaStringPtr address_remote_;
::CMsgSteamDatagramP2PRoutingSummary* p2p_routing_;
::CMsgSteamDatagramConnectionQuality* e2e_quality_local_;
::CMsgSteamDatagramConnectionQuality* e2e_quality_remote_;
::CMsgSteamDatagramConnectionQuality* front_quality_local_;
::CMsgSteamDatagramConnectionQuality* front_quality_remote_;
uint32_t appid_;
uint32_t connection_id_local_;
uint32_t connection_state_;
uint32_t start_time_;
uint32_t close_time_;
uint32_t close_reason_;
uint32_t transport_kind_;
uint32_t ping_interior_;
uint32_t ping_remote_front_;
uint32_t ping_default_internet_route_;
uint64_t e2e_quality_remote_instantaneous_time_;
uint64_t e2e_quality_remote_lifetime_time_;
uint64_t front_quality_remote_instantaneous_time_;
uint64_t front_quality_remote_lifetime_time_;
friend struct ::TableStruct_steammessages_5fgamenetworkingui_2eproto;
};
// -------------------------------------------------------------------
class CGameNetworkingUI_Message final :
public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:CGameNetworkingUI_Message) */ {
public:
inline CGameNetworkingUI_Message() : CGameNetworkingUI_Message(nullptr) {}
~CGameNetworkingUI_Message() override;
explicit constexpr CGameNetworkingUI_Message(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized);
CGameNetworkingUI_Message(const CGameNetworkingUI_Message& from);
CGameNetworkingUI_Message(CGameNetworkingUI_Message&& from) noexcept
: CGameNetworkingUI_Message() {
*this = ::std::move(from);
}
inline CGameNetworkingUI_Message& operator=(const CGameNetworkingUI_Message& from) {
CopyFrom(from);
return *this;
}
inline CGameNetworkingUI_Message& operator=(CGameNetworkingUI_Message&& from) noexcept {
if (this == &from) return *this;
if (GetOwningArena() == from.GetOwningArena()
#ifdef PROTOBUF_FORCE_COPY_IN_MOVE
&& GetOwningArena() != nullptr
#endif // !PROTOBUF_FORCE_COPY_IN_MOVE
) {
InternalSwap(&from);
} else {
CopyFrom(from);
}
return *this;
}
inline const ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet& unknown_fields() const {
return _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance);
}
inline ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet* mutable_unknown_fields() {
return _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() {
return GetDescriptor();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() {
return default_instance().GetMetadata().descriptor;
}
static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() {
return default_instance().GetMetadata().reflection;
}
static const CGameNetworkingUI_Message& default_instance() {
return *internal_default_instance();
}
static inline const CGameNetworkingUI_Message* internal_default_instance() {
return reinterpret_cast<const CGameNetworkingUI_Message*>(
&_CGameNetworkingUI_Message_default_instance_);
}
static constexpr int kIndexInFileMessages =
2;
friend void swap(CGameNetworkingUI_Message& a, CGameNetworkingUI_Message& b) {
a.Swap(&b);
}
inline void Swap(CGameNetworkingUI_Message* other) {
if (other == this) return;
#ifdef PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() != nullptr &&
GetOwningArena() == other->GetOwningArena()) {
#else // PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() == other->GetOwningArena()) {
#endif // !PROTOBUF_FORCE_COPY_IN_SWAP
InternalSwap(other);
} else {
::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other);
}
}
void UnsafeArenaSwap(CGameNetworkingUI_Message* other) {
if (other == this) return;
GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena());
InternalSwap(other);
}
// implements Message ----------------------------------------------
CGameNetworkingUI_Message* New(::PROTOBUF_NAMESPACE_ID::Arena* arena = nullptr) const final {
return CreateMaybeMessage<CGameNetworkingUI_Message>(arena);
}
using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom;
void CopyFrom(const CGameNetworkingUI_Message& from);
using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom;
void MergeFrom(const CGameNetworkingUI_Message& from);
private:
static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from);
public:
PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final;
bool IsInitialized() const final;
size_t ByteSizeLong() const final;
const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final;
uint8_t* _InternalSerialize(
uint8_t* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final;
int GetCachedSize() const final { return _cached_size_.Get(); }
private:
void SharedCtor();
void SharedDtor();
void SetCachedSize(int size) const final;
void InternalSwap(CGameNetworkingUI_Message* other);
private:
friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata;
static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() {
return "CGameNetworkingUI_Message";
}
protected:
explicit CGameNetworkingUI_Message(::PROTOBUF_NAMESPACE_ID::Arena* arena,
bool is_message_owned = false);
private:
static void ArenaDtor(void* object);
inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena);
public:
static const ClassData _class_data_;
const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final;
::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final;
// nested types ----------------------------------------------------
// accessors -------------------------------------------------------
enum : int {
kConnectionStateFieldNumber = 1,
};
// repeated .CGameNetworkingUI_ConnectionState connection_state = 1;
int connection_state_size() const;
private:
int _internal_connection_state_size() const;
public:
void clear_connection_state();
::CGameNetworkingUI_ConnectionState* mutable_connection_state(int index);
::PROTOBUF_NAMESPACE_ID::RepeatedPtrField< ::CGameNetworkingUI_ConnectionState >*
mutable_connection_state();
private:
const ::CGameNetworkingUI_ConnectionState& _internal_connection_state(int index) const;
::CGameNetworkingUI_ConnectionState* _internal_add_connection_state();
public:
const ::CGameNetworkingUI_ConnectionState& connection_state(int index) const;
::CGameNetworkingUI_ConnectionState* add_connection_state();
const ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField< ::CGameNetworkingUI_ConnectionState >&
connection_state() const;
// @@protoc_insertion_point(class_scope:CGameNetworkingUI_Message)
private:
class _Internal;
template <typename T> friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper;
typedef void InternalArenaConstructable_;
typedef void DestructorSkippable_;
::PROTOBUF_NAMESPACE_ID::RepeatedPtrField< ::CGameNetworkingUI_ConnectionState > connection_state_;
mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_;
friend struct ::TableStruct_steammessages_5fgamenetworkingui_2eproto;
};
// -------------------------------------------------------------------
class CGameNetworkingUI_ConnectionSummary final :
public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:CGameNetworkingUI_ConnectionSummary) */ {
public:
inline CGameNetworkingUI_ConnectionSummary() : CGameNetworkingUI_ConnectionSummary(nullptr) {}
~CGameNetworkingUI_ConnectionSummary() override;
explicit constexpr CGameNetworkingUI_ConnectionSummary(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized);
CGameNetworkingUI_ConnectionSummary(const CGameNetworkingUI_ConnectionSummary& from);
CGameNetworkingUI_ConnectionSummary(CGameNetworkingUI_ConnectionSummary&& from) noexcept
: CGameNetworkingUI_ConnectionSummary() {
*this = ::std::move(from);
}
inline CGameNetworkingUI_ConnectionSummary& operator=(const CGameNetworkingUI_ConnectionSummary& from) {
CopyFrom(from);
return *this;
}