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steammessages_gamenetworking.steamclient.pb.h
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steammessages_gamenetworking.steamclient.pb.h
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// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: steammessages_gamenetworking.steamclient.proto
#ifndef GOOGLE_PROTOBUF_INCLUDED_steammessages_5fgamenetworking_2esteamclient_2eproto
#define GOOGLE_PROTOBUF_INCLUDED_steammessages_5fgamenetworking_2esteamclient_2eproto
#include <limits>
#include <string>
#include <google/protobuf/port_def.inc>
#if PROTOBUF_VERSION < 3019000
#error This file was generated by a newer version of protoc which is
#error incompatible with your Protocol Buffer headers. Please update
#error your headers.
#endif
#if 3019005 < PROTOBUF_MIN_PROTOC_VERSION
#error This file was generated by an older version of protoc which is
#error incompatible with your Protocol Buffer headers. Please
#error regenerate this file with a newer version of protoc.
#endif
#include <google/protobuf/port_undef.inc>
#include <google/protobuf/io/coded_stream.h>
#include <google/protobuf/arena.h>
#include <google/protobuf/arenastring.h>
#include <google/protobuf/generated_message_table_driven.h>
#include <google/protobuf/generated_message_util.h>
#include <google/protobuf/metadata_lite.h>
#include <google/protobuf/generated_message_reflection.h>
#include <google/protobuf/message.h>
#include <google/protobuf/repeated_field.h> // IWYU pragma: export
#include <google/protobuf/extension_set.h> // IWYU pragma: export
#include <google/protobuf/service.h>
#include <google/protobuf/unknown_field_set.h>
#include "steammessages_base.pb.h"
#include "steammessages_unified_base.steamclient.pb.h"
// @@protoc_insertion_point(includes)
#include <google/protobuf/port_def.inc>
#define PROTOBUF_INTERNAL_EXPORT_steammessages_5fgamenetworking_2esteamclient_2eproto
PROTOBUF_NAMESPACE_OPEN
namespace internal {
class AnyMetadata;
} // namespace internal
PROTOBUF_NAMESPACE_CLOSE
// Internal implementation detail -- do not use these members.
struct TableStruct_steammessages_5fgamenetworking_2esteamclient_2eproto {
static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTableField entries[]
PROTOBUF_SECTION_VARIABLE(protodesc_cold);
static const ::PROTOBUF_NAMESPACE_ID::internal::AuxiliaryParseTableField aux[]
PROTOBUF_SECTION_VARIABLE(protodesc_cold);
static const ::PROTOBUF_NAMESPACE_ID::internal::ParseTable schema[3]
PROTOBUF_SECTION_VARIABLE(protodesc_cold);
static const ::PROTOBUF_NAMESPACE_ID::internal::FieldMetadata field_metadata[];
static const ::PROTOBUF_NAMESPACE_ID::internal::SerializationTable serialization_table[];
static const uint32_t offsets[];
};
extern const ::PROTOBUF_NAMESPACE_ID::internal::DescriptorTable descriptor_table_steammessages_5fgamenetworking_2esteamclient_2eproto;
class CGameNetworking_AllocateFakeIP_Request;
struct CGameNetworking_AllocateFakeIP_RequestDefaultTypeInternal;
extern CGameNetworking_AllocateFakeIP_RequestDefaultTypeInternal _CGameNetworking_AllocateFakeIP_Request_default_instance_;
class CGameNetworking_AllocateFakeIP_Response;
struct CGameNetworking_AllocateFakeIP_ResponseDefaultTypeInternal;
extern CGameNetworking_AllocateFakeIP_ResponseDefaultTypeInternal _CGameNetworking_AllocateFakeIP_Response_default_instance_;
class CGameNetworking_ReleaseFakeIP_Notification;
struct CGameNetworking_ReleaseFakeIP_NotificationDefaultTypeInternal;
extern CGameNetworking_ReleaseFakeIP_NotificationDefaultTypeInternal _CGameNetworking_ReleaseFakeIP_Notification_default_instance_;
PROTOBUF_NAMESPACE_OPEN
template<> ::CGameNetworking_AllocateFakeIP_Request* Arena::CreateMaybeMessage<::CGameNetworking_AllocateFakeIP_Request>(Arena*);
template<> ::CGameNetworking_AllocateFakeIP_Response* Arena::CreateMaybeMessage<::CGameNetworking_AllocateFakeIP_Response>(Arena*);
template<> ::CGameNetworking_ReleaseFakeIP_Notification* Arena::CreateMaybeMessage<::CGameNetworking_ReleaseFakeIP_Notification>(Arena*);
PROTOBUF_NAMESPACE_CLOSE
// ===================================================================
class CGameNetworking_AllocateFakeIP_Request final :
public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:CGameNetworking_AllocateFakeIP_Request) */ {
public:
inline CGameNetworking_AllocateFakeIP_Request() : CGameNetworking_AllocateFakeIP_Request(nullptr) {}
~CGameNetworking_AllocateFakeIP_Request() override;
explicit constexpr CGameNetworking_AllocateFakeIP_Request(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized);
CGameNetworking_AllocateFakeIP_Request(const CGameNetworking_AllocateFakeIP_Request& from);
CGameNetworking_AllocateFakeIP_Request(CGameNetworking_AllocateFakeIP_Request&& from) noexcept
: CGameNetworking_AllocateFakeIP_Request() {
*this = ::std::move(from);
}
inline CGameNetworking_AllocateFakeIP_Request& operator=(const CGameNetworking_AllocateFakeIP_Request& from) {
CopyFrom(from);
return *this;
}
inline CGameNetworking_AllocateFakeIP_Request& operator=(CGameNetworking_AllocateFakeIP_Request&& from) noexcept {
if (this == &from) return *this;
if (GetOwningArena() == from.GetOwningArena()
#ifdef PROTOBUF_FORCE_COPY_IN_MOVE
&& GetOwningArena() != nullptr
#endif // !PROTOBUF_FORCE_COPY_IN_MOVE
) {
InternalSwap(&from);
} else {
CopyFrom(from);
}
return *this;
}
inline const ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet& unknown_fields() const {
return _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance);
}
inline ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet* mutable_unknown_fields() {
return _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() {
return GetDescriptor();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() {
return default_instance().GetMetadata().descriptor;
}
static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() {
return default_instance().GetMetadata().reflection;
}
static const CGameNetworking_AllocateFakeIP_Request& default_instance() {
return *internal_default_instance();
}
static inline const CGameNetworking_AllocateFakeIP_Request* internal_default_instance() {
return reinterpret_cast<const CGameNetworking_AllocateFakeIP_Request*>(
&_CGameNetworking_AllocateFakeIP_Request_default_instance_);
}
static constexpr int kIndexInFileMessages =
0;
friend void swap(CGameNetworking_AllocateFakeIP_Request& a, CGameNetworking_AllocateFakeIP_Request& b) {
a.Swap(&b);
}
inline void Swap(CGameNetworking_AllocateFakeIP_Request* other) {
if (other == this) return;
#ifdef PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() != nullptr &&
GetOwningArena() == other->GetOwningArena()) {
#else // PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() == other->GetOwningArena()) {
#endif // !PROTOBUF_FORCE_COPY_IN_SWAP
InternalSwap(other);
} else {
::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other);
}
}
void UnsafeArenaSwap(CGameNetworking_AllocateFakeIP_Request* other) {
if (other == this) return;
GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena());
InternalSwap(other);
}
// implements Message ----------------------------------------------
CGameNetworking_AllocateFakeIP_Request* New(::PROTOBUF_NAMESPACE_ID::Arena* arena = nullptr) const final {
return CreateMaybeMessage<CGameNetworking_AllocateFakeIP_Request>(arena);
}
using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom;
void CopyFrom(const CGameNetworking_AllocateFakeIP_Request& from);
using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom;
void MergeFrom(const CGameNetworking_AllocateFakeIP_Request& from);
private:
static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from);
public:
PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final;
bool IsInitialized() const final;
size_t ByteSizeLong() const final;
const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final;
uint8_t* _InternalSerialize(
uint8_t* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final;
int GetCachedSize() const final { return _cached_size_.Get(); }
private:
void SharedCtor();
void SharedDtor();
void SetCachedSize(int size) const final;
void InternalSwap(CGameNetworking_AllocateFakeIP_Request* other);
private:
friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata;
static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() {
return "CGameNetworking_AllocateFakeIP_Request";
}
protected:
explicit CGameNetworking_AllocateFakeIP_Request(::PROTOBUF_NAMESPACE_ID::Arena* arena,
bool is_message_owned = false);
private:
static void ArenaDtor(void* object);
inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena);
public:
static const ClassData _class_data_;
const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final;
::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final;
// nested types ----------------------------------------------------
// accessors -------------------------------------------------------
enum : int {
kAppIdFieldNumber = 1,
kNumFakePortsFieldNumber = 2,
};
// optional uint32 app_id = 1;
bool has_app_id() const;
private:
bool _internal_has_app_id() const;
public:
void clear_app_id();
uint32_t app_id() const;
void set_app_id(uint32_t value);
private:
uint32_t _internal_app_id() const;
void _internal_set_app_id(uint32_t value);
public:
// optional uint32 num_fake_ports = 2;
bool has_num_fake_ports() const;
private:
bool _internal_has_num_fake_ports() const;
public:
void clear_num_fake_ports();
uint32_t num_fake_ports() const;
void set_num_fake_ports(uint32_t value);
private:
uint32_t _internal_num_fake_ports() const;
void _internal_set_num_fake_ports(uint32_t value);
public:
// @@protoc_insertion_point(class_scope:CGameNetworking_AllocateFakeIP_Request)
private:
class _Internal;
template <typename T> friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper;
typedef void InternalArenaConstructable_;
typedef void DestructorSkippable_;
::PROTOBUF_NAMESPACE_ID::internal::HasBits<1> _has_bits_;
mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_;
uint32_t app_id_;
uint32_t num_fake_ports_;
friend struct ::TableStruct_steammessages_5fgamenetworking_2esteamclient_2eproto;
};
// -------------------------------------------------------------------
class CGameNetworking_AllocateFakeIP_Response final :
public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:CGameNetworking_AllocateFakeIP_Response) */ {
public:
inline CGameNetworking_AllocateFakeIP_Response() : CGameNetworking_AllocateFakeIP_Response(nullptr) {}
~CGameNetworking_AllocateFakeIP_Response() override;
explicit constexpr CGameNetworking_AllocateFakeIP_Response(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized);
CGameNetworking_AllocateFakeIP_Response(const CGameNetworking_AllocateFakeIP_Response& from);
CGameNetworking_AllocateFakeIP_Response(CGameNetworking_AllocateFakeIP_Response&& from) noexcept
: CGameNetworking_AllocateFakeIP_Response() {
*this = ::std::move(from);
}
inline CGameNetworking_AllocateFakeIP_Response& operator=(const CGameNetworking_AllocateFakeIP_Response& from) {
CopyFrom(from);
return *this;
}
inline CGameNetworking_AllocateFakeIP_Response& operator=(CGameNetworking_AllocateFakeIP_Response&& from) noexcept {
if (this == &from) return *this;
if (GetOwningArena() == from.GetOwningArena()
#ifdef PROTOBUF_FORCE_COPY_IN_MOVE
&& GetOwningArena() != nullptr
#endif // !PROTOBUF_FORCE_COPY_IN_MOVE
) {
InternalSwap(&from);
} else {
CopyFrom(from);
}
return *this;
}
inline const ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet& unknown_fields() const {
return _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance);
}
inline ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet* mutable_unknown_fields() {
return _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() {
return GetDescriptor();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() {
return default_instance().GetMetadata().descriptor;
}
static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() {
return default_instance().GetMetadata().reflection;
}
static const CGameNetworking_AllocateFakeIP_Response& default_instance() {
return *internal_default_instance();
}
static inline const CGameNetworking_AllocateFakeIP_Response* internal_default_instance() {
return reinterpret_cast<const CGameNetworking_AllocateFakeIP_Response*>(
&_CGameNetworking_AllocateFakeIP_Response_default_instance_);
}
static constexpr int kIndexInFileMessages =
1;
friend void swap(CGameNetworking_AllocateFakeIP_Response& a, CGameNetworking_AllocateFakeIP_Response& b) {
a.Swap(&b);
}
inline void Swap(CGameNetworking_AllocateFakeIP_Response* other) {
if (other == this) return;
#ifdef PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() != nullptr &&
GetOwningArena() == other->GetOwningArena()) {
#else // PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() == other->GetOwningArena()) {
#endif // !PROTOBUF_FORCE_COPY_IN_SWAP
InternalSwap(other);
} else {
::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other);
}
}
void UnsafeArenaSwap(CGameNetworking_AllocateFakeIP_Response* other) {
if (other == this) return;
GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena());
InternalSwap(other);
}
// implements Message ----------------------------------------------
CGameNetworking_AllocateFakeIP_Response* New(::PROTOBUF_NAMESPACE_ID::Arena* arena = nullptr) const final {
return CreateMaybeMessage<CGameNetworking_AllocateFakeIP_Response>(arena);
}
using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom;
void CopyFrom(const CGameNetworking_AllocateFakeIP_Response& from);
using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom;
void MergeFrom(const CGameNetworking_AllocateFakeIP_Response& from);
private:
static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from);
public:
PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final;
bool IsInitialized() const final;
size_t ByteSizeLong() const final;
const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final;
uint8_t* _InternalSerialize(
uint8_t* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final;
int GetCachedSize() const final { return _cached_size_.Get(); }
private:
void SharedCtor();
void SharedDtor();
void SetCachedSize(int size) const final;
void InternalSwap(CGameNetworking_AllocateFakeIP_Response* other);
private:
friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata;
static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() {
return "CGameNetworking_AllocateFakeIP_Response";
}
protected:
explicit CGameNetworking_AllocateFakeIP_Response(::PROTOBUF_NAMESPACE_ID::Arena* arena,
bool is_message_owned = false);
private:
static void ArenaDtor(void* object);
inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena);
public:
static const ClassData _class_data_;
const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final;
::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final;
// nested types ----------------------------------------------------
// accessors -------------------------------------------------------
enum : int {
kFakePortsFieldNumber = 2,
kFakeIpFieldNumber = 1,
};
// repeated uint32 fake_ports = 2;
int fake_ports_size() const;
private:
int _internal_fake_ports_size() const;
public:
void clear_fake_ports();
private:
uint32_t _internal_fake_ports(int index) const;
const ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >&
_internal_fake_ports() const;
void _internal_add_fake_ports(uint32_t value);
::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >*
_internal_mutable_fake_ports();
public:
uint32_t fake_ports(int index) const;
void set_fake_ports(int index, uint32_t value);
void add_fake_ports(uint32_t value);
const ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >&
fake_ports() const;
::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >*
mutable_fake_ports();
// optional fixed32 fake_ip = 1;
bool has_fake_ip() const;
private:
bool _internal_has_fake_ip() const;
public:
void clear_fake_ip();
uint32_t fake_ip() const;
void set_fake_ip(uint32_t value);
private:
uint32_t _internal_fake_ip() const;
void _internal_set_fake_ip(uint32_t value);
public:
// @@protoc_insertion_point(class_scope:CGameNetworking_AllocateFakeIP_Response)
private:
class _Internal;
template <typename T> friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper;
typedef void InternalArenaConstructable_;
typedef void DestructorSkippable_;
::PROTOBUF_NAMESPACE_ID::internal::HasBits<1> _has_bits_;
mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_;
::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t > fake_ports_;
uint32_t fake_ip_;
friend struct ::TableStruct_steammessages_5fgamenetworking_2esteamclient_2eproto;
};
// -------------------------------------------------------------------
class CGameNetworking_ReleaseFakeIP_Notification final :
public ::PROTOBUF_NAMESPACE_ID::Message /* @@protoc_insertion_point(class_definition:CGameNetworking_ReleaseFakeIP_Notification) */ {
public:
inline CGameNetworking_ReleaseFakeIP_Notification() : CGameNetworking_ReleaseFakeIP_Notification(nullptr) {}
~CGameNetworking_ReleaseFakeIP_Notification() override;
explicit constexpr CGameNetworking_ReleaseFakeIP_Notification(::PROTOBUF_NAMESPACE_ID::internal::ConstantInitialized);
CGameNetworking_ReleaseFakeIP_Notification(const CGameNetworking_ReleaseFakeIP_Notification& from);
CGameNetworking_ReleaseFakeIP_Notification(CGameNetworking_ReleaseFakeIP_Notification&& from) noexcept
: CGameNetworking_ReleaseFakeIP_Notification() {
*this = ::std::move(from);
}
inline CGameNetworking_ReleaseFakeIP_Notification& operator=(const CGameNetworking_ReleaseFakeIP_Notification& from) {
CopyFrom(from);
return *this;
}
inline CGameNetworking_ReleaseFakeIP_Notification& operator=(CGameNetworking_ReleaseFakeIP_Notification&& from) noexcept {
if (this == &from) return *this;
if (GetOwningArena() == from.GetOwningArena()
#ifdef PROTOBUF_FORCE_COPY_IN_MOVE
&& GetOwningArena() != nullptr
#endif // !PROTOBUF_FORCE_COPY_IN_MOVE
) {
InternalSwap(&from);
} else {
CopyFrom(from);
}
return *this;
}
inline const ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet& unknown_fields() const {
return _internal_metadata_.unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>(::PROTOBUF_NAMESPACE_ID::UnknownFieldSet::default_instance);
}
inline ::PROTOBUF_NAMESPACE_ID::UnknownFieldSet* mutable_unknown_fields() {
return _internal_metadata_.mutable_unknown_fields<::PROTOBUF_NAMESPACE_ID::UnknownFieldSet>();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* descriptor() {
return GetDescriptor();
}
static const ::PROTOBUF_NAMESPACE_ID::Descriptor* GetDescriptor() {
return default_instance().GetMetadata().descriptor;
}
static const ::PROTOBUF_NAMESPACE_ID::Reflection* GetReflection() {
return default_instance().GetMetadata().reflection;
}
static const CGameNetworking_ReleaseFakeIP_Notification& default_instance() {
return *internal_default_instance();
}
static inline const CGameNetworking_ReleaseFakeIP_Notification* internal_default_instance() {
return reinterpret_cast<const CGameNetworking_ReleaseFakeIP_Notification*>(
&_CGameNetworking_ReleaseFakeIP_Notification_default_instance_);
}
static constexpr int kIndexInFileMessages =
2;
friend void swap(CGameNetworking_ReleaseFakeIP_Notification& a, CGameNetworking_ReleaseFakeIP_Notification& b) {
a.Swap(&b);
}
inline void Swap(CGameNetworking_ReleaseFakeIP_Notification* other) {
if (other == this) return;
#ifdef PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() != nullptr &&
GetOwningArena() == other->GetOwningArena()) {
#else // PROTOBUF_FORCE_COPY_IN_SWAP
if (GetOwningArena() == other->GetOwningArena()) {
#endif // !PROTOBUF_FORCE_COPY_IN_SWAP
InternalSwap(other);
} else {
::PROTOBUF_NAMESPACE_ID::internal::GenericSwap(this, other);
}
}
void UnsafeArenaSwap(CGameNetworking_ReleaseFakeIP_Notification* other) {
if (other == this) return;
GOOGLE_DCHECK(GetOwningArena() == other->GetOwningArena());
InternalSwap(other);
}
// implements Message ----------------------------------------------
CGameNetworking_ReleaseFakeIP_Notification* New(::PROTOBUF_NAMESPACE_ID::Arena* arena = nullptr) const final {
return CreateMaybeMessage<CGameNetworking_ReleaseFakeIP_Notification>(arena);
}
using ::PROTOBUF_NAMESPACE_ID::Message::CopyFrom;
void CopyFrom(const CGameNetworking_ReleaseFakeIP_Notification& from);
using ::PROTOBUF_NAMESPACE_ID::Message::MergeFrom;
void MergeFrom(const CGameNetworking_ReleaseFakeIP_Notification& from);
private:
static void MergeImpl(::PROTOBUF_NAMESPACE_ID::Message* to, const ::PROTOBUF_NAMESPACE_ID::Message& from);
public:
PROTOBUF_ATTRIBUTE_REINITIALIZES void Clear() final;
bool IsInitialized() const final;
size_t ByteSizeLong() const final;
const char* _InternalParse(const char* ptr, ::PROTOBUF_NAMESPACE_ID::internal::ParseContext* ctx) final;
uint8_t* _InternalSerialize(
uint8_t* target, ::PROTOBUF_NAMESPACE_ID::io::EpsCopyOutputStream* stream) const final;
int GetCachedSize() const final { return _cached_size_.Get(); }
private:
void SharedCtor();
void SharedDtor();
void SetCachedSize(int size) const final;
void InternalSwap(CGameNetworking_ReleaseFakeIP_Notification* other);
private:
friend class ::PROTOBUF_NAMESPACE_ID::internal::AnyMetadata;
static ::PROTOBUF_NAMESPACE_ID::StringPiece FullMessageName() {
return "CGameNetworking_ReleaseFakeIP_Notification";
}
protected:
explicit CGameNetworking_ReleaseFakeIP_Notification(::PROTOBUF_NAMESPACE_ID::Arena* arena,
bool is_message_owned = false);
private:
static void ArenaDtor(void* object);
inline void RegisterArenaDtor(::PROTOBUF_NAMESPACE_ID::Arena* arena);
public:
static const ClassData _class_data_;
const ::PROTOBUF_NAMESPACE_ID::Message::ClassData*GetClassData() const final;
::PROTOBUF_NAMESPACE_ID::Metadata GetMetadata() const final;
// nested types ----------------------------------------------------
// accessors -------------------------------------------------------
enum : int {
kFakePortsFieldNumber = 3,
kAppIdFieldNumber = 1,
kFakeIpFieldNumber = 2,
};
// repeated uint32 fake_ports = 3;
int fake_ports_size() const;
private:
int _internal_fake_ports_size() const;
public:
void clear_fake_ports();
private:
uint32_t _internal_fake_ports(int index) const;
const ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >&
_internal_fake_ports() const;
void _internal_add_fake_ports(uint32_t value);
::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >*
_internal_mutable_fake_ports();
public:
uint32_t fake_ports(int index) const;
void set_fake_ports(int index, uint32_t value);
void add_fake_ports(uint32_t value);
const ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >&
fake_ports() const;
::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >*
mutable_fake_ports();
// optional uint32 app_id = 1;
bool has_app_id() const;
private:
bool _internal_has_app_id() const;
public:
void clear_app_id();
uint32_t app_id() const;
void set_app_id(uint32_t value);
private:
uint32_t _internal_app_id() const;
void _internal_set_app_id(uint32_t value);
public:
// optional fixed32 fake_ip = 2;
bool has_fake_ip() const;
private:
bool _internal_has_fake_ip() const;
public:
void clear_fake_ip();
uint32_t fake_ip() const;
void set_fake_ip(uint32_t value);
private:
uint32_t _internal_fake_ip() const;
void _internal_set_fake_ip(uint32_t value);
public:
// @@protoc_insertion_point(class_scope:CGameNetworking_ReleaseFakeIP_Notification)
private:
class _Internal;
template <typename T> friend class ::PROTOBUF_NAMESPACE_ID::Arena::InternalHelper;
typedef void InternalArenaConstructable_;
typedef void DestructorSkippable_;
::PROTOBUF_NAMESPACE_ID::internal::HasBits<1> _has_bits_;
mutable ::PROTOBUF_NAMESPACE_ID::internal::CachedSize _cached_size_;
::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t > fake_ports_;
uint32_t app_id_;
uint32_t fake_ip_;
friend struct ::TableStruct_steammessages_5fgamenetworking_2esteamclient_2eproto;
};
// ===================================================================
class GameNetworking_Stub;
class GameNetworking : public ::PROTOBUF_NAMESPACE_ID::Service {
protected:
// This class should be treated as an abstract interface.
inline GameNetworking() {};
public:
virtual ~GameNetworking();
typedef GameNetworking_Stub Stub;
static const ::PROTOBUF_NAMESPACE_ID::ServiceDescriptor* descriptor();
virtual void AllocateFakeIP(::PROTOBUF_NAMESPACE_ID::RpcController* controller,
const ::CGameNetworking_AllocateFakeIP_Request* request,
::CGameNetworking_AllocateFakeIP_Response* response,
::google::protobuf::Closure* done);
virtual void NotifyReleaseFakeIP(::PROTOBUF_NAMESPACE_ID::RpcController* controller,
const ::CGameNetworking_ReleaseFakeIP_Notification* request,
::NoResponse* response,
::google::protobuf::Closure* done);
// implements Service ----------------------------------------------
const ::PROTOBUF_NAMESPACE_ID::ServiceDescriptor* GetDescriptor();
void CallMethod(const ::PROTOBUF_NAMESPACE_ID::MethodDescriptor* method,
::PROTOBUF_NAMESPACE_ID::RpcController* controller,
const ::PROTOBUF_NAMESPACE_ID::Message* request,
::PROTOBUF_NAMESPACE_ID::Message* response,
::google::protobuf::Closure* done);
const ::PROTOBUF_NAMESPACE_ID::Message& GetRequestPrototype(
const ::PROTOBUF_NAMESPACE_ID::MethodDescriptor* method) const;
const ::PROTOBUF_NAMESPACE_ID::Message& GetResponsePrototype(
const ::PROTOBUF_NAMESPACE_ID::MethodDescriptor* method) const;
private:
GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(GameNetworking);
};
class GameNetworking_Stub : public GameNetworking {
public:
GameNetworking_Stub(::PROTOBUF_NAMESPACE_ID::RpcChannel* channel);
GameNetworking_Stub(::PROTOBUF_NAMESPACE_ID::RpcChannel* channel,
::PROTOBUF_NAMESPACE_ID::Service::ChannelOwnership ownership);
~GameNetworking_Stub();
inline ::PROTOBUF_NAMESPACE_ID::RpcChannel* channel() { return channel_; }
// implements GameNetworking ------------------------------------------
void AllocateFakeIP(::PROTOBUF_NAMESPACE_ID::RpcController* controller,
const ::CGameNetworking_AllocateFakeIP_Request* request,
::CGameNetworking_AllocateFakeIP_Response* response,
::google::protobuf::Closure* done);
void NotifyReleaseFakeIP(::PROTOBUF_NAMESPACE_ID::RpcController* controller,
const ::CGameNetworking_ReleaseFakeIP_Notification* request,
::NoResponse* response,
::google::protobuf::Closure* done);
private:
::PROTOBUF_NAMESPACE_ID::RpcChannel* channel_;
bool owns_channel_;
GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(GameNetworking_Stub);
};
// ===================================================================
// ===================================================================
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstrict-aliasing"
#endif // __GNUC__
// CGameNetworking_AllocateFakeIP_Request
// optional uint32 app_id = 1;
inline bool CGameNetworking_AllocateFakeIP_Request::_internal_has_app_id() const {
bool value = (_has_bits_[0] & 0x00000001u) != 0;
return value;
}
inline bool CGameNetworking_AllocateFakeIP_Request::has_app_id() const {
return _internal_has_app_id();
}
inline void CGameNetworking_AllocateFakeIP_Request::clear_app_id() {
app_id_ = 0u;
_has_bits_[0] &= ~0x00000001u;
}
inline uint32_t CGameNetworking_AllocateFakeIP_Request::_internal_app_id() const {
return app_id_;
}
inline uint32_t CGameNetworking_AllocateFakeIP_Request::app_id() const {
// @@protoc_insertion_point(field_get:CGameNetworking_AllocateFakeIP_Request.app_id)
return _internal_app_id();
}
inline void CGameNetworking_AllocateFakeIP_Request::_internal_set_app_id(uint32_t value) {
_has_bits_[0] |= 0x00000001u;
app_id_ = value;
}
inline void CGameNetworking_AllocateFakeIP_Request::set_app_id(uint32_t value) {
_internal_set_app_id(value);
// @@protoc_insertion_point(field_set:CGameNetworking_AllocateFakeIP_Request.app_id)
}
// optional uint32 num_fake_ports = 2;
inline bool CGameNetworking_AllocateFakeIP_Request::_internal_has_num_fake_ports() const {
bool value = (_has_bits_[0] & 0x00000002u) != 0;
return value;
}
inline bool CGameNetworking_AllocateFakeIP_Request::has_num_fake_ports() const {
return _internal_has_num_fake_ports();
}
inline void CGameNetworking_AllocateFakeIP_Request::clear_num_fake_ports() {
num_fake_ports_ = 0u;
_has_bits_[0] &= ~0x00000002u;
}
inline uint32_t CGameNetworking_AllocateFakeIP_Request::_internal_num_fake_ports() const {
return num_fake_ports_;
}
inline uint32_t CGameNetworking_AllocateFakeIP_Request::num_fake_ports() const {
// @@protoc_insertion_point(field_get:CGameNetworking_AllocateFakeIP_Request.num_fake_ports)
return _internal_num_fake_ports();
}
inline void CGameNetworking_AllocateFakeIP_Request::_internal_set_num_fake_ports(uint32_t value) {
_has_bits_[0] |= 0x00000002u;
num_fake_ports_ = value;
}
inline void CGameNetworking_AllocateFakeIP_Request::set_num_fake_ports(uint32_t value) {
_internal_set_num_fake_ports(value);
// @@protoc_insertion_point(field_set:CGameNetworking_AllocateFakeIP_Request.num_fake_ports)
}
// -------------------------------------------------------------------
// CGameNetworking_AllocateFakeIP_Response
// optional fixed32 fake_ip = 1;
inline bool CGameNetworking_AllocateFakeIP_Response::_internal_has_fake_ip() const {
bool value = (_has_bits_[0] & 0x00000001u) != 0;
return value;
}
inline bool CGameNetworking_AllocateFakeIP_Response::has_fake_ip() const {
return _internal_has_fake_ip();
}
inline void CGameNetworking_AllocateFakeIP_Response::clear_fake_ip() {
fake_ip_ = 0u;
_has_bits_[0] &= ~0x00000001u;
}
inline uint32_t CGameNetworking_AllocateFakeIP_Response::_internal_fake_ip() const {
return fake_ip_;
}
inline uint32_t CGameNetworking_AllocateFakeIP_Response::fake_ip() const {
// @@protoc_insertion_point(field_get:CGameNetworking_AllocateFakeIP_Response.fake_ip)
return _internal_fake_ip();
}
inline void CGameNetworking_AllocateFakeIP_Response::_internal_set_fake_ip(uint32_t value) {
_has_bits_[0] |= 0x00000001u;
fake_ip_ = value;
}
inline void CGameNetworking_AllocateFakeIP_Response::set_fake_ip(uint32_t value) {
_internal_set_fake_ip(value);
// @@protoc_insertion_point(field_set:CGameNetworking_AllocateFakeIP_Response.fake_ip)
}
// repeated uint32 fake_ports = 2;
inline int CGameNetworking_AllocateFakeIP_Response::_internal_fake_ports_size() const {
return fake_ports_.size();
}
inline int CGameNetworking_AllocateFakeIP_Response::fake_ports_size() const {
return _internal_fake_ports_size();
}
inline void CGameNetworking_AllocateFakeIP_Response::clear_fake_ports() {
fake_ports_.Clear();
}
inline uint32_t CGameNetworking_AllocateFakeIP_Response::_internal_fake_ports(int index) const {
return fake_ports_.Get(index);
}
inline uint32_t CGameNetworking_AllocateFakeIP_Response::fake_ports(int index) const {
// @@protoc_insertion_point(field_get:CGameNetworking_AllocateFakeIP_Response.fake_ports)
return _internal_fake_ports(index);
}
inline void CGameNetworking_AllocateFakeIP_Response::set_fake_ports(int index, uint32_t value) {
fake_ports_.Set(index, value);
// @@protoc_insertion_point(field_set:CGameNetworking_AllocateFakeIP_Response.fake_ports)
}
inline void CGameNetworking_AllocateFakeIP_Response::_internal_add_fake_ports(uint32_t value) {
fake_ports_.Add(value);
}
inline void CGameNetworking_AllocateFakeIP_Response::add_fake_ports(uint32_t value) {
_internal_add_fake_ports(value);
// @@protoc_insertion_point(field_add:CGameNetworking_AllocateFakeIP_Response.fake_ports)
}
inline const ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >&
CGameNetworking_AllocateFakeIP_Response::_internal_fake_ports() const {
return fake_ports_;
}
inline const ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >&
CGameNetworking_AllocateFakeIP_Response::fake_ports() const {
// @@protoc_insertion_point(field_list:CGameNetworking_AllocateFakeIP_Response.fake_ports)
return _internal_fake_ports();
}
inline ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >*
CGameNetworking_AllocateFakeIP_Response::_internal_mutable_fake_ports() {
return &fake_ports_;
}
inline ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >*
CGameNetworking_AllocateFakeIP_Response::mutable_fake_ports() {
// @@protoc_insertion_point(field_mutable_list:CGameNetworking_AllocateFakeIP_Response.fake_ports)
return _internal_mutable_fake_ports();
}
// -------------------------------------------------------------------
// CGameNetworking_ReleaseFakeIP_Notification
// optional uint32 app_id = 1;
inline bool CGameNetworking_ReleaseFakeIP_Notification::_internal_has_app_id() const {
bool value = (_has_bits_[0] & 0x00000001u) != 0;
return value;
}
inline bool CGameNetworking_ReleaseFakeIP_Notification::has_app_id() const {
return _internal_has_app_id();
}
inline void CGameNetworking_ReleaseFakeIP_Notification::clear_app_id() {
app_id_ = 0u;
_has_bits_[0] &= ~0x00000001u;
}
inline uint32_t CGameNetworking_ReleaseFakeIP_Notification::_internal_app_id() const {
return app_id_;
}
inline uint32_t CGameNetworking_ReleaseFakeIP_Notification::app_id() const {
// @@protoc_insertion_point(field_get:CGameNetworking_ReleaseFakeIP_Notification.app_id)
return _internal_app_id();
}
inline void CGameNetworking_ReleaseFakeIP_Notification::_internal_set_app_id(uint32_t value) {
_has_bits_[0] |= 0x00000001u;
app_id_ = value;
}
inline void CGameNetworking_ReleaseFakeIP_Notification::set_app_id(uint32_t value) {
_internal_set_app_id(value);
// @@protoc_insertion_point(field_set:CGameNetworking_ReleaseFakeIP_Notification.app_id)
}
// optional fixed32 fake_ip = 2;
inline bool CGameNetworking_ReleaseFakeIP_Notification::_internal_has_fake_ip() const {
bool value = (_has_bits_[0] & 0x00000002u) != 0;
return value;
}
inline bool CGameNetworking_ReleaseFakeIP_Notification::has_fake_ip() const {
return _internal_has_fake_ip();
}
inline void CGameNetworking_ReleaseFakeIP_Notification::clear_fake_ip() {
fake_ip_ = 0u;
_has_bits_[0] &= ~0x00000002u;
}
inline uint32_t CGameNetworking_ReleaseFakeIP_Notification::_internal_fake_ip() const {
return fake_ip_;
}
inline uint32_t CGameNetworking_ReleaseFakeIP_Notification::fake_ip() const {
// @@protoc_insertion_point(field_get:CGameNetworking_ReleaseFakeIP_Notification.fake_ip)
return _internal_fake_ip();
}
inline void CGameNetworking_ReleaseFakeIP_Notification::_internal_set_fake_ip(uint32_t value) {
_has_bits_[0] |= 0x00000002u;
fake_ip_ = value;
}
inline void CGameNetworking_ReleaseFakeIP_Notification::set_fake_ip(uint32_t value) {
_internal_set_fake_ip(value);
// @@protoc_insertion_point(field_set:CGameNetworking_ReleaseFakeIP_Notification.fake_ip)
}
// repeated uint32 fake_ports = 3;
inline int CGameNetworking_ReleaseFakeIP_Notification::_internal_fake_ports_size() const {
return fake_ports_.size();
}
inline int CGameNetworking_ReleaseFakeIP_Notification::fake_ports_size() const {
return _internal_fake_ports_size();
}
inline void CGameNetworking_ReleaseFakeIP_Notification::clear_fake_ports() {
fake_ports_.Clear();
}
inline uint32_t CGameNetworking_ReleaseFakeIP_Notification::_internal_fake_ports(int index) const {
return fake_ports_.Get(index);
}
inline uint32_t CGameNetworking_ReleaseFakeIP_Notification::fake_ports(int index) const {
// @@protoc_insertion_point(field_get:CGameNetworking_ReleaseFakeIP_Notification.fake_ports)
return _internal_fake_ports(index);
}
inline void CGameNetworking_ReleaseFakeIP_Notification::set_fake_ports(int index, uint32_t value) {
fake_ports_.Set(index, value);
// @@protoc_insertion_point(field_set:CGameNetworking_ReleaseFakeIP_Notification.fake_ports)
}
inline void CGameNetworking_ReleaseFakeIP_Notification::_internal_add_fake_ports(uint32_t value) {
fake_ports_.Add(value);
}
inline void CGameNetworking_ReleaseFakeIP_Notification::add_fake_ports(uint32_t value) {
_internal_add_fake_ports(value);
// @@protoc_insertion_point(field_add:CGameNetworking_ReleaseFakeIP_Notification.fake_ports)
}
inline const ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >&
CGameNetworking_ReleaseFakeIP_Notification::_internal_fake_ports() const {
return fake_ports_;
}
inline const ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >&
CGameNetworking_ReleaseFakeIP_Notification::fake_ports() const {
// @@protoc_insertion_point(field_list:CGameNetworking_ReleaseFakeIP_Notification.fake_ports)
return _internal_fake_ports();
}
inline ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >*
CGameNetworking_ReleaseFakeIP_Notification::_internal_mutable_fake_ports() {
return &fake_ports_;
}
inline ::PROTOBUF_NAMESPACE_ID::RepeatedField< uint32_t >*
CGameNetworking_ReleaseFakeIP_Notification::mutable_fake_ports() {
// @@protoc_insertion_point(field_mutable_list:CGameNetworking_ReleaseFakeIP_Notification.fake_ports)
return _internal_mutable_fake_ports();
}
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif // __GNUC__
// -------------------------------------------------------------------
// -------------------------------------------------------------------
// @@protoc_insertion_point(namespace_scope)
// @@protoc_insertion_point(global_scope)
#include <google/protobuf/port_undef.inc>
#endif // GOOGLE_PROTOBUF_INCLUDED_GOOGLE_PROTOBUF_INCLUDED_steammessages_5fgamenetworking_2esteamclient_2eproto