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Flocking Simulation using QuadTree spatial divisions

Boids or Bird-oid objects is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds.

This code integrates boids simulation with a quadtree optimization algorithm to make computations more efficient.

Flocking simulation with quadtrees visualized

Link to video render

Link to web app

  • Works best in chrome

References:

Flocking tutorial

QuadTree Tutorials

QuadTree Wiki