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RnD really needs to change #33011
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Not sure about that. The wiki guides have not been reworked to consider the whole ton of new objects added since.
Bring back T.E.T.R.I.S. RnD (#18555) as an alternative. You do the gay and boring regular research or do the gentleman's research by playing betris with your fellow scientists. |
seconding bringing tetris back |
just spitballing an idea, how about making it more like real science:
this will keep science busy throughout the round and will force focus on improving specific techs, rather than running through a checklist for a few minutes and having everything before even getting materials. it also decouples science a bit from stuff that's already in the map and opens the door to great rewards after enough focused effort is channeled into it, as well as being more generally interactive |
Description of issue
Space Station 13 is a game fun for its diversity. One round can be absolute chaos of trying to hold an imploding station together and another round can be building a new escape lounge. These differences are what makes the game worthwhile. RnD does nothing for this in its current iteration and has, at this point, become a checklist so bog standard that you could likely program a macro to just do it for you and nobody would even know. You literally follow the same list of items to breakdown, calculated to the fastest possible route to RnD everything you’d want in a round, or you merely RP that you’re doing your job as mining breaks in and does it for you. This isn’t fun and it contributes nothing of value to any round whatsoever. It doesn’t even require intelligence.
With the engines at least you have options and creative differences along side the easy ways and you can really switch it up if you want to. You don’t get that here.
Tldr: RnD in its current iteration is shit, is basically worthless, and I implore you guys to consider changing it up or considering an overhaul of it.
[featurerequest]
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