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Copy file name to clipboardExpand all lines: Release/README.md
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@@ -125,7 +125,7 @@ Make an optional call to speed up the subsequent launch of card.io scanning:
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- (void)viewWillAppear:(BOOL)animated {
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[super viewWillAppear:animated];
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[CardIOUtilities preload];
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[CardIOUtilities preloadCardIO];
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}
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```
@@ -202,7 +202,7 @@ Make an optional call to speed up the subsequent launch of card.io scanning:
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- (void)viewWillAppear:(BOOL)animated {
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[super viewWillAppear:animated];
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[CardIOUtilities preload];
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[CardIOUtilities preloadCardIO];
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}
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```
@@ -287,7 +287,7 @@ Make an optional call to speed up the subsequent launch of card.io scanning:
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- (void)viewWillAppear:(BOOL)animated {
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[super viewWillAppear:animated];
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[CardIOUtilities preload];
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[CardIOUtilities preloadCardIO];
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}
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```
@@ -338,4 +338,4 @@ Include a method to cancel card scanning:
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* Processing images can be memory intensive, so make sure to test that your app properly handles memory warnings.
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* For your users' security, [obscure your app's cached screenshots](https://viaforensics.com/resources/reports/best-practices-ios-android-secure-mobile-development/ios-avoid-cached-application-snapshots/).
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**Note:** By default, a `CardIOPaymentViewController` automatically blurs its own screens when the app is backgrounded. A `CardIOView` does not do any automatic blurring.
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* The first time that you create either a `CardIOPaymentViewController` or a `CardIOView`, the card.io SDK must load resources, which can result in a noticeable delay. To avoid this delay you may optionally call `[CardIOUtilities preload]` in advance, so that this resource loading occurs in advance on a background thread.
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* The first time that you create either a `CardIOPaymentViewController` or a `CardIOView`, the card.io SDK must load resources, which can result in a noticeable delay. To avoid this delay you may optionally call `[CardIOUtilities preloadCardIO]` in advance, so that this resource loading occurs in advance on a background thread.
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