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This file discusses internal and programming details for Verilator. It's a reference for developers and debugging problems.

See also the Verilator internals presentation at https://www.veripool.org.

The main flow of Verilator can be followed by reading the Verilator.cpp process() function:

  1. First, the files specified on the command line are read. Reading involves preprocessing, then lexical analysis with Flex and parsing with Bison. This produces an abstract syntax tree (AST) representation of the design, which is what is visible in the .tree files described below.
  2. Verilator then makes a series of passes over the AST, progressively refining and optimizing it.
  3. Cells in the AST first linked, which will read and parse additional files as above.
  4. Functions, variable, and other references are linked to their definitions.
  5. Parameters are resolved, and the design is elaborated.
  6. Verilator then performs additional edits and optimizations on the hierarchical design. This includes coverage, assertions, X elimination, inlining, constant propagation, and dead code elimination.
  7. References in the design are then pseudo-flattened. Each module's variables and functions get "Scope" references. A scope reference is an occurrence of that un-flattened variable in the flattened hierarchy. A module that occurs only once in the hierarchy will have a single scope and single VarScope for each variable. A module that occurs twice will have a scope for each occurrence, and two VarScopes for each variable. This allows optimizations to proceed across the flattened design while still preserving the hierarchy.
  8. Additional edits and optimizations proceed on the pseudo-flat design. These include module references, function inlining, loop unrolling, variable lifetime analysis, lookup table creation, always splitting, and logic gate simplifications (pushing inverters, etc.).
  9. Verilator orders the code. Best case, this results in a single "eval" function, which has all always statements flowing from top to bottom with no loops.
  10. Verilator mostly removes the flattening, so that code may be shared between multiple invocations of the same module. It localizes variables, combines identical functions, expands macros to C primitives, adds branch prediction hints, and performs additional constant propagation.
  11. Verilator finally writes the C++ modules.
AstNode

The AST is represented at the top level by the class AstNode. This abstract class has derived classes for the individual components (e.g. AstGenerate for a generate block) or groups of components (e.g. AstNodeFTask for functions and tasks, which in turn has AstFunc and AstTask as derived classes). An important property of the AstNode type hierarchy is that all non-final subclasses of AstNode (i.e.: those which themselves have subclasses) must be abstract as well, and be named with the prefix AstNode*. The astgen (see below) script relies on this.

Each AstNode has pointers to up to four children, accessed by the op1p through op4p methods. These methods are then abstracted in a specific Ast* node class to a more specific name. For example, with the AstIf node (for if statements), thensp calls op2p to give the pointer to the AST for the "then" block, while elsesp calls op3p to give the pointer to the AST for the "else" block, or NULL if there is not one. These accessors are automatically generated by astgen after parsing the @astgen directives in the specific AstNode subclasses.

AstNode has the concept of a next and previous AST - for example, the next and previous statements in a block. Pointers to the AST for these statements (if they exist) can be obtained using the back and next methods.

It is useful to remember that the derived class AstNetlist is at the top of the tree, so checking for this class is the standard way to see if you are at the top of the tree.

By convention, each function/method uses the variable nodep as a pointer to the AstNode currently being processed.

There are notable sub-hierarchies of the AstNode sub-types, namely:

  1. All AST nodes representing data types derive from AstNodeDType.
  2. All AST nodes representing expressions (i.e.: anything that stands for, or evaluates to a value) derive from AstNodeExpr.
VNVisitor

The passes are implemented by AST visitor classes. These are implemented by subclasses of the abstract class, VNVisitor. Each pass creates an instance of the visitor class, which in turn implements a method to perform the pass.

V3Graph

A number of passes use graph algorithms, and the class V3Graph is provided to represent those graphs. Graphs are directed, and algorithms are provided to manipulate the graphs and output them in GraphViz dot format. V3Graph.h provides documentation of this class.

V3GraphVertex

V3GraphVertex is the base class for vertices in a graph. Vertices have an associated fanout, color and rank, which may be used in algorithms for ordering the graph. A generic user/userp member variable is also provided.

Virtual methods are provided to specify the name, color, shape, and style to be used in dot output. Typically users provide derived classes from V3GraphVertex which will reimplement these methods.

Iterators are provided to access in and out edges. Typically these are used in the form:

for (V3GraphEdge *edgep = vertexp->inBeginp();
   edgep;
   edgep = edgep->inNextp()) {
V3GraphEdge

V3GraphEdge is the base class for directed edges between pairs of vertices. Edges have an associated weight and may also be made cutable. A generic user/userp member variable is also provided.

Accessors, fromp and top return the "from" and "to" vertices respectively.

Virtual methods are provided to specify the label, color, and style to be used in dot output. Typically users provided derived classes from V3GraphEdge, which will reimplement these methods.

V3GraphAlg

This is the base class for graph algorithms. It implements a bool method, followEdge which algorithms can use to decide whether an edge is followed. This method returns true if the graph edge has a weight greater than one and a user function, edgeFuncp (supplied in the constructor) returns true.

A number of predefined derived algorithm classes and access methods are provided and documented in V3GraphAlg.cpp.

DfgGraph

The data-flow graph-based combinational logic optimizer (DFG optimizer) converts an AstModule into a DfgGraph. The graph represents the combinational equations (~continuous assignments) in the module, and for the duration of the DFG passes, it takes over the role of the represented AstModule. The DfgGraph keeps hold of the represented AstModule, and the AstModule retains all other logic that is not representable as a data-flow graph. At the end of optimization, the combinational logic represented by the DfgGraph is converted back into AST form and is re-inserted into the corresponding AstModule. The DfgGraph is distinct from V3Graph for efficiency and other desirable properties which make writing DFG passes easier.

DfgVertex

The DfgGraph represents combinational logic equations as a graph of DfgVertex vertices. Each sub-class of DfgVertex corresponds to an expression (a sub-class of AstNodeExpr), a constant, or a variable reference. LValues and RValues referencing the same storage location are represented by the same DfgVertex. Consumers of such vertices read as the LValue, writers of such vertices write the RValue. The bulk of the final DfgVertex sub-classes are generated by astgen from the corresponding AstNode definitions.

Verilator implements the Active and NBA regions of the SystemVerilog scheduling model as described in IEEE 1800-2023 chapter 4, and in particular sections 4.5 and Figure 4.1. The static (Verilation time) scheduling of SystemVerilog processes is performed by code in the V3Sched namespace. The single entry point to the scheduling algorithm is V3Sched::schedule. Some preparatory transformations important for scheduling are also performed in V3Active and V3ActiveTop. High-level evaluation functions are constructed by V3Order, which V3Sched invokes on subsets of the logic in the design.

Scheduling deals with the problem of evaluating 'logic' in the correct order and the correct number of times in order to compute the correct state of the SystemVerilog program. Throughout this section, we use the term 'logic' to refer to all SystemVerilog constructs that describe the evolution of the state of the program. In particular, all SystemVerilog processes and continuous assignments are considered 'logic', but not for example variable definitions without initialization or other miscellaneous constructs.

Classes of logic

The first step in the scheduling algorithm is to gather all the logic present in the design, and classify it based on the conditions under which the logic needs to be evaluated.

The classes of logic we distinguish between are:

  • SystemVerilog initial processes, that need to be executed once at startup.
  • Static variable initializers. These are a separate class as they need to be executed before initial processes.
  • SystemVerilog final processes.
  • Combinational logic. Any process or construct that has an implicit sensitivity list with no explicit sensitivities is considered 'combinational' logic. This includes among other things, always @* and always_comb processes, and continuous assignments. Verilator also converts some other always processes to combinational logic in V3Active as described below.
  • Clocked logic. Any process or construct that has an explicit sensitivity list, with no implicit sensitivities, is considered 'clocked' (or 'sequential') logic. This includes, among other things always and always_ff processes with an explicit sensitivity list.

Note that the distinction between clocked logic and combinational logic is only important for the scheduling algorithm within Verilator as we handle the two classes differently. It is possible to convert clocked logic into combinational logic if the explicit sensitivity list of the clocked logic is the same as the implicit sensitivity list of the equivalent combinational logic would be. The canonical examples are: always @(a) x = a;, which is considered to be clocked logic by Verilator, and the equivalent assign x = a;, which is considered to be combinational logic. V3Active in fact converts all clocked logic to combinational logic whenever possible, as this provides advantages for scheduling as described below.

There is also a 'hybrid' logic class, which has both explicit and implicit sensitivities. This kind of logic does not arise from a SystemVerilog construct, but is created during scheduling to break combinational cycles. Details of this process and the hybrid logic class are described below.

Scheduling of simple classes

SystemVerilog initial and final blocks can be scheduled (executed) in an arbitrary order.

Static variable initializers need to be executed in source code order in case there is a dependency between initializers, but the ordering of static variable initialization is otherwise not defined by the SystemVerilog standard (particularly, in the presence of hierarchical references in static variable initializers).

The scheduling algorithm handles all three of these classes the same way and schedules the logic in these classes in source code order. This step yields the _eval_static, _eval_initial and _eval_final functions which execute the corresponding logic constructs.

Scheduling of clocked and combinational logic

For performance, clocked and combinational logic needs to be ordered. Conceptually this minimizes the iterations through the evaluation loop presented in the reference algorithm in the SystemVerilog standard (IEEE 1800-2023 section 4.5), by evaluating logic constructs in data-flow order. Without going into a lot of detail here, accept that well thought out ordering is crucial to good simulation performance, and also enables further optimizations later on.

At the highest level, ordering is performed by V3Order::order, which is invoked by V3Sched::schedule on various subsets of the combinational and clocked logic as described below. The important thing to highlight now is that V3Order::order operates by assuming that the state of all variables driven by combinational logic is consistent with that combinational logic. While this might seem subtle, it is very important, so here is an example:

::
always_comb d = q + 2; always @(posedge clock) q <= d;

During ordering, V3Order will assume that d equals q + 2 at the beginning of an evaluation step. As a result it will order the clocked logic first, and all downstream combinational logic (like the assignment to d) will execute after the clocked logic that drives inputs to the combinational logic, in data-flow (or dependency) order. At the end of the evaluation step, this ordering restores the invariant that variables driven by combinational logic are consistent with that combinational logic (i.e., the circuit is in a settled/steady state).

One of the most important optimizations for performance is to only evaluate combinational logic, if its inputs might have changed. For example, there is no point in evaluating the above assignment to d on a negative edge of the clock signal. Verilator does this by pushing the combinational logic into the same (possibly multiple) event domains as the logic driving the inputs to that combinational logic, and only evaluating the combinational logic if at least one driving domain has been triggered. The impact of this activity gating is very high (observed 100x slowdown on large designs when turning it off), it is the reason we prefer to convert clocked logic to combinational logic in V3Active whenever possible.

The ordering procedure described above works straightforward unless there are combinational logic constructs that are circularly dependent (a.k.a.: the UNOPTFLAT warning). Combinational scheduling loops can arise in sound (realizable) circuits as Verilator considers each SystemVerilog process as a unit of scheduling (albeit we do try to split processes into smaller ones to avoid this circularity problem whenever possible, this is not always possible).

Breaking combinational loops

Combinational loops are broken by the introduction of instances of the 'hybrid' logic class. As described in the previous section, combinational loops require iteration until the logic is settled, in order to restore the invariant that combinationally driven signals are consistent with the combinational logic.

To achieve this, V3Sched::schedule calls V3Sched::breakCycles, which builds a dependency graph of all combinational logic in the design, and then breaks all combinational cycles by converting all combinational logic that consumes a variable driven via a 'back-edge' into hybrid logic. Here 'back-edge' just means a graph edge that points from a higher-rank vertex to a lower rank vertex in some consistent ranking of the directed graph. Variables driven via a back-edge in the dependency graph are marked, and all combinational logic that depends on such variables is converted into hybrid logic, with the back-edge driven variables listed as explicit 'changed' sensitivities.

Hybrid logic is handled by V3Order mostly in the same way as combinational logic, with two exceptions:

  • Explicit sensitivities of hybrid logic are ignored for the purposes of data-flow ordering with respect to other combinational or hybrid logic. I.e.: an explicit sensitivity suppresses the implicit sensitivity on the same variable. This could also be interpreted as ordering the hybrid logic as if all variables listed as explicit sensitivities were substituted as constants with their current values.
  • The explicit sensitivities are included as an additional driving domain of the logic, and also cause evaluation when triggered.

This means that hybrid logic is evaluated when either any of its implicit sensitivities might have been updated (the same way as combinational logic, by pushing it into the domains that write those variables), or if any of its explicit sensitivities are triggered.

The effect of this transformation is that V3Order can proceed as if there are no combinational cycles (or alternatively, under the assumption that the back-edge-driven variables don't change during one evaluation pass). The evaluation loop invoking the ordered code, will then re-invoke it on a follow on iteration, if any of the explicit sensitivities of hybrid logic have actually changed due to the previous invocation, iterating until all the combinational (including hybrid) logic have settled.

One might wonder if there can be a race condition between clocked logic triggered due to a combinational signal change from the previous evaluation pass, and a combinational loop settling due to hybrid logic, if the clocked logic reads the not yet settled combinationally driven signal. Such a race is indeed possible, but our evaluation is consistent with the SystemVerilog scheduling semantics (IEEE 1800-2023 chapter 4), and therefore any program that exhibits such a race has non-deterministic behavior according to the SystemVerilog semantics, so we accept this.

Settling combinational logic after initialization

At the beginning of simulation, once static initializer and initial blocks have been executed, we need to evaluate all combinational logic, in order to restore the invariant utilized by V3Order that the state of all combinationally driven variables are consistent with the combinational logic.

To achieve this, we invoke V3Order::order on all of the combinational and hybrid logic, and iterate the resulting evaluation function until no more hybrid logic is triggered. This yields the _eval_settle function, which is invoked at the beginning of simulation after the _eval_initial.

Partitioning logic for correct NBA updates

V3Order can order logic corresponding to non-blocking assignments (NBAs) to yield correct simulation results, as long as all the sensitivity expressions of clocked logic triggered in the Active scheduling region of the current time step are known up front. I.e., the ordering of NBA updates is only correct if derived clocks that are computed in an Active region update (that is, via a blocking or continuous assignment) are known up front.

We can ensure this by partitioning the logic into two regions. Note these regions are a concept of the Verilator scheduling algorithm, and they do not directly correspond to the similarly named SystemVerilog scheduling regions as defined in the standard:

  • All logic (clocked, combinational and hybrid) that transitively feeds into, or drives via a non-blocking or continuous assignments (or via any update that SystemVerilog executes in the Active scheduling region), a variable that is used in the explicit sensitivity list of some clocked or hybrid logic, is assigned to the 'act' region.
  • All other logic is assigned to the 'nba' region.

For completeness, note that a subset of the 'act' region logic, specifically, the logic related to the pre-assignments of NBA updates (i.e., AstAssignPre nodes), is handled separately, but is executed as part of the 'act' region.

Also note that all logic representing the committing of an NBA (i.e., Ast*Post) nodes) will be in the 'nba' region. This means that the evaluation of the 'act' region logic will not commit any NBA updates. As a result, the 'act' region logic can be iterated to compute all derived clock signals up front.

The correspondence between the SystemVerilog Active and NBA scheduling regions, and the internal 'act' and 'nba' regions, is that 'act' contains all Active region logic that can compute a clock signal, while 'nba' contains all other Active and NBA region logic. For example, if the only clocks in the design are top-level inputs, then 'act' will be empty, and 'nba' will contain the whole of the design.

The partitioning described above is performed by V3Sched::partition.

Replication of combinational logic

We will separately invoke V3Order::order on the 'act' and 'nba' region logic.

Combinational logic that reads variables driven from both 'act' and 'nba' region logic has the problem of needing to be reevaluated even if only one of the regions updates an input variable. We could pass additional trigger expressions between the regions to make sure combinational logic is always reevaluated, or we can replicate combinational logic that is driven from multiple regions, by copying it into each region that drives it. Experiments show this simple replication works well performance-wise (and notably V3Combine is good at combining the replicated code), so this is what we do in V3Sched::replicateLogic.

In V3Sched::replicateLogic, in addition to replicating logic into the 'act' and 'nba' regions, we also replicate combinational (and hybrid) logic that depends on top level inputs. These become a separate 'ico' region (Input Combinational logic), which we will always evaluate at the beginning of a time-step to ensure the combinational invariant holds even if input signals have changed. Note that this eliminates the need of changing data and clock signals on separate evaluations, as was necessary with earlier versions of Verilator).

Constructing the top level _eval function

To construct the top level _eval function, which updates the state of the circuit to the end of the current time step, we invoke V3Order::order separately on the 'ico', 'act' and 'nba' logic, which yields the _eval_ico, _eval_act, and _eval_nba functions. We then put these all together with the corresponding functions that compute the respective trigger expressions into the top level _eval function, which on the high level has the form:

 void _eval() {
   // Update combinational logic dependent on top level inputs ('ico' region)
   while (true) {
     _eval__triggers__ico();
     // If no 'ico' region trigger is active
     if (!ico_triggers.any()) break;
     _eval_ico();
   }

   // Iterate 'act' and 'nba' regions together
   while (true) {

     // Iterate 'act' region, this computes all derived clocks updaed in the
     // Active scheduling region, but does not commit any NBAs that executed
     // in 'act' region logic.
     while (true) {
       _eval__triggers__act();
       // If no 'act' region trigger is active
       if (!act_triggers.any()) break;
       // Remember what 'act' triggers were active, 'nba' uses the same
       latch_act_triggers_for_nba();
       _eval_act();
     }

     // If no 'nba' region trigger is active
     if (!nba_triggers.any()) break;

     // Evaluate all other Active region logic, and commit NBAs
     _eval_nba();
   }
}

Timing support in Verilator utilizes C++ coroutines, which is a new feature in C++20. The basic idea is to represent processes and tasks that await a certain event or simulation time as coroutines. These coroutines get suspended at the await, and resumed whenever the triggering event occurs, or at the expected simulation time.

There are several runtime classes used for managing such coroutines defined in verilated_timing.h and verilated_timing.cpp.

VlCoroutineHandle

A thin wrapper around an std::coroutine_handle<>. It forces move semantics, destroys the coroutine if it remains suspended at the end of the design's lifetime, and prevents multiple resume calls in the case of fork..join_any.

VlCoroutine

Return value of all coroutines. Together with the promise type contained within, it allows for chaining coroutines - resuming coroutines from up the call stack. The calling coroutine's handle is saved in the promise object as a continuation, that is, the coroutine that must be resumed after the promise's coroutine finishes. This is necessary as C++ coroutines are stackless, meaning each one is suspended independently of others in the call graph.

VlDelayScheduler

This class manages processes suspended by delays. There is one instance of this class per design. Coroutines co_await this object's delay function. Internally, they are stored in a heap structure sorted by simulation time in ascending order. When resume is called on the delay scheduler, all coroutines awaiting the current simulation time are resumed. The current simulation time is retrieved from a VerilatedContext object.

VlTriggerScheduler

This class manages processes that await events (triggers). There is one such object per each trigger awaited by coroutines. Coroutines co_await this object's trigger function. They are stored in two stages - uncommitted and ready. First, they land in the uncommitted stage, and cannot be resumed. The resume function resumes all coroutines from the ready stage and moves uncommitted coroutines into ready. The commit function only moves uncommitted coroutines into ready.

This split is done to avoid self-triggering and triggering coroutines multiple times. See the Scheduling with timing section for details on how this is used.

VlDynamicTriggerScheduler

Like VlTriggerScheduler, VlDynamicTriggerScheduler manages processes that await triggers. However, it does not rely on triggers evaluated externally by the 'act' trigger eval function. Instead, it is also responsible for trigger evaluation. Coroutines that make use of this scheduler must adhere to a certain procedure:

__Vtrigger = 0;
<locals and inits required for trigger eval>
while (!__Vtrigger) {
    co_await __VdynSched.evaluation();
    <pre updates>;
    __Vtrigger = <trigger eval>;
    [optionally] co_await __VdynSched.postUpdate();
    <post updates>;
}
co_await __VdynSched.resumption();

The coroutines get resumed at trigger evaluation time, evaluate their local triggers, optionally await the post update step, and if the trigger is set, await proper resumption in the 'act' eval step.

VlForkSync

Used for synchronizing fork..join and fork..join_any. Forking coroutines co_await its join function, and forked ones call done when they're finished. Once the required number of coroutines (set using setCounter) finish execution, the forking coroutine is resumed.

VlForever

A small utility awaitable type. It allows for blocking a coroutine forever. It is currently only used for wait statements that await a constant false condition. See the Timing Pass section for more details.

Timing Pass

There are two visitors in V3Timing.cpp.

The first one, TimingSuspendableVisitor, does not perform any AST transformations. It is responsible for marking processes and C++ functions that contain timing controls as suspendable. Processes that call suspendable functions are also marked as suspendable. Functions that call, are overridden by, or override suspendable functions are marked as suspendable as well.

The visitor keeps a dependency graph of functions and processes to handle such cases. A function or process is dependent on a function if it calls it. A virtual class method is dependent on another class method if it calls it, overrides it, or is overriden by it.

The second visitor in V3Timing.cpp, TimingControlVisitor, uses the information provided by TimingSuspendableVisitor and transforms each timing control into a co_await.

  • event controls are turned into co_await on a trigger scheduler's trigger method. The awaited trigger scheduler is the one corresponding to the sentree referenced by the event control. This sentree is also referenced by the AstCAwait node, to be used later by the static scheduling code.
  • if an event control waits on a local variable or class member, it uses a local trigger which it evaluates inline. It awaits a dynamic trigger scheduler multiple times: for trigger evaluation, updates, and resumption. The dynamic trigger scheduler is responsible for resuming the coroutine at the correct point of evaluation.
  • delays are turned into co_await on a delay scheduler's delay method. The created AstCAwait nodes also reference a special sentree related to delays, to be used later by the static scheduling code.
  • join and join_any are turned into co_await on a VlForkSync's join method. Each forked process gets a VlForkSync::done call at the end.

Assignments with intra-assignment timing controls are simplified into assignments after those timing controls, with the LHS and RHS values evaluated before them and stored in temporary variables.

wait statements are transformed into while loops that check the condition and then await changes in variables used in the condition. If the condition is always false, the wait statement is replaced by a co_await on a VlForever. This is done instead of a return in case the wait is deep in a call stack (otherwise, the coroutine's caller would continue execution).

Each sub-statement of a fork is put in an AstBegin node for easier grouping. In a later step, each of these gets transformed into a new, separate function. See the Forks section for more detail.

Suspendable functions get the return type of VlCoroutine, which makes them coroutines. Later, during V3Sched, suspendable processes are also transformed into coroutines.

Scheduling with timing

Timing features in Verilator are built on top of the static scheduler. Triggers are used for determining which delay or trigger schedulers should resume. A special trigger is used for the delay scheduler. This trigger is set if there are any coroutines awaiting the current simulation time (VlDelayScheduler::awaitingCurrentTime()).

All triggers used by a suspendable process are mapped to variables written in that process. When ordering code using V3Order, these triggers are provided as external domains of these variables. This ensures that the necessary combinational logic is triggered after a coroutine resumption.

There are two functions for managing timing logic called by _eval():

  • _timing_commit(), which commits all coroutines whose triggers were not set in the current iteration,
  • _timing_resume(), which calls resume() on all trigger and delay schedulers whose triggers were set in the current iteration.

Thanks to this separation, a coroutine awaiting a trigger cannot be suspended and resumed in the same iteration, and it cannot be resumed before it suspends.

All coroutines are committed and resumed in the 'act' eval loop. With timing features enabled, the _eval() function takes this form:

void _eval() {
  while (true) {
    _eval__triggers__ico();
    if (!ico_triggers.any()) break;
    _eval_ico();
  }

  while (true) {
    while (true) {
      _eval__triggers__act();

      // Commit all non-triggered coroutines
      _timing_commit();

      if (!act_triggers.any()) break;
      latch_act_triggers_for_nba();

      // Resume all triggered coroutines
      _timing_resume();

      _eval_act();
    }
    if (!nba_triggers.any()) break;
    _eval_nba();
  }
}
Forks

After the scheduling step, forks sub-statements are transformed into separate functions, and these functions are called in place of the sub-statements. These calls must be without co_await, so that suspension of a forked process doesn't suspend the forking process.

In forked processes, references to local variables are only allowed in fork..join, as this is the only case that ensures the lifetime of these locals are at least as long as the execution of the forked processes.

In --threads mode, the frontend of the Verilator pipeline is the same as serial mode, up until V3Order.

V3Order builds a fine-grained, statement-level dependency graph that governs the ordering of code within a single eval() call. In serial mode, that dependency graph is used to order all statements into a total serial order. In parallel mode, the same dependency graph is the starting point for a partitioner (V3Partition).

The partitioner's goal is to coarsen the fine-grained graph into a coarser graph, while maintaining as much available parallelism as possible. Often the partitioner can transform an input graph with millions of nodes into a coarsened execution graph with a few dozen nodes, while maintaining enough parallelism to take advantage of a modern multicore CPU. Runtime synchronization cost is reasonable with so few nodes.

Partitioning

Our partitioner is similar to the one Vivek Sarkar described in his 1989 paper Partitioning and Scheduling Parallel Programs for Multiprocessors.

Let's define some terms:

Par Factor

The available parallelism or "par-factor" of a DAG is the total cost to execute all nodes, divided by the cost to execute the longest critical path through the graph. This is the speedup you would get from running the graph in parallel, if given infinite CPU cores available and communication and synchronization is zero.

Macro Task

When the partitioner coarsens the graph, it combines nodes together. Each fine-grained node represents an atomic "task"; combined nodes in the coarsened graph are "macro-tasks". This term comes from Sarkar. Each macro-task executes from start to end on one processor, without any synchronization to any other macro-task during its execution. (Synchronization only happens before the macro-task begins or after it ends.)

Edge Contraction

Verilator's partitioner, like Sarkar's, primarily relies on "edge contraction" to coarsen the graph. It starts with one macro-task per atomic task and iteratively combines pairs of edge-connected macro-tasks.

Local Critical Path

Each node in the graph has a "local" critical path. That's the critical path from the start of the graph to the start of the node, plus the node's cost, plus the critical path from the end of the node to the end of the graph.

Sarkar calls out an important trade-off: coarsening the graph reduces runtime synchronization overhead among the macro-tasks, but it tends to increase the critical path through the graph and thus reduces par-factor.

Sarkar's partitioner, and ours, chooses pairs of macro-tasks to merge such that the growth in critical path is minimized. Each candidate merge would result in a new node, which would have some local critical path. We choose the candidate that would produce the shortest local critical path. Repeat until par-factor falls to a target threshold. It's a greedy algorithm, and it's not guaranteed to produce the best partition (which Sarkar proves is NP-hard).

Estimating Logic Costs

To compute the cost of any given path through the graph, Verilator estimates an execution cost for each task. Each macro-task has an execution cost which is the sum of its tasks' costs. We assume that communication overhead and synchronization overhead are zero, so the cost of any given path through the graph is the sum of macro-task execution costs. Sarkar does almost the same thing, except that he has nonzero estimates for synchronization costs.

Verilator's cost estimates are assigned by InstrCountVisitor. This class is perhaps the most fragile piece of the multithread implementation. It's easy to have a bug where you count something cheap (e.g. accessing one element of a huge array) as if it were expensive (eg. by counting it as if it were an access to the entire array.) Even without such gross bugs, the estimates this produce are only loosely predictive of actual runtime cost. Multithread performance would be better with better runtime costs estimates. This is an area to improve.

Scheduling Macro-Tasks at Runtime

After coarsening the graph, we must schedule the macro-tasks for runtime. Sarkar describes two options: you can dynamically schedule tasks at runtime, with a runtime graph follower. Sarkar calls this the "macro-dataflow model." Verilator does not support this; early experiments with this approach had poor performance.

The other option is to statically assign macro-tasks to threads, with each thread running its macro-tasks in a static order. Sarkar describes this in Chapter 5. Verilator takes this static approach. The only dynamic aspect is that each macro task may block before starting, to wait until its prerequisites on other threads have finished.

The synchronization cost is cheap if the prereqs are done. If they're not, fragmentation (idle CPU cores waiting) is possible. This is the major source of overhead in this approach. The --prof-exec switch and the verilator_gantt script can visualize the time lost to such fragmentation.

Locating Variables for Best Spatial Locality

After scheduling all code, we attempt to locate variables in memory, such that variables accessed by a single macro-task are close together in memory. This provides "spatial locality" - when we pull in a 64-byte cache line to access a 2-byte variable, we want the other 62 bytes to be ones we'll also likely access soon, for best cache performance.

This is critical for performance. It should allow Verilator to scale to very large models. We don't rely on our working set fitting in any CPU cache; instead we essentially "stream" data into caches from memory. It's not literally streaming, where the address increases monotonically, but it should have similar performance characteristics, so long as each macro-task's dataset fits in one core's local caches.

To achieve spatial locality, we tag each variable with the set of macro-tasks that access it. Let's call this set the "footprint" of that variable. The variables in a given module have a set of footprints. We can order those footprints to minimize the distance between them (distance is the number of macro-tasks that are different across any two footprints) and then emit all variables into the struct in ordered-footprint order.

The footprint ordering is literally the traveling salesman problem, and we use a TSP-approximation algorithm to get close to an optimal sort.

This is an old idea. Simulators designed at DEC in the early 1990s used similar techniques to optimize both single-thread and multithread modes. (Verilator does not optimize variable placement for spatial locality in serial mode; that is a possible area for improvement.)

Improving Multithreaded Performance Further (a TODO list)
Wave Scheduling

To allow the Verilated model to run in parallel with the testbench, it might be nice to support "wave" scheduling, in which work on a cycle begins before eval() is called or continues after eval() returns. For now, all work on a cycle happens during the eval() call, leaving Verilator's threads idle while the testbench (everything outside eval()) is working. This would involve fundamental changes within the partitioner, however, it's probably the best bet for hiding testbench latency.

Efficient Dynamic Scheduling

To scale to more than a few threads, we may revisit a fully dynamic scheduler. For large (>16 core) systems, it might make sense to dedicate an entire core to scheduling, so that scheduler data structures would fit in its L1 cache and thus the cost of traversing priority-ordered ready lists would not be prohibitive.

Static Scheduling with Runtime Repack

We could modify the static scheduling approach by gathering actual macro-task execution times at run time, and dynamically re-packing the macro-tasks into the threads also at run time. Say, re-pack once every 10,000 cycles or something. This has the potential to do better than our static estimates about macro-task run times. It could potentially react to CPU cores that aren't performing equally, due to NUMA or thermal throttling or nonuniform competing memory traffic or whatever.

Clock Domain Balancing

Right now Verilator makes no attempt to balance clock domains across macro-tasks. For a multi-domain model, that could lead to bad gantt chart fragmentation. This could be improved if it's a real problem in practice.

Other Forms of MTask Balancing

The largest source of runtime overhead is idle CPUs, which happens due to variance between our predicted runtime for each MTask and its actual runtime. That variance is magnified if MTasks are homogeneous, containing similar repeating logic which was generally close together in source code and which is still packed together even after going through Verilator's digestive tract.

If Verilator could avoid doing that, and instead would take source logic that was close together and distribute it across MTasks, that would increase the diversity of any given MTask, and this should reduce variance in the cost estimates.

One way to do that might be to make various "tie breaker" comparison routines in the sources to rely more heavily on randomness, and generally try harder not to keep input nodes together when we have the option to scramble things.

Profile-guided optimization make this a bit better, by adjusting mtask scheduling, but this does not yet guide the packing into mtasks.

Performance Regression

It would be nice if we had a regression of large designs, with some diversity of design styles, to test on both single- and multithreaded modes. This would help to avoid performance regressions, and also to evaluate the optimizations while minimizing the impact of parasitic noise.

Per-Instance Classes

If we have multiple instances of the same module, and they partition differently (likely; we make no attempt to partition them the same), then the variable sort will be suboptimal for either instance. A possible improvement would be to emit an unique class for each instance of a module, and sort its variables optimally for that instance's code stream.

The evaluation loop outputted by Verilator is designed to allow a single function to perform evaluation under most situations.

On the first evaluation, the Verilated code calls initial blocks, and then "settles" the modules, by evaluating functions (from always statements) until all signals are stable.

On other evaluations, the Verilated code detects what input signals have changes. If any are clocks, it calls the appropriate sequential functions (from always @ posedge statements). Interspersed with sequential functions, it calls combo functions (from always @*). After this is complete, it detects any changes due to combo loops or internally generated clocks, and if one is found must reevaluate the model again.

For SystemC code, the eval() function is wrapped in a SystemC SC_METHOD, sensitive to all inputs. (Ideally, it would only be sensitive to clocks and combo inputs, but tracing requires all signals to cause evaluation, and the performance difference is small.)

If tracing is enabled, a callback examines all variables in the design for changes, and writes the trace for each change. To accelerate this process, the evaluation process records a bitmask of variables that might have changed; if clear, checking those signals for changes may be skipped.

Because general constrained randomization is a co-NP-hard problem, not all cases are implemented in Verilator, and an external specialized SMT solver is used for any non-obvious ones.

The randomize() method spawns an SMT solver in a sub-process. Then the solver gets a setup query, then the definition of variables, then all the constraints (SMT assertions) about the variables. Since the solver has no information about the class' PRNG state, if the problem is satisfiable, the solution space is further constrained by adding extra random constraints, and querying the values satisfying the problem statement. The constraint is currently constructed as fixing a simple xor of randomly chosen bits of the variables being randomized.

The runtime classes used for handling the randomization are defined in verilated_random.h and verilated_random.cpp.

VlSubprocess

Subprocess handle, responsible for keeping track of the resources like child PID, read and write file descriptors, and presenting them as a C++ iostream.

VlRandomizer

Randomizer class, responsible for keeping track of variables and constraints, and communicating with the solver subprocess.

The solver gets the constraints in SMT-LIB2 textual format in the following syntax:

(set-info :smt-lib-version 2.0)
(set-option :produce-models true)
(set-logic QF_BV)

(declare-fun v () (_ BitVec 16))
(declare-fun w () (_ BitVec 64))
(declare-fun x () (_ BitVec 48))
(declare-fun z () (_ BitVec 24))
(declare-fun t () (_ BitVec 23))
(assert (or (= v #x0003) (= v #x0008)))
(assert (= w #x0000000000000009))
(assert (or (or (= x #x000000000001) (= x #x000000000002)) (or (= x #x000000000004) (= x #x000000000009))))
(assert (bvult ((_ zero_extend 8) z) #x00000015))
(assert (bvugt ((_ zero_extend 8) z) #x0000000d))

(check-sat)

The solver responds with either sat or unsat. Then the initial solution is queried with:

(get-value (v w x z t ))

The solver then responds with e.g.:

((v #x0008)
 (w #x0000000000000005)
 (x #x000000000002)
 (z #x000010)
 (t #b00000000000000000000000))

And then a follow-up query (or a series thereof) is asked, and the solver gets reset, so that it can be reused by subsequent randomization attempts:

(assert (= (bvxor (bvxor <...> (bvxor ((_ extract 21 21) z) ((_ extract 39 39) x)) ((_ extract 5 5) w)) <...> ((_ extract 10 10) w)) #b0))
(check-sat)
(get-value)
...
(reset)

Verilator requires C14. Verilator does not require any newer versions, but is maintained to build successfully with C17/C20.

We will work with contributors to fix up indentation style issues, but it is appreciated if you could match our style:

  • Use "mixedCapsSymbols" instead of "underlined_symbols".
  • Use a "p" suffix on variables that are pointers, e.g., "nodep".
  • Comment every member variable.
  • In the include directory, use /// to document functions the user calls. (This convention has not been applied retroactively.)

C and Python indentation is automatically maintained with "make format" using clang-format version 10.0.0, and yapf for python, and is automatically corrected in the CI actions. For those manually formatting C code:

  • Use four spaces per level, and no tabs.
  • Use two spaces between the end of source and the beginning of a comment.
  • Use one space after if/for/switch/while and similar keywords.
  • No spaces before semicolons, nor between a function's name and open parenthesis (only applies to functions; if/else has a following space).

The astgen script is used to generate some of the repetitive C++ code related to the AstNode type hierarchy. An example is the abstract visit methods in VNVisitor. There are other uses; please see the *__gen* files in the bulid directories and the astgen script for details. A description of the more advanced features of astgen are provided here.

Generating AstNode members

Some of the member s of AstNode sub-classes are generated by astgen. These are emitted as pre-processor macro definitions, which then need to be added to the AstNode sub-classes they correspond to. Specifically class AstFoo should contain an instance of ASTGEN_MEMBERS_AstFoo; at class scope. The astgen script checks and errors if this is not present. The method generated depends on whether the class is a concrete final class, or an abstract AstNode* base-class, and on @astgen directives present in comment sections in the body of the AstNode sub-class definitions.

List of @astgen directives

@astgen directives in comments contained in the body of AstNode sub-class definitions are parsed and contribute to the code generated by astgen. The general syntax is @astgen <keywords> := <description>, where <keywords> determines what is being defined, and <description> is a <keywords> dependent description of the definition. The list of @astgen directives are as follows:

op<N> operand directives

The op1, op2, op3 and op4 directives are used to describe the name and type of the up to 4 child operands of a node. The syntax of the <description> field is <identifier> : <type>, where <identifier> will be used as the base name of the generated operand accessors, and <type> is one of:

  1. An AstNode sub-class, defining the operand to be of that type, always no-null, and with an always null nextp(). That is, the child node is always present, and is a single AstNode (as opposed to a list).
  2. Optional[<AstNode sub-class>]. This is just like in point 1 above, but defines the child node to be optional, meaning it may be null.
  3. List[AstNode sub-class] describes a list operand, which means the child node may have a non-null nextp() and in addition the child itself may be null, representing an empty list.

An example of the full syntax of the directive is @astgen op1 := lhsp : AstNodeExpr.

astnode generates accessors for the child nodes based on these directives. For non-list children, the names of the getter and setter both are that of the given <identifier>. For list-type children, the getter is <identifier>, and instead of the setter, there an add<Identifier> method is generated that appends new nodes (or lists of nodes) to the child list.

alias op<N> operand alias directives

If a super-class already defined a name and type for a child node using the op<N> directive, but a more appropriate name exists in the context of a sub-class, then the alias directive can be used to introduce an additional name for the child node. The is alias op<N> := <identifier> where <identifier> is the new name. op<N> must have been defined in some super-class of the current node.

Example: @astgen alias op1 := condp

Generating DfgVertex sub-classes

Most of the DfgVertex sub-classes are generated by astgen, from the definitions of the corresponding AstNode vertices.

Additional features of astgen

In addition to generating AstNode members as described above, astgen is also use to handle some of the repetitive implementation code that is still variable enough not to be handled in C++ macros.

In particular, astgen is used to pre-process some of the C++ source files. For example in V3Const.cpp, it is used to implement the visit() functions for each binary operation using the TREEOP macro.

The original C++ source code is transformed into C++ code in the obj_opt and obj_dbg sub-directories (the former for the optimized version of Verilator, the latter for the debug version). So for example V3Const.cpp into V3Const__gen.cpp.

Verilator uses the "Visitor" design pattern to implement its refinement and optimization passes. This allows separation of the pass algorithm from the AST on which it operates. Wikipedia provides an introduction to the concept at https://en.wikipedia.org/wiki/Visitor_pattern.

As noted above, all visitors are derived classes of VNVisitor. All derived classes of AstNode implement the accept method, which takes as argument a reference to an instance or a VNVisitor derived class and applies the visit method of the VNVisitor to the invoking AstNode instance (i.e. this).

One possible difficulty is that a call to accept may perform an edit which destroys the node it receives as an argument. The acceptSubtreeReturnEdits method of AstNode is provided to apply accept and return the resulting node, even if the original node is destroyed (if it is not destroyed, it will just return the original node).

The behavior of the visitor classes is achieved by overloading the visit function for the different AstNode derived classes. If a specific implementation is not found, the system will look in turn for overloaded implementations up the inheritance hierarchy. For example calling accept on AstIf will look in turn for:

void visit(AstIf* nodep)
void visit(AstNodeIf* nodep)
void visit(AstNodeStmt* nodep)
void visit(AstNode* nodep)

There are three ways data is passed between visitor functions.

  1. A visitor-class member variable. This is generally for passing "parent" information down to children. m_modp is a common example. It's set to NULL in the constructor, where that node (AstModule visitor) sets it, then the children are iterated, then it's cleared. Children under an AstModule will see it set, while nodes elsewhere will see it clear. If there can be nested items (for example an AstFor under an AstFor) the variable needs to be save-set-restored in the AstFor visitor; otherwise exiting the lower for will lose the upper for's setting.

  2. User attributes. Each AstNode (Note. The AST node, not the visitor) has five user attributes, which may be accessed as an integer using the user1() through user4() methods, or as a pointer (of type AstNUser) using the user1p() through user4p() methods (a common technique lifted from graph traversal packages).

    A visitor first clears the one it wants to use by calling AstNode::user#ClearTree(), then it can mark any node's user#() with whatever data it wants. Readers just call nodep->user(), but may need to cast appropriately, so you'll often see VN_CAST(nodep->userp(), SOMETYPE). At the top of each visitor are comments describing how the user() stuff applies to that visitor class. For example:

    // NODE STATE
    // Cleared entire netlist
    //   AstModule::user1p()     // bool. True to inline this module
    

    This says that at the AstNetlist user1ClearTree() is called. Each AstModule's `user1() is used to indicate if we're going to inline it.

    These comments are important to make sure a user#() on a given AstNode type is never being used for two different purposes.

    Note that calling user#ClearTree is fast; it doesn't walk the tree, so it's ok to call fairly often. For example, it's commonly called on every module.

  3. Parameters can be passed between the visitors in close to the "normal" function caller to callee way. This is the second vup parameter of type AstNUser that is ignored on most of the visitor functions. V3Width does this, but it proved messier than the above and is deprecated. (V3Width was nearly the first module written. Someday this scheme may be removed, as it slows the program down to have to pass vup everywhere.)

VNVisitor provides a set of iterators to facilitate walking over the tree. Each operates on the current VNVisitor class (as this) and takes an argument type AstNode*.

iterate
Applies the accept method of the AstNode to the visitor function.
iterateAndNextIgnoreEdit
Applies the accept method of each AstNode in a list (i.e. connected by nextp and backp pointers).
iterateAndNextNull
Applies the accept method of each AstNode in a list, only if the provided node is non-NULL. If a node is edited by the call to accept, apply accept again, until the node does not change.
iterateListBackwards
Applies the accept method of each AstNode in a list, starting with the last one.
iterateChildren
Applies the iterateAndNextNull method on each child op1p through op4p in turn.
iterateChildrenBackwards
Applies the iterateListBackwards method on each child op1p through op4p in turn.
Caution on Using Iterators When Child Changes

Visitors often replace one node with another node; V3Width and V3Const are major examples. A visitor which is the parent of such a replacement needs to be aware that calling iteration may cause the children to change. For example:

// nodep->lhsp() is 0x1234000
iterateAndNextNull(nodep->lhsp());  // and under covers nodep->lhsp() changes
// nodep->lhsp() is 0x5678400
iterateAndNextNull(nodep->lhsp());

Will work fine, as even if the first iterate causes a new node to take the place of the lhsp(), that edit will update nodep->lhsp(), and the second call will correctly see the change. Alternatively:

lp = nodep->lhsp();
// nodep->lhsp() is 0x1234000, lp is 0x1234000
iterateAndNextNull(lp); **lhsp=NULL;**  // and under covers nodep->lhsp() changes
// nodep->lhsp() is 0x5678400, lp is 0x1234000
iterateAndNextNull(lp);

This will cause bugs or a core dump, as lp is a dangling pointer. Thus it is advisable to set lhsp=NULL shown in the *'s above to make sure these dangles are avoided. Another alternative used in special cases, mostly in V3Width, is to use acceptSubtreeReturnEdits, which operates on a single node and returns the new pointer if any. Note acceptSubtreeReturnEdits does not follow nextp() links.

lp = acceptSubtreeReturnEdits(lp)

A common requirement is to identify the specific AstNode class we are dealing with. For example, a visitor might not implement separate visit methods for AstIf and AstGenIf, but just a single method for the base class:

void visit(AstNodeIf* nodep)

However that method might want to specify additional code if it is called for AstGenIf. Verilator does this by providing a VN_IS method for each possible node type, which returns true if the node is of that type (or derived from that type). So our visit method could use:

if (VN_IS(nodep, AstGenIf) {
  <code specific to AstGenIf>
}

Additionally the VN_CAST method converts pointers similar to C++ dynamic_cast. This either returns a pointer to the object cast to that type (if it is of class SOMETYPE, or a derived class of SOMETYPE) or else NULL. (However, for true/false tests, use VN_IS as that is faster.)

For an overview of how to write a test, see the BUGS section of the Verilator Manual.

It is important to add tests for failures as well as success (for example to check that an error message is correctly triggered).

Tests that fail should, by convention have the suffix _bad in their name, and include fails = 1 in either their compile or execute step as appropriate.

For all tests to pass, you must install the following packages:

  • SystemC to compile the SystemC outputs, see http://systemc.org
  • Parallel::Forker from CPAN to run tests in parallel; you can install this with e.g. "sudo cpan install Parallel::Forker".
  • vcddiff to find differences in VCD outputs. See the readme at https://github.com/veripool/vcddiff
  • Cmake for build paths that use it.

The test driver script driver.pl runs tests; see the Test Driver section. The individual test drivers are written in Perl; see Test Language.

A specific regression test can be executed manually. To start the "EXAMPLE" test, run the following command.

test_regress/t/t_EXAMPLE.pl

Developers will also want to call ./configure with two extra flags:

--enable-ccwarn
This causes the build to stop on warnings as well as errors. A good way to ensure no sloppy code gets added; however it can be painful when it comes to testing, since third party code used in the tests (e.g. SystemC) may not be warning free.
--enable-longtests
In addition to the standard C, SystemC examples, also run the tests in the test_regress directory when using make test'. This is disabled by default, as SystemC installation problems would otherwise falsely indicate a Verilator problem.

When enabling the long tests, some additional Perl modules are needed, which you can install using cpan.

cpan install Parallel::Forker

There are some traps to avoid when running regression tests

  • When checking the MANIFEST, the test will fail on unexpected code in the Verilator tree. So make sure to keep any such code outside the tree.

  • Not all Linux systems install Perldoc by default. This is needed for the --help option to Verilator, and also for regression testing. This can be installed using CPAN:

    cpan install Pod::Perldoc
    

    Many Linux systems also offer a standard package for this. Red Hat/Fedora/Centos offer perl-Pod-Perldoc', while Debian/Ubuntu/Linux Mint offer `perl-doc'.

  • Running regression may exhaust resources on some Linux systems, particularly file handles and user processes. Increase these to respectively 16,384 and 4,096. The method of doing this is system-dependent, but on Fedora Linux it would require editing the /etc/security/limits.conf file as root.

When making a change in the code generation area that should not change the actual emitted code, it is useful to perform a diff to make sure the emitted code really did not change. To do this, the top level Makefile provides the test-snap and test-diff targets:

  • Run the test suite with make test
  • Take a snapshot with make test-snap
  • Apply your changes
  • Run the test suite again with make test
  • See the changes in the output with make test-diff

Verilator uses GitHub Actions which automatically tests the master branch for test failures on new commits. It also runs a daily cron job to validate all tests against different OS and compiler versions.

Developers can enable Actions on their GitHub repository so that the CI environment can check their branches too by enabling the build workflow:

  • On GitHub, navigate to the main page of the repository.
  • Under your repository name, click Actions.
  • In the left sidebar, click the workflow you want to enable ("build").
  • Click Enable workflow.

There are scripts included to facilitate fuzzing of Verilator. These have been successfully used to find a number of bugs in the frontend.

The scripts are based on using American fuzzy lop on a Debian-like system.

To get started, cd to "nodist/fuzzer/" and run "./all". A sudo password may be required to setup the system for fuzzing.

The "UINFO" calls in the source indicate a debug level. Messages level 3 and below are globally enabled with --debug. Higher levels may be controlled with --debugi <level>. An individual source file levels may be controlled with -debugi-<srcfile> <level>. For example --debug --debugi 5 --debugi-V3Width 9 will use the debug binary at default debug level 5, with the V3Width.cpp file at level 9.

When you run with --debug, there are three primary output file types placed into the obj_dir, .vpp, .tree and .dot files.

Verilator creates a {mod_prefix}__inputs.vpp file containing all the files that were read, filtered by preprocessing. This file can be fed back into Verilator, replacing on the command line all of the previous input files, to enable simplification of test cases.

Verilator also creates .vpp files for each individual file passed on the command line.

Dot files are dumps of internal graphs in GraphViz dot format. When a dot file is dumped, Verilator will also print a line on stdout that can be used to format the output, for example:

dot -Tps -o ~/a.ps obj_dir/Vtop_foo.dot

You can then print a.ps. You may prefer gif format, which doesn't get scaled so it can be more useful with large graphs.

For interactive graph viewing consider xdot or ZGRViewer. If you know of better viewers (especially for large graphs) please let us know.

Tree files are dumps of the AST Tree and are produced between every major algorithmic stage. An example:

  NETLIST 0x90fb00 <e1> {a0ah}
 1: MODULE 0x912b20 <e8822> {a8ah}  top  L2 [P]
*1:2: VAR 0x91a780 <e74#> {a22ah} @dt=0xa2e640(w32)  out_wide [O] WIRE
 1:2:1: BASICDTYPE 0xa2e640 <e2149> {e24ah} @dt=this(sw32)  integer kwd=integer range=[31:0]

The following summarizes the above example dump, with more detail on each field in the section below.

1:2: The hierarchy of the VAR is the op2p pointer under the MODULE, which in turn is the op1p pointer under the NETLIST
VAR The AstNodeType (e.g. AstVar).
0x91a780 Address of this node.
<e74> The 74th edit to the netlist was the last modification to this node.
{a22ah} This node is related to the source filename "a", where "a" is the first file read, "z" the 26th, and "aa" the 27th. Then line 22 in that file, then column 8 (aa=0, az=25, ba=26, ...).
@dt=0x... The address of the data type this node contains.
w32 The data-type width() is 32 bits.
out_wide The name() of the node, in this case, the name of the variable.
[O] Flags which vary with the type of node, in this case, it means the variable is an output.

In more detail, the following fields are dumped common to all nodes. They are produced by the AstNode::dump() method:

Tree Hierarchy

The dump lines begin with numbers and colons to indicate the child node hierarchy. As noted above, AstNode has lists of items at the same level in the AST, connected by the nextp() and prevp() pointers. These appear as nodes at the same level. For example, after inlining:

 NETLIST 0x929c1c8 <e1> {a0} w0
1: MODULE 0x92bac80 <e3144> {e14} w0  TOP_t  L1 [P]
1:1: CELLINLINE 0x92bab18 <e3686#> {e14} w0  v -> t
1:1: CELLINLINE 0x92bc1d8 <e3688#> {e24} w0  v__DOT__i_test_gen -> test_gen
...
1: MODULE 0x92b9bb0 <e503> {e47} w0  test_gen  L3
...
AstNode type
The textual name of this node AST type (always in capitals). Many of these correspond directly to Verilog entities (for example MODULE and TASK), but others are internal to Verilator (for example NETLIST and BASICDTYPE).
Address of the node
A hexadecimal address of the node in memory. Useful for examining with the debugger. If the actual address values are not important, then using the --dump-tree-addrids option will convert address values to short identifiers of the form ([A-Z]*), which is hopefully easier for the reader to cross-reference throughout the dump.
Last edit number
Of the form <ennnn> or <ennnn#> , where nnnn is the number of the last edit to modify this node. The trailing # indicates the node has been edited since the last tree dump (typically in the last refinement or optimization pass). GDB can watch for this; see << /Debugging >>.
Source file and line
Of the form {xxnnnn}, where C{xx} is the filename letter (or letters) and nnnn is the line number within that file. The first file is a, the 26th is z, the 27th is aa, and so on.
User pointers
Shows the value of the node's user1p...user4p, if non-NULL.
Data type

Many nodes have an explicit data type. "@dt=0x..." indicates the address of the data type (AstNodeDType) this node uses.

If a data type is present and is numeric, it then prints the width of the item. This field is a sequence of flag characters and width data as follows:

  • s if the node is signed.
  • d if the node is a double (i.e. a floating point entity).
  • w always present, indicating this is the width field.
  • u if the node is unsized.
  • /nnnn if the node is unsized, where nnnn is the minimum width.
Name of the entity represented by the node if it exists
For example, for a VAR is the name of the variable.

Many nodes follow these fields with additional node-specific information. Thus the VARREF node will print either [LV] or [RV] to indicate a left value or right value, followed by the node of the variable being referred to. For example:

1:2:1:1: VARREF 0x92c2598 <e509> {e24} w0  clk [RV] <- VAR 0x92a2e90 <e79> {e18} w0  clk [I] INPUT

In general, examine the dump() method in V3AstNodes.cpp of the node type in question to determine additional fields that may be printed.

The MODULE has a list of CELLINLINE nodes referred to by its op1p() pointer, connected by nextp() and prevp() pointers.

Similarly, the NETLIST has a list of modules referred to by its op1p() pointer.

.tree.json` is an alternative dump format to .tree that is meant for programmatic processing (e.g. with astsee). To enable this dump format, use :vlopt:`--dump-tree-json` or :vlopt:`--json-only`.

Structure:

{
  /* Attributes that are common to all types of nodes */
  "type": "VAR",
  "name": "cyc",
  /* By default addresses and filenames use short/stable ids rather than real value */
  "addr": "(H)",
  "loc": "a,25:12,26:15", /* "fileid,firstLine:firstCol,lastLine:endCol" (endCol is right exclusive) */
  "editNum": 602,
  /* Fields that are specific to AstVar nodes:  */
  "origName": "cyc",
  "isSc": false,
  "ioDirection": "NONE",
  "isConst": false,
  "isPullup": false,
  "isPulldown": false,
  "isUsedClock": false,
  "isSigPublic": false,
  "isLatched": false,
  "isUsedLoopIdx": false,
  "noReset": false,
  "attrIsolateAssign": false,
  "attrFileDescr": false,
  "isDpiOpenArray": false,
  "isFuncReturn": false,
  "isFuncLocal": false,
  "attrClocker": "UNKNOWN",
  "lifetime": "NONE",
  "varType": "VAR",
  /* Lists of child nodes (which use similar structure as their parent): */
  "childDTypep": [ /* ... */ ],
  "delayp": [ /* ... */ ],
  "valuep": [ /* ... */ ],
  "attrsp": [ /* ... */ ]
}

.tree.meta.json contains metadata that is common across the whole AST tree (in case of --dump-tree-json, multiple trees share one meta file).

Besides de-duplication of data shared between multiple stages, .meta.json enables offloading unstable data (that can vary from machine-to-machine or run-to-run) from main .tree.json. This offloading allows, for example, to use byte-to-byte comparisons of AST dumps in tests.

 {"files": {
   /* Map id to filename, and other metadata */
   "d": {"filename":"/home/ant/tmp/verilator/include/verilated_std.sv", "realpath":"/home/ant/tmp/verilator/include/verilated_std.sv", "language":"1800-2023"},
   "a": {"filename":"<built-in>", "realpath":"<built-in>", "language":"1800-2023"},
   "b": {"filename":"<command-line>", "realpath":"<command-line>", "language":"1800-2023"},
   "c": {"filename":"input.vc", "realpath":"/home/ant/tmp/verilator/test_regress/input.vc", "language":"1800-2023"},
   "e": {"filename":"t/t_EXAMPLE.v", "realpath":"/home/ant/tmp/verilator/test_regress/t/t_EXAMPLE.v", "language":"1800-2023"}
  },"pointers": {
   /* Map id to real address */
   "(AG)": "0x562997289180",
   "(YF)": "0x5629971c50b0",
   "(WF)": "0x5629971e7ae0",
   /* ... /*
  },"ptrFieldNames": [
   /* List of fields that are used for storing pointers */
   "aboveScopep",
   "voidp",
   "addr",
   /* ... */
]}

*.tree.dot files are dumps of the AST Tree in GraphViz dot format. This can be used to visualize the AST Tree. The vertices correspond to AstNode instances, and the edges represent the pointers (op1p, op2p, etc) between the nodes.

The driver.pl script accepts --debug --gdb to start Verilator under gdb and break when an error is hit, or the program is about to exit. You can also use --debug --gdbbt to just backtrace and then exit gdb. To debug the Verilated executable, use --gdbsim.

If you wish to start Verilator under GDB (or another debugger), then you can use --debug and look at the underlying invocation of verilator_dbg. For example

t/t_alw_dly.pl --debug

shows it invokes the command:

../verilator_bin_dbg --prefix Vt_alw_dly --x-assign unique --debug
  -cc -Mdir obj_dir/t_alw_dly --debug-check -f input.vc t/t_alw_dly.v

Start GDB, then start with the remaining arguments.

gdb ../verilator_bin_dbg
...
(gdb) start --prefix Vt_alw_dly --x-assign unique --debug -cc -Mdir
          obj_dir/t_alw_dly --debug-check  -f input.vc t/t_alw_dly.v
          > obj_dir/t_alw_dly/vlt_compile.log
...
Temporary breakpoint 1, main (argc=13, argv=0xbfffefa4, env=0xbfffefdc)
    at ../Verilator.cpp:615
615         ios::sync_with_stdio();
(gdb)

You can then continue execution with breakpoints as required.

To break at a specific edit number which changed a node (presumably to find what made a <e#*#*> line in the tree dumps):

watch AstNode::s_editCntGbl==####

Then, when the watch fires, to break at every following change to that node:

watch m_editCount

To print a node:

pn nodep
# or: call dumpGdb(nodep)  # aliased to "pn" in src/.gdbinit
pnt nodep
# or: call dumpTreeGdb(nodep)  # aliased to "pnt" in src/.gdbinit

src/.gdbinit and src/.gdbinit.py define handy utilities for working with JSON AST dumps. For example:

  • jstash nodep - Perform a JSON AST dump and save it into GDB value history (e.g. $1)
  • jtree nodep - Perform a JSON AST dump and pretty print it using astsee_verilator.
  • jtree $1 - Pretty print a dump that was previously saved by jstash.
  • jtree nodep -d '.file, .timeunit' - Perform a JSON AST dump, filter out some fields and pretty print it.
  • jtree 0x55555613dca0 - Pretty print using address literal (rather than actual pointer).
  • jtree $1 nodep - Diff nodep against an older dump.

A detailed description of jstash and jtree can be displayed using gdb's help command.

These commands require astsee to be installed.

When GDB halts, it is useful to understand that the backtrace will commonly show the iterator functions between each invocation of visit in the backtrace. You will typically see a frame sequence something like:

...
visit()
iterateChildren()
iterateAndNext()
accept()
visit()
...

Generally, what would you do to add a new feature?

  1. File an issue (if there isn't already) so others know what you're working on.
  2. Make a testcase in the test_regress/t/t_EXAMPLE format, see Testing.
  3. If grammar changes are needed, look at the git version of VerilogPerl's src/VParseGrammar.y, as this grammar supports the full SystemVerilog language and has a lot of back-and-forth with Verilator's grammar. Copy the appropriate rules to src/verilog.y and modify the productions.
  4. If a new Ast type is needed, add it to the appropriate V3AstNode*.h. Follow the convention described above about the AstNode type hierarchy. Ordering of definitions is enforced by astgen.
  5. Now you can run test_regress/t/t_<newtestcase>.pl --debug and it'll probably fail, but you'll see a test_regress/obj_dir/t_<newtestcase>/*.tree file which you can examine to see if the parsing worked. See also the sections above on debugging.
  6. Modify the later visitor functions to process the new feature as needed.

For more substantial changes, you may need to add a new pass. The simplest way to do this is to copy the .cpp and .h files from an existing pass. You'll need to add a call into your pass from the process() function in src/verilator.cpp.

To get your pass to build, you'll need to add its binary filename to the list in src/Makefile_obj.in and reconfigure.

Verilator ideally would support all of IEEE, and has the goal to get close to full support. However the following IEEE sections and features are not anticipated to be ever implemented for the reasons indicated.

IEEE 1800-2023 3.3 modules within modules
Little/no tool support, and arguably not a good practice.
IEEE 1800-2023 6.12 "shortreal"
Little/no tool support, and easily promoted to real.
IEEE 1800-2023 11.11 Min, typ, max
No SDF support, so will always use typical.
IEEE 1800-2023 20.16 Stochastic analysis
Little industry use.
IEEE 1800-2023 20.17 PLA modeling
Little industry use and outdated technology.
IEEE 1800-2023 31 Timing checks
No longer relevant with static timing analysis tools.
IEEE 1800-2023 32 SDF annotation
No longer relevant with static timing analysis tools.
IEEE 1800-2023 33 Config
Little industry use.

This section documents the test driver script, driver.pl. driver.pl invokes Verilator or another simulator on each test file. For test file contents description see Test Language.

The driver reports the number of tests which pass, fail, or skipped (some resource required by the test is not available, such as SystemC).

There are thousands of tests, and for faster completion you may want to run the regression tests with OBJCACHE enabled and in parallel on a machine with many cores. See the -j option and OBJCACHE environment variable.

--benchmark [<cycles>]
Show execution times of each step. If an optional number is given, specifies the number of simulation cycles (for tests that support it).
--debug Same as verilator --debug: Use the debug version of Verilator which enables additional assertions, debugging messages, and structure dump files.
--debugi(-<srcfile>) <level>
Same as verilator --debugi level: Set Verilator internal debugging level globally to the specified debug level (1-10).
--dump-tree Same as verilator --dump-tree: Enable Verilator writing .tree debug files with dumping level 3, which dumps the standard critical stages. For details on the format see .tree Output.
--fail-max <numtests>
 Set the number of failing tests, after which the driver will stop running additional tests. Defaults to 20, 0 disables.
--gdb Same as verilator --gdb: Run Verilator under the debugger.
--gdbbt Same as verilator --gdbbt: Run Verilator under the debugger, only to print backtrace information. Requires --debug.
--gdbsim Run Verilator generated executable under the debugger.
--golden Update golden files, equivalent to export HARNESS_UPDATE_GOLDEN=1.
--hashset <set>/<numsets>
Split tests based on a hash of the test names into <numsets> and run only tests in set number <set> (0..<numsets>-1).
--help Displays help message and exits.
--j #
Run number of parallel tests, or 0 to determine the count based on the number of cores installed. Requires Perl's Parallel::Forker package.
--quiet Suppress all output except for failures and progress messages every 15 seconds. Intended for use only in automated regressions. See also --rerun, and --verbose which is not the opposite of --quiet.
--rerun Rerun all tests that failed in this run. Reruns force the flags --no-quiet --j 1.
--rr Same as verilator --rr: Run Verilator and record with rr.
--rrsim Run Verilator generated executable and record with rr.
--sanitize Enable address sanitizer to compile Verilated C++ code. This may detect misuses of memory, such as out-of-bound accesses, use-after-free, and memory leaks.
--site Run site specific tests also.
--stop Stop on the first error.
--trace Set the simulator specific flags to request waveform tracing.
--valgrind Same as verilator --valgrind: Run Verilator under Valgrind.
--verbose Compile and run the test in verbose mode. This means TEST_VERBOSE will be defined for the test (Verilog and any C++/SystemC wrapper).
--verilated-debug
 For tests using the standard C++ wrapper, enable runtime debug mode.

The following options control which simulator is used, and which tests are run. Multiple flags may be used to run multiple simulators/scenarios simultaneously.

--atsim Run ATSIM simulator tests.
--dist Run simulator-agnostic distribution tests.
--ghdl Run GHDL simulator tests.
--iv Run Icarus Verilog simulator tests.
--ms Run ModelSim simulator tests.
--nc Run Cadence NC-Verilog simulator tests.
--vcs Run Synopsys VCS simulator tests.
--vlt Run Verilator tests in single-threaded mode. Default unless another scenario flag is provided.
--vltmt Run Verilator tests in multithreaded mode.
--xrun Run Cadence Xcelium simulator tests.
--xsim Run Xilinx XSim simulator tests.
HARNESS_UPDATE_GOLDEN
If true, update all .out golden reference files. Typically, instead the --golden option is used to update only a single test's reference.
SYSTEMC
Root directory name of SystemC kit. Only used if SYSTEMC_INCLUDE not set.
SYSTEMC_INCLUDE
Directory name with systemc.h in it.
VERILATOR_ATSIM
Command to use to invoke Atsim.
VERILATOR_GHDL
Command to use to invoke GHDL.
VERILATOR_GDB
Command to use to invoke GDB debugger.
VERILATOR_IVERILOG
Command to use to invoke Icarus Verilog.
VERILATOR_MAKE
Command to use to rebuild Verilator and run single test.
VERILATOR_MODELSIM
Command to use to invoke ModelSim.
VERILATOR_NCVERILOG
Command to use to invoke ncverilog.
VERILATOR_ROOT
Standard path to Verilator distribution root; see primary Verilator documentation.
VERILATOR_SOLVER
SMT solver command for constrained randomization; see primary Verilator documentation.
VERILATOR_TESTS_SITE
Used with --site, a colon-separated list of directories with tests to be added to testlist.
VERILATOR_VCS
Command to use to invoke VCS.
VERILATOR_XELAB
Command to use to invoke XSim xelab
VERILATOR_XVLOG
Command to use to invoke XSim xvlog

This section describes the format of the test_regress/t/*.pl test language files, executed by driver.pl.

For convenience, a summary of the most commonly used features is provided here, with a reference in a later section. All test files typically have a call to the lint or compile subroutine to compile the test. For run-time tests, this is followed by a call to the execute subroutine. Both of these functions can optionally be provided with arguments specifying additional options.

If those complete, the script calls ok to increment the count of successful tests and then returns 1 as its result.

The driver.pl script assumes by default that the source Verilog file name matches the test script name. So a test whose driver is t/t_mytest.pl will expect a Verilog source file t/t_mytest.v. This can be changed using the top_filename subroutine, for example

top_filename("t/t_myothertest.v");

By default, all tests will run with major simulators (Icarus Verilog, NC, VCS, ModelSim, etc.) as well as Verilator, to allow results to be compared. However, if you wish a test only to be used with Verilator, you can use the following:

scenarios(vlt => 1);

Of the many options that can be set through arguments to compiler and execute, the following are particularly useful:

verilator_flags2
A list of flags to be passed to verilator when compiling.
fails
Set to 1 to indicate that the compilation or execution is intended to fail.

For example, the following would specify that compilation requires two defines and is expected to fail.

compile(
   verilator_flags2 => ["-DSMALL_CLOCK -DGATED_COMMENT"],
   fails => 1,
   );

There is generally no need for the test to create its own main program or top level shell as the driver creates one automatically, however some tests require their own C++ or SystemC test harness. This is commonly given the same name as the test, but with .cpp as suffix (test_regress/t/t_EXAMPLE.cpp). This can be specified as follows:

compile(
   make_top_shell   => 0,
   make_main        => 0,
   verilator_flags2 => ["--exe $Self->{t_dir}/$Self->{name}.cpp"], );

Tests should be self-checking, rather than producing lots of output. If a test succeeds it should print *-* All Finished *-* to standard output and terminate (in Verilog $finish), if not it should just stop (in Verilog $stop) as that signals an error.

If termination should be triggered from the C++ wrapper, the following code can be used:

vl_fatal(__FILE__, __LINE__, "dut", "<error message goes here>");
exit(1);

Where it might be useful for a test to produce output, it should qualify this with TEST_VERBOSE. For example in Verilog:

`ifdef TEST_VERBOSE
    $write("Conditional generate if MASK [%1d] = %d\n", g, MASK[g]);
`endif

Or in a hand-written C++ wrapper:

#ifdef TEST_VERBOSE
   std::cout << "Read a=" << a << std::endl;
#endif

A filename that should be used to check the output results is given with expect_filename. This should not generally be used to decide if a test has succeeded. However, in the case of tests that are designed to fail at compile time, it is the only option. For example:

compile(
   fails => 1,
   expect_filename => $Self->{golden_filename},
   );

Note expect_filename strips some debugging information from the logfile when comparing.

This section describes common arguments to compile(), lint(), and run(). The full list of arguments can be found by looking at the driver.pl source code.

all_run_flags
A list of flags to be passed when running the simulator (Verilated model or one of the other simulators).
check_finished
True to indicate successful completion of the test is indicated by the string *-* All Finished *-* being printed on standard output. This is the normal way for successful tests to finish.
expect
A quoted list of strings or regular expression to be matched in the output. See Hints On Writing Tests for more detail on how this argument should be used.
fails
True to indicate this step is expected to fail. Tests that are expected to fail generally have _bad in their filename.
make_main
False to disable the automatic creation of a C++ test wrapper (for example when a hand-written test wrapper is provided using verilator --exe).
make_top_shell
False to disable the automatic creation of a top level shell to run the executable (for example when a hand-written test wrapper is provided using verilator --exe).
ms_flags / ms_flags2 / ms_run_flags
The equivalent of v_flags, v_flags2 and all_run_flags, but only for use with the ModelSim simulator.
nc_flags / nc_flags2 / nc_run_flags
The equivalent of v_flags, v_flags2 and all_run_flags, but only for use with the Cadence NC simulator.
iv_flags / iv_flags2 / iv_run_flags
The equivalent of v_flags, v_flags2 and all_run_flags, but only for use with the Icarus Verilog simulator.
v_flags
A list of standard Verilog simulator flags to be passed to the simulator compiler (Verilator or one of the other simulators). This list is create by the driver and rarely changed, use v_flags2 instead.
v_flags2

A list of standard Verilog simulator flags to be passed to the simulator compiler (Verilator or one of the other simulators). Unlike v_flags, these options may be overridden in some simulation files.

Similar sets of flags exist for atsim, GHDL, Cadence NC, ModelSim and Synopsys VCS.

vcs_flags / vcs_flags2 / vcs_run_flags
The equivalent of v_flags, v_flags2 and all_run_flags, but only for use with the Synopsys VCS simulator.
verilator_flags / verilator_flags2
The equivalent of v_flags and v_flags2, but only for use with Verilator. If a flag is a standard flag, +incdir for example, pass it with v_flags2 instead.
benchmarksim
Output the number of model evaluations and execution time of a test to test_output_dir>/<test_name>_benchmarksim.csv. Multiple invocations of the same test file will append to to the same .csv file.
xsim_flags / xsim_flags2 / xsim_run_flags
The equivalent of v_flags, v_flags2 and all_run_flags, but only for use with the Xilinx XSim simulator.

Copyright 2008-2024 by Wilson Snyder. Verilator is free software; you can redistribute it and/or modify it under the terms of either the GNU Lesser General Public License Version 3 or the Perl Artistic License Version 2.0.

SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0