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Sprite displays are sort of awkward and bulky #50

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encukou opened this issue Jan 26, 2012 · 0 comments
Open

Sprite displays are sort of awkward and bulky #50

encukou opened this issue Jan 26, 2012 · 0 comments

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@encukou
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encukou commented Jan 26, 2012

Reported by Zhorken on 2011/01/24 23:49:07 +0000 · Migrated from Redmine issue 535


Following #363, and my issue with using “—” for “this female sprite isn’t different”.

imo, we should display all female sprites for Pokémon that differ; pretending female Raichu doesn’t have a backsprite is weird, like female Raichus just don’t show up if they’re on your side of the field.

But there’s a bigger issue here. As Eevee pointed out in #veekun the other day, the huge blocks of sprites are sort of awkward in general.. For example:

half of this big block is shiny sprites, when the shiny recoloring is consistent; if you’ve seen one normal+shiny pair, you can guess what the others look like

I’m too lazy to dig up more than that one line, but we generally agreed that we had no idea what to do about it.

Redmine metadata:
Updated on: 2011/01/25 00:51:59 +0000
Start date: 2011/01/24
Relations:
    relates #84
    follows #363

Comment by Anonymous from 2011/01/25 00:51:59 +0000

Is there a reason why you can’t just put a note saying “this female sprite isn’t different”?

Also what about using Javascript to toggle between displaying normal sprites and shiny sprites?

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