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game.js
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game.js
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var buttonColours = ["red","blue","green","yellow"];
var gamePattern = [];
var userClickedPattern = [];
var level = 0;
var started = false;
$(document).keydown(function(){
if(!started){
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
$(".btn").click(function(){
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
//console.log(userClickedPattern);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
})
function checkAnswer(currentLevel){
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("success");
if (gamePattern.length === userClickedPattern.length) {
setTimeout(function(){
nextSequence();
},1000);
}
}
else {
console.log("wrong");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function(){
$("body").removeClass("game-over");
},200);
$("#level-title").text("Game Over, Press any key to Restart");
startOver();
}
}
//starting over again after game over
function startOver(){
level = 0;
gamePattern =[];
started = false;
}
function nextSequence() {
userClickedPattern = [];
//increment after each level
level++;
$("#level-title").text("Level " + level);
//generates a random number
var randomNumber = Math.floor(Math.random()*4);
var randomColourChosen = buttonColours[randomNumber];
gamePattern.push(randomColourChosen);
$("#" + randomColourChosen).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomColourChosen);
}
function playSound(name){
var audio = new Audio ("sounds\\" + name + ".mp3");
audio.play();
}
//flash effect when selecting a button
function animatePress(currentColour){
$("#" + currentColour).addClass("pressed");
setTimeout(function(){
$("#" + currentColour).removeClass("pressed");
},100);
}