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box2dfrictionjoint.cpp
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box2dfrictionjoint.cpp
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/*
* box2dprismaticjoint.cpp
* Copyright (c) 2011 Joonas Erkinheimo <joonas.erkinheimo@nokia.com>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "box2dfrictionjoint.h"
#include "box2dworld.h"
#include "box2dbody.h"
Box2DFrictionJoint::Box2DFrictionJoint(QObject *parent) :
Box2DJoint(parent),
mFrictionJointDef(),
mFrictionJoint(0),
anchorsAuto(true)
{
}
Box2DFrictionJoint::~Box2DFrictionJoint()
{
cleanup(world());
}
float Box2DFrictionJoint::maxForce() const
{
if(mFrictionJoint) return mFrictionJoint->GetMaxForce();
return mFrictionJointDef.maxForce;
}
void Box2DFrictionJoint::setMaxForce(float maxForce)
{
if(mFrictionJoint && mFrictionJoint->GetMaxForce() == maxForce) return;
if(mFrictionJoint) mFrictionJoint->SetMaxForce(maxForce);
else mFrictionJointDef.maxForce = maxForce;
emit maxForceChanged();
}
float Box2DFrictionJoint::maxTorque() const
{
if(mFrictionJoint) return mFrictionJoint->GetMaxTorque();
return mFrictionJointDef.maxTorque;
}
void Box2DFrictionJoint::setMaxTorque(float maxTorque)
{
if(mFrictionJoint && mFrictionJoint->GetMaxTorque() == maxTorque) return;
if(mFrictionJoint) mFrictionJoint->SetMaxForce(maxTorque);
else mFrictionJointDef.maxTorque = maxTorque;
emit maxTorqueChanged();
}
QPointF Box2DFrictionJoint::localAnchorA() const
{
if(mFrictionJoint) QPointF(mFrictionJoint->GetAnchorA().x * scaleRatio,
-mFrictionJoint->GetAnchorA().y * scaleRatio);
return QPointF(mFrictionJointDef.localAnchorA.x * scaleRatio,
mFrictionJointDef.localAnchorA.y * scaleRatio);
}
void Box2DFrictionJoint::setLocalAnchorA(const QPointF &localAnchorA)
{
mFrictionJointDef.localAnchorA = b2Vec2(localAnchorA.x() / scaleRatio
,-localAnchorA.y() / scaleRatio);
anchorsAuto = true;
emit localAnchorAChanged();
}
QPointF Box2DFrictionJoint::localAnchorB() const
{
if(mFrictionJoint) QPointF(mFrictionJoint->GetAnchorB().x * scaleRatio,
-mFrictionJoint->GetAnchorB().y * scaleRatio);
return QPointF(mFrictionJointDef.localAnchorB.x * scaleRatio,
mFrictionJointDef.localAnchorB.y * scaleRatio);
}
void Box2DFrictionJoint::setLocalAnchorB(const QPointF &localAnchorB)
{
mFrictionJointDef.localAnchorB = b2Vec2(localAnchorB.x() / scaleRatio,
-localAnchorB.y() / scaleRatio);
anchorsAuto = true;
emit localAnchorBChanged();
}
void Box2DFrictionJoint::nullifyJoint()
{
mFrictionJoint = 0;
}
void Box2DFrictionJoint::createJoint()
{
if(anchorsAuto)
{
mFrictionJointDef.bodyA = bodyA()->body();
mFrictionJointDef.bodyB = bodyB()->body();
}
else
mFrictionJointDef.Initialize(bodyA()->body(),
bodyB()->body(),
bodyA()->body()->GetWorldCenter());
mFrictionJointDef.collideConnected = collideConnected();
mFrictionJoint = static_cast<b2FrictionJoint *>(world()->CreateJoint(&mFrictionJointDef));
mFrictionJoint->SetUserData(this);
mInitializePending = false;
emit created();
}
void Box2DFrictionJoint::cleanup(b2World *world)
{
if(!world) {
qWarning() << "FrictionJoint: There is no world connected";
return;
}
if (mFrictionJoint && bodyA() && bodyB()) {
mFrictionJoint->SetUserData(0);
world->DestroyJoint(mFrictionJoint);
mFrictionJoint = 0;
}
}
b2Joint *Box2DFrictionJoint::GetJoint()
{
return mFrictionJoint;
}
QPointF Box2DFrictionJoint::GetReactionForce(float32 inv_dt) const
{
if(mFrictionJoint)
{
b2Vec2 point = mFrictionJoint->GetReactionForce(inv_dt);
return QPointF(point.x * scaleRatio,point.y * scaleRatio);
}
return QPointF();
}
float Box2DFrictionJoint::GetReactionTorque(float32 inv_dt) const
{
if(mFrictionJoint) return mFrictionJoint->GetReactionTorque(inv_dt);
return 0.0f;
}