Closed
Description
We have a method args limit of 5 which we enforce with:
#ifdef DEBUG_ENABLED
JVM_CRASH_COND_MSG(args_size > VARIANT_ARG_MAX, vformat("Cannot have more than %s arguments for method call.", VARIANT_ARG_MAX));
#endif
This leads to api call to fail:
ERROR: Godot-JVM: Cannot have more than 5 arguments for method call but tried to call method "ENetMultiplayerPeer::create_client" with 6 args