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Copy file name to clipboardExpand all lines: ReleaseNotes/release-notes.txt
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- Feature: (V3) Added optional ForceGC checkbox (calls GC.Collect() after file operations, to release some temporary arrays, helps more when using NativeArrays in 2019.x)
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- Feature: (V3) Added support for Packed Colors (Use CommandLine LAS converter to generated packed color data)
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- Feature: (V3) Added support for NativeArrays (Allows disposing memory for far away tiles. Requires Unity 2019.1 or later)
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- Feature: (v1, V2) Added Area selection example (select points inside hull)
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- Added: PointCloudColorSizeDX11v3-packed.mat and shader (to be used with v3 packed color data)
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