This repository contains a rendering engine that encompasses the book "Real-Time-Rendering" by Tomas Akenine-Möller.
The main goal of this engine is to explore the various topics of computer graphics that are described in the book, using a small engine based on Vulkan®, the new generation graphics and compute API from Khronos.
In order to try out the engine, you must have the Vulkan SDK installed, preferably with the
optional glm
headers
package.