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!R (Plugin) Renamed CVARS and changed textures
!T (assets) Changed/Normalized texture files Added new DXT1/ETC2 (SF_Image_nonpower2) textures with different graphics Renamed textures for clarity !T (CVARS) Normalized CVARS for clarity Renamed some CVARS to make it easier to differentiate between main splash and initial Changed the default values of the texture paths to reflect the changed texture filenames !T (CFG) Updated config file due to previous changes
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Assets/SplashExample.cfg

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// MAIN SPLASH
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splash_show=1
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splash_minimumPlaybackTime=5.0
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splash_minimumPlaybackTime=3.0
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splash_texture=SplashExample/textures/Splash.dds
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// INITIAL SPLASH
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splash_show_initial=1
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splash_minimumPlaybackTimeA=3.0
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splash_minimumPlaybackTime_initial=3.0
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splash_texture_initial=SplashExample/textures/InitialSplash.dds
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splash_texture=SplashExample/textures/splash.dds
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splash_texture_a=SplashExample/textures/splash_a.dds
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r_width=1024
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r_height=576
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// should match initial splash dimensions
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r_width=350
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r_height=100
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// Always reccommended if using initial splash screen!
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// Ideally user profile has resolution attribute config (like gamesdk sample)
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r_fullscreenwindow=1
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r_fullscreen=0
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<AssetMetadata version="0" type="Texture" guid="7defecd0-5d39-6e1f-5667-2c561093b67b" source="InitialSplash.tif">
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<Files>
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<File path="InitialSplash.dds"/>
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</Files>
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<Details>
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<Detail name="width">512</Detail>
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<Detail name="height">300</Detail>
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<Detail name="mipCount">1</Detail>
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</Details>
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</AssetMetadata>
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<cryasset>
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<AssetMetadata version="0" type="Texture" guid="{417C86B0-FF6E-73EE-066F-96ED737C7290}" source="splash.tif">
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<Files>
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<File path="splash.dds"/>
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</Files>
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<Details />
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</AssetMetadata>
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</cryasset>
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<AssetMetadata version="0" type="Texture" guid="21b1b9d5-37c8-59b4-f928-9dcad8cb4daf" source="Splash.tif">
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<Files>
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<File path="Splash.dds"/>
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</Files>
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<Details>
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<Detail name="width">2560</Detail>
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<Detail name="height">1440</Detail>
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<Detail name="mipCount">1</Detail>
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</Details>
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</AssetMetadata>
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Assets/SplashExample/textures/splash_a_1024x576.dds.cryasset

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