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LoadedData.h
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#pragma once
#include <vcclr.h>
#include "Armor.h"
#include "Decoration.h"
#include "Solution.h"
ref struct SkillTag
{
System::String^ name;
bool disable_g, disable_b;
SkillTag( System::String^ s );
static List_t< SkillTag^ > tags;
static SkillTag^ FindTag( System::String^ tag );
static void Load( System::String^ filename );
static void LoadLanguage( System::String^ filename );
};
void AddToList( List_t< Decoration^ >^ list, Decoration^ item, List_t< Ability^ >^ rel_abilities, List_t< Decoration^ >^ inf_decs, const bool adv, const bool want_taunt );
void AddToList( List_t< Armor^ >^ list, Armor^ armor, List_t< Ability^ >^ rel_abilities, List_t< Armor^ >^ inf_armor, const bool adv, const bool want_taunt );
void AddToList( List_t< Weapon^ >^ list, Weapon^ weapon, List_t< Ability^ >^ rel_abilities );
ref class LoadedData
{
public:
Skill^ FindSkill( const unsigned skill );
void LoadDataFiles();
void GetRelevantData( Query^ query );
};