authors | state |
---|---|
Andrew Lytvynov (andrew@goteleport.com) |
implemented |
RFD 33 defines the high-level goals and architecture for Teleport Desktop Access.
This RFD specifies the Desktop protocol - wire protocol used between the
OS-specific Teleport desktop service (like windows_desktop_service
) and the
web client. OS-specific Teleport desktop services are responsible for
translating native protocols or APIs (like RDP or X11) into the protocol
described here.
This custom protocol is created with several goals in mind:
- performance - the messages should be compact and fast to encode/decode
- portability - should map easily to standard protocols like RDP
- decoding simplicity - the parsing code should be simple enough for auditing, especially when written in dynamic languages like JavaScript
- extendability - new capabilities can be added in the future
The protocol consists of if discrete messages, sent between a client and a server. These messages are passed over a secure, authenticated and reliable transport layer, like TLS or a websocket. The protocol leaves all security concerns (authentication, integrity, etc) to the transport layer.
Messages are bi-directional and asynchronous - client and server can send any message at any time to the other end. The expected sequence of messages for a typical desktop connection is described below.
Typical sequence of messages in a desktop session:
+--------+ +--------+
| client | | server |
+--------+ +--------+
| 7 - client username |
|--------------------------------------->|
| 1 - client screen spec |
|--------------------------------------->|
| 2 - PNG frame |
|<---------------------------------------|
| 2 - PNG frame |
|<---------------------------------------|
| 3 - mouse move |
|--------------------------------------->|
| 4 - mouse button |
|--------------------------------------->|
| 2 - PNG frame |
|<---------------------------------------|
| 5 - keyboard input |
|--------------------------------------->|
| 2 - PNG frame |
|<---------------------------------------|
| .... |
Note that client username
and client screen spec
must be the first two
messages sent by the client, in that order. Any other incoming messages will be
discarded until those two are received.
Each message consists of a sequence of fields. Each field is either fixed size or variable size. The first byte in each message is the message type and defines what fields are expected after it.
Fields are all numbers, using Go-inspired names. Numbers are encoded in big endian order. For example:
byte
is a single byteuint32
is an unsigned 32-bit integerint64
is a signed 64-bit integer
Message definitions use the syntax []type
to declare a variable size field
with elements of type type
. The length should be deducted from nearby fields.
Strings are encoded as UTF-8 in a []byte
field, with a uint32
length
prefix.
| message type (1) | width uint32 | height uint32 |
This message contains the dimensions of the client view - the dimensions used for drawing the remote desktop image. Sent from client to server.
This message can be sent more than once per session, for example when client resizes their window.
| message type (2) | left uint32 | top uint32 | right uint32 | bottom uint32 | data []byte |
This message contains new bitmap data for a region of the desktop screen. Sent from server to client.
left
, top
and right
, bottom
contain the top-left and bottom-right
coordinates of the region, in pixels.
data
contains the PNG-encoded bitmap.
| message type (27) | png_length uint32 | left uint32 | top uint32 | right uint32 | bottom uint32 | data []byte |
This is a newer version of the PNG frame message, which includes the length of the PNG data after the message type. This allows for efficiently skipping over the PNG data without performing a PNG decode.
| message type (3) | x uint32 | y uint32 |
This message contains new mouse coordinates. Sent from client to server.
| message type (4) | button byte | state byte |
This message contains a mouse button update. Sent from client to server.
button
identifies which button was used:
0
is left button1
is middle button2
is right button
state
identifies the button state:
0
is not pressed1
is pressed
| message type (5) | key_code uint32 | state byte |
This message contains a keyboard update. Sent from client to server.
key_code
is the keyboard code from https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code/code_values#code_values_on_windows
state
identifies the key state:
0
is not pressed1
is pressed
Key combinations show up as a sequence of keys going into state=1
and then
back to state=0
.
| message type (6) | length uint32 | data []byte |
This message contains clipboard data. Sent in either direction. When this message is sent from server to client, it's a "copy" action. When this message is sent from client to server, it's a "paste" action.
| message type (7) | username_length uint32 | username []byte |
This is the first message of the protocol and contains the username to login as on the remote desktop.
| message type (8) | axis byte | delta int16 |
This message contains a mouse wheel update. Sent from client to server.
axis
identifies which axis the scroll happened on:
0
is vertical scroll1
is horizontal scroll
delta
is the signed scroll distance in pixels.
- on vertical axis, positive
delta
is up, negativedelta
is down - on horizontal axis, positive
delta
is left, negativedelta
is right
| message type (9) | message_length uint32 | message []byte |
This message indicates an error has occurred.
| message type (28) | message_length uint32 | message []byte | severity byte |
This message sends an alert message along with a severity level. Sent from server to client.
message_length
denotes the length of the message
byte array. It doesn't include the severity
byte.
severity
defines the severity of the message
:
0
is for info1
is for a warning2
is for an error
An error (2
) means that some fatal problem was encountered and the TDP connection is ending imminently.
An alert with severity == 2
should be preferred to the error
message above.
A warning (1
) means some non-fatal problem was encountered but the TDP connection can still continue.
Info (0
) can be used to communicate an arbitrary message back to the client without error semantics.
| message type (10) | mfa_type byte | length uint32 | JSON []byte |
This message is used to send the MFA challenge to the user when per-session MFA is enabled. It is a container for a JSON-encoded MFA payload.
mfa_type
is one of:
n
for Webauthnu
for U2F
Per-session MFA for desktop access works the same way as it does for SSH sessions. A JSON-encoded challenge is sent over websocket to the user's browser. The only difference is that SSH sessions wrap the MFA JSON in a protobuf encoding, where desktop sessions wrap the MFA JSON in a TDP message.
| message type (29) | data_length uint32 | data []byte |
This message carries a raw RDP Server Fast-Path Update PDU in the data field. It is sent from TDP server to client. At the time of writing, the purpose of this message is to carry RemoteFX encoded bitmaps frames exclusively, but in theory it can be used for any Server Fast-Path Update PDU.
| message type (30) | data_length uint32 | data []byte |
Some messages passed to the TDP client via a FastPath Frame warrant a response, which can be sent from the TDP client to the server with this message. At the time of writing this message is used to send responses to RemoteFX frames, which occasionally demand such, but in theory it can be used to carry any raw RDP response message intended to be written directly into the TDP server-side's RDP connection.
This message is sent from the server to the browser when a connection is initialized, or after executing a Deactivation-Reactivation Sequence. It contains data that the browser needs in order to correctly handle the session.
| message type (31) | io_channel_id uint16 | user_channel_id uint16 | screen_width uint16 | screen_height uint16 |
During the RDP connection sequence the client and server negotiate channel IDs for the I/O and user channels, which are used in the RemoteFX response frames (see message type 30, above) . This message is sent by the TDP server to the TDP client so that such response frames can be properly formulated.
See "3. Channel Connection" at https://learn.microsoft.com/en-us/openspecs/windows_protocols/ms-rdpbcgr/023f1e69-cfe8-4ee6-9ee0-7e759fb4e4ee
In addition, this message also contains the screen resolution that the server agreed upon (you don't always get the resolution that you requested).
This message is sent from the client to the server to synchronize the state of keyboard's modifier keys.
| message type (32) | scroll_lock_state byte | num_lock_state byte | caps_lock_state byte | kana_lock_state byte |
*_lock_state
is one of:
0
for * lock inactive1
FOR * LOCK ACTIVE