- Get the DLL from the latest release
- Copy the DLL into the
bin
-folder of your ParaView-installation - Start ParaView, load the plugin via
Tools / Manage Plugins
- All currently visible pipeline items are exported with
File / Export Scene
Build ParaView-Superbuild with ninja and Visual Studio 2008:
git clone http://paraview.org/ParaViewSuperbuild.git src
[checkout a ParaView version, e.g. v4.3.1]
mkdir build
cd build
cmake ..\src -G Ninja -DCMAKE_BUILD_TYPE=Release -DENABLE_paraview=ON -DENABLE_qt=ON -DENABLE_python=ON -Dparaviewsdk_ENABLED=ON
ninja
Install the FBX SDK 2015.1 for Visual Studio 2008 x64.
Build the ParaView plugin:
git clone https://github.com/ufz-vislab/VtkFbxConverter.git
mkdir build
cd build
cmake ../src -G "Visual Studio 9 2008 Win64" -DParaView_DIR=../../ParaView/build/install/lib/cmake/paraview-4.3 -DFBX_VERSION=2015.1
cmake --build . --config Release
The plugin can be installed with make install
inside the ParaView plugin-directory if the
INSTALL_IN_PARAVIEW
-option was set:
cmake -DParaView_DIR=~/paraview_build -DINSTALL_IN_PARAVIEW=ON ../path/to/sources
make install
Converts a vtkActor to a FbxNode.
- VTK >= 6.0 or ParaView >= 4.0
- FBX SDK (tested with 2014.2)
The executable vtk_fbx_converter
can be used to convert Vtk files (*.vt**) to a FBX file directly.
Usage:
vtk_fbx_converter output/dir/ inputfile.vtu
# Find package
SET(VtkFbxConverter_DIR /build/dir) # Optional
FIND_PACKAGE(VtkFbxConverter 0.1.0
REQUIRED COMPONENTS lib
CONFIG)
IF(VTKFBXCONVERTER_FOUND)
INCLUDE_DIRECTORIES(${VTKFBXCONVERTER_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(target ${VTKFBXCONVERTER_LIBRARIES})
ENDIF() # VTKFBXCONVERTER_FOUND