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This repository is a part of the ShotGrid Pipeline Toolkit/Unreal integration and contains the source code for SG TK Unreal engine.

The simplest way to add the ShotGrid Toolkit integration to Unreal is to start from the available standard Shotgrid Toolkit configurations:

However, it is possible to manually add the integration to an existing SG TK configuration from the files provided in the resources/config folder.

Configuring the file system schema for a default2 base configuration

If your SG TK configuration needs a file system schema, copy the files and directories from resources/config/schema under the core/schema folder of your existing configuration.

schema/
└── project
    ├── assets
    │   └── asset_type
    │       └── asset
    │           └── step
    │               ├── publish
    │               │   └── fbx
    │               │       └── placeholder
    │               └── work
    │                   └── fbx
    │                       └── placeholder
    └── sequences
        └── sequence
            └── editorial
                └── placeholder

Adding the SG TK Unreal components

The resources/config/unreal folder contains all definitions needed by the integration

unreal/
├── frameworks.yml
├── settings
│   ├── tk-multi-loader2.yml
│   ├── tk-multi-publish2.yml
│   ├── tk-multi-shotgunpanel.yml
│   └── tk-unreal.yml
├── templates.yml
└── tk-unreal-location.yml

This folder should be copied to the env/includes folder of your existing configuration.

Then the following files (or similar) need to be modified to add the Unreal integration:

  • core/templates.yml:
    • add include: ../env/includes/unreal/templates.yml
  • env/project.yml:
    • add - ./includes/unreal/settings/tk-unreal.yml to includes
    • add tk-unreal: "@settings.tk-unreal.project" to engines
  • env/asset_step.yml:
    • add - ./includes/unreal/settings/tk-unreal.yml to includes
    • add tk-unreal: "@settings.tk-unreal.asset_step" to engines
  • env/includes/settings/tk-maya.yml or env/includes/maya/asset_step.yml:
    • add - ../unreal/settings/tk-multi-publish2.yml to includes
    • replace tk-multi-publish2 asset step setting with: tk-multi-publish2: "@settings.tk-multi-publish2.maya.asset_step.unreal"
  • env/includes/frameworks or env/includes/common/frameworks.yml:
    • add include: unreal/frameworks.yml
  • env/includes/settings/tk-desktop.yml or env/includes/desktop/project.yml:
    • add "Unreal" to Creative Tools group.

See also:

For more information on how to run the ShotGrid/Unreal integration, please see the support documentation.

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