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Michael Lohr
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added a bunch of new links, closes michidk#1
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README.md

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A collection of useful & **free** unity scripts / library's / plugins and extensions.
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If you have a resource which is not listed here, make a pull request or open an issue!
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Please report broken or outdated assets and spelling mistakes.
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Please report broken links, outdated assets and spelling mistakes.
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The links are in no particular order.
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Navigation:
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- [Post-Processing & Rendering](#post-processing--rendering)
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- [Mobile](#mobile)
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- [Misc](#misc)
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- [Editor Plugins](#editor-plugins)
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- [Editor](#editor)
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- [Tools](#tools)
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- [Editors](#editors)
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- [Inspector Extensions](#inspector-extensions)
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- [Importer](#importer)
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- [Design Patterns](#design-patterns)
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- [Serialization](#serialization)
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- [Social SDKs](#social-sdks)
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- [Collections & Utils](#collections--utils)
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- [Other](#other)
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* [Flow Map Shader](https://gist.github.com/TarasOsiris/e0e6e6c3b8fdb0d8074b) - flow map shader working with sprites
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* [VertexPaint](https://github.com/slipster216/VertexPaint) - additional vertex streams
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* [ShaderProject](https://github.com/ellioman/ShaderProject) - shader collection
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* [Skybox Plus](https://github.com/keijiro/SkyboxPlus) - a collection of skybox shaders
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* [Outline Shader](https://gist.github.com/michidk/3b49362e21563a1d66d52f4cf4bdc7ce) - outline shader which accomodates screen width and camera distance
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## Lightning
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* [SpriteLightKit](https://github.com/prime31/SpriteLightKit) - 2d sprite lights
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* [VolumetricLights](https://github.com/SlightlyMad/VolumetricLights) - volumetric lights
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* [SonarFx](https://github.com/keijiro/SonarFx) - wave patterns
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* [Cinematic Image Effects](https://bitbucket.org/Unity-Technologies/cinematic-image-effects) - cinematic image effects
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* [Ripple Effect](https://github.com/cjacobwade/HelpfulScripts/tree/master/RippleEffect) - distortion wave
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* [Ripple Effect](https://twitter.com/chriswade__/status/776184020061356033) - distortion wave
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* [Moments](https://github.com/Chman/Moments) - recorder
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## Mobile
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* [Google VR SDK](https://github.com/googlevr/gvr-unity-sdk) - google mobile vr sdk
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* [Unity Webview](https://github.com/gree/unity-webview) - webview overlay
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* [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console
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* [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation
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## Misc
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* [uREPL](https://github.com/hecomi/uREPL) - evaluation of c# expressions
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* [TeaTime](https://github.com/alvivar/TeaTime) - timer queue for coroutine patterns
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* [uDesktopDuplication](https://github.com/hecomi/uDesktopDuplication) - realtime screen capture as Texture2D
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* [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation
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## Editor Plugins
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## Editor
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#### Tools
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* [REX Diagnostics](https://thorgeirk11.github.io/REX-Diagnostics/) - runtime evaluation of c# expressions
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* [Better Defines](https://github.com/TarasOsiris/Better-Defines) - platform dependent preprocessor directive manager
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* [Unity File Debug](https://github.com/Sacred-Seed-Studio/Unity-File-Debug) - enhanced logging
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* [Unity Themes](https://github.com/zios/unity-themes) - editor themes
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* [Tree Randomizer](https://www.assetstore.unity3d.com/en/#!/content/59228) - randomize unity trees
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* [Render Settings Duplicator](https://www.assetstore.unity3d.com/en/#!/content/58831) - clones the render settings from one scene to another
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* [Piviot Transform Helper](https://twitter.com/talecrafter/status/780812894502084609) - adds piviot creation shortcuts to the context menu
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### Editors
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* [Brainiac](https://github.com/daemon3000/Brainiac) - behaviour tree & (behaviour-)node-based visual editor
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* [Unity 2D Joint Editors](https://github.com/toxicFork/Unity-2D-Joint-Editors) - 2d joint editors
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* [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor
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* [VertexPaint](https://github.com/slipster216/VertexPaint) - vertex data painter
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* [SabreCSG](https://github.com/sabresaurus/SabreCSG) - a set of level design tools for building complex levels
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* [Constants Generator Kit](https://github.com/LostPolygon/ConstantsGeneratorKit) - generates static classes for layers, scenes, tags and resources
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### Inspector Extensions
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* [Reorderable Lists](https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity) - reorderable list field
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* [Node Inspector](https://github.com/nicloay/Node-Inspector) - node based inspector
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* [ColorBands](https://github.com/rstecca/ColorBands) - color bands
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* [QuickEvent](https://www.assetstore.unity3d.com/en/#!/content/53869) - persistent event handlers with static or dynamic values
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* [Reorder Components](https://twitter.com/mrpodunkian/status/715309192886624256) - reorder components on your GameObjects
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### Importer
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* [Unity Excel Importer Maker](https://github.com/tsubaki/Unity-Excel-Importer-Maker) - excel
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* [Full Serializer](https://github.com/jacobdufault/fullserializer) - custom serializer
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## Social SDKs
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* [Google Analytics Plugin](https://github.com/googleanalytics/google-analytics-plugin-for-unity) - google analytics
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* [Google Play Games Plugin](https://github.com/playgameservices/play-games-plugin-for-unity) - google play plugin
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* [Facebook SDK](https://github.com/facebook/facebook-sdk-for-unity) - facebook sdk
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* [Google Analytics Plugin](https://github.com/googleanalytics/google-analytics-plugin-for-unity) - Google Analytics
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* [Google Play Games Plugin](https://github.com/playgameservices/play-games-plugin-for-unity) - Google Play plugin
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* [Facebook SDK](https://github.com/facebook/facebook-sdk-for-unity) - Facebook sdk
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* [Reign Unity Plugin](https://github.com/reignstudios/Reign-Unity-Plugin5) - unified mobile api
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* [GetSocial SDK](https://github.com/getsocial-im/getsocial-unity-sdk) - community api
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* [SOOMLA Framework](https://github.com/soomla/unity3d-store) - store api
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* [Steamworks.NET](https://github.com/rlabrecque/Steamworks.NET) - c# wrapper for valve's Steamworks API
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* [Facepunch.Steamworks](https://github.com/Facepunch/Facepunch.Steamworks) - a more c#pier Steamworks API, not all features implemented though
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## Collections & Utils
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* [UtilityKit](https://github.com/prime31/UtilityKit) - SerializationUtil, SpriteAnimator, SpriteAnimator, MathHeloers, AutoSnap, ...
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## Other
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* [Unity Right Click](https://gist.github.com/adamtuliper/48a6e2ce3d9b5e72be36) - windows context menu extension: 'open with unity'
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* [Projeny](https://github.com/modesttree/projeny) - project management
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* [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console
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* [WebGL - Simple Loading Fix](http://designagame.eu/2016/09/is-unity-webgl-loading-a-simple-fix/) - custom loading bar for the webgl loader
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* [Remove Boo.Lang and UnityScript Hints](https://gist.github.com/jbevain/a982cc580fb796c93e4e) - Project Generation Hook to remove references to Boo.Lang and UnityScript assemblies
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## Source

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