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Michael Lohr
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implemented michidk#2 and added a few other links
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README.md

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* [SonarFx](https://github.com/keijiro/SonarFx) - wave patterns
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* [Cinematic Image Effects](https://bitbucket.org/Unity-Technologies/cinematic-image-effects) - cinematic image effects
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* [Ripple Effect](https://github.com/cjacobwade/HelpfulScripts/tree/master/RippleEffect) - distortion wave
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* [Moments](https://github.com/Chman/Moments) - gif recorder
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* [Moments](https://github.com/Chman/Moments) - recorder
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## Mobile
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* [Toast](https://gist.github.com/TarasOsiris/dec42cf3ecca6c854182f385e38dbf57) - android toast notifications
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## Editor Plugins
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* [REX Diagnostics](https://thorgeirk11.github.io/REX-Diagnostics/) - runtime evaluation of c# expressions
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* [Better Defines](https://github.com/TarasOsiris/Better-Defines) - platform dependent preprocessor directive manager
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* [Unity File Debug](https://github.com/Sacred-Seed-Studio/Unity-File-Debug) - enhanced logging
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* [MissingReferencesUnity](https://github.com/liortal53/MissingReferencesUnity) - find missing references
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* [Unity Resource Checker](https://github.com/handcircus/Unity-Resource-Checker) - resource analyzer
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* [Compile Time Tracker](https://github.com/DarrenTsung/compile-time-tracker) - compile time tracker
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* [UnityStudio](https://github.com/RaduMC/UnityStudio) - unity asset export tool
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* [Screen Shooter](https://github.com/PhannGor/Screen-Shooter) - takes screenshots with multiple resolutions
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* [Screenshot Tool](https://github.com/kinifi/unityeditor-screenshot-tool) - simple screenshot tool
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* [Screen Shooter](https://github.com/PhannGor/Screen-Shooter) - takes screenshots with multiple resolutions at once
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* [Script Templates for Unity](https://bitbucket.org/rotorz/script-templates-for-unity) - script templates
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* [Unity 2D Destruction](https://github.com/mjholtzem/Unity-2D-Destruction) - sprite destruction
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* [CurveTexture](https://github.com/slipster216/CurveTexture) - bake curves into texture
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* [Unity3D Rainbow Folders](https://github.com/PhannGor/unity3d-rainbow-folders) - folder icons
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* [Unity Themes](https://github.com/zios/unity-themes) - editor themes
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* [Tree Randomizer](https://www.assetstore.unity3d.com/en/#!/content/59228) - randomize unity trees
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* [Render Settings Duplicator](https://www.assetstore.unity3d.com/en/#!/content/58831) - clones the render settings from one scene to another
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### Editors
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* [Brainiac](https://github.com/daemon3000/Brainiac) - behaviour tree & node-based visual editor
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* [Node Editor](https://github.com/Baste-RainGames/Node_Editor) - node editor
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* [Brainiac](https://github.com/daemon3000/Brainiac) - behaviour tree & (behaviour-)node-based visual editor
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* [Node Editor](https://github.com/Baste-RainGames/Node_Editor) - (calculation-)node editor
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* [BrotherhoodOfNode](https://github.com/aphex-/BrotherhoodOfNode/) - (more graphical-)node editor for visual things
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* [VisualNoiseDesigner](https://github.com/x0r04rg/VisualNoiseDesigner) - visual noise designer
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* [SimpleGeo](https://gist.github.com/phosphoer/8cccb00e20d9892af1438a795779bee0) - simple geometry painter
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* [curves and splines](http://catlikecoding.com/unity/tutorials/curves-and-splines/) - curve & spline editor
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* [Curves and Splines](http://catlikecoding.com/unity/tutorials/curves-and-splines/) - curve & spline editor
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* [Unity 2D Joint Editors](https://github.com/toxicFork/Unity-2D-Joint-Editors) - 2d joint editors
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* [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor
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* [Better Defines](https://github.com/TarasOsiris/Better-Defines) - platform dependent preprocessor directive manager
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* [VertexPaint](https://github.com/slipster216/VertexPaint) - vertex data painter
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* [CurveTexture](https://github.com/slipster216/CurveTexture) - bake curves into texture
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### GUI
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### Inspector Extensions
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* [Reorderable Lists](https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity) - reorderable list field
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* [Ordered Dictionary](https://bitbucket.org/rotorz/ordered-dictionary-asset-for-unity) - ordered dictionary field
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* [ClassTypeReference](https://bitbucket.org/rotorz/classtypereference-for-unity) - class type reference field
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* [Unity3D ExtendedEvent](https://github.com/Thundernerd/Unity3D-ExtendedEvent) - extended event selector
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* [Property Drawer Collection](https://github.com/anchan828/property-drawer-collection) - collection of property drawers
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* [Node Inspector](https://github.com/nicloay/Node-Inspector) - node based inspector
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* [ColorBands](https://github.com/rstecca/ColorBands) - color bands
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* [Unity3D Rainbow Folders](https://github.com/PhannGor/unity3d-rainbow-folders) - folder icons
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* [Unity Themes](https://github.com/zios/unity-themes) - editor themes
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* [QuickEvent](https://www.assetstore.unity3d.com/en/#!/content/53869) -
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### Importer
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* [Unity Excel Importer Maker](https://github.com/tsubaki/Unity-Excel-Importer-Maker) - excel
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* [FLUnity](https://github.com/canab/flunity) - flash to unity
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* [Projeny](https://github.com/modesttree/projeny) - project management
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* [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console
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* [WebGL - Simple Loading Fix](http://designagame.eu/2016/09/is-unity-webgl-loading-a-simple-fix/) - custom loading bar for the webgl loader
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## Source

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