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terminalmanager.js
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function work(creep) {
const terminal = creep.room.terminal
let memory = creep.memory
if (creep.memory.status == 'miss') {
memory = creep.memory = {
role: creep.memory.role,
status: 'miss',
missionid: creep.memory.missionid,
}
const room = creep.room
if (creep.memory.role) {
if (memory.role == 'power' && room.powerSpawn && creep.room.powerSpawn.power == 0) {
memory.type = RESOURCE_POWER
memory.gettarget = room.terminal.id
memory.filltarget = room.powerSpawn.id
memory.status = 'getting'
memory.nexts = 'filling'
memory.thor = 100
}
} else if (terminal.store[RESOURCE_ENERGY] > 14000 && _.sum(room.storage.store) / room.storage.store.getCapacity() < 0.95) {
memory.type = RESOURCE_ENERGY
memory.gettarget = room.terminal.id
memory.filltarget = room.storage.id
memory.status = 'getting'
memory.nexts = 'filling'
} else if (terminal.store[RESOURCE_GHODIUM] && room.nuker && room.nuker.ghodium < 5000) {
memory.type = RESOURCE_GHODIUM
memory.gettarget = room.terminal.id
memory.filltarget = room.nuker.id
memory.status = 'getting'
memory.nexts = 'filling'
memory.thor = 5000 - room.nuker.ghodium
} else if (room.memory.factory && room.memory.factory.status === 'fill' && room.memory.factory.thor > 0) {
const target = room.factory
Game.factory.miss(room)
memory.type = room.memory.factory.fillType
memory.gettarget = room.terminal.id
memory.status = 'getting'
memory.nexts = 'filling'
memory.filltarget = target.id
memory.thor = room.memory.factory.thor
} else if (room.memory.factory && room.memory.factory.status === 'get' && room.memory.factory.thor > 0) {
const target = room.factory
Game.factory.miss(room)
memory.type = room.memory.factory.fillType
memory.gettarget = target.id
memory.status = 'getting'
memory.nexts = 'filling'
memory.filltarget = room.terminal.id
memory.thor = room.memory.factory.thor
} else {
if (creep.ticksToLive < 50) {
creep.memory.status = 'suicide'
return
}
let ok = false
for (let lab of room.labs) {
if (lab.energy < lab.energyCapacity) {
memory.type = RESOURCE_ENERGY
memory.gettarget = room.storage.id
memory.filltarget = lab.id
memory.status = 'getting'
memory.nexts = 'filling'
memory.thor = lab.energyCapacity - lab.energy
ok = true
break
}
}
if (!ok && room.memory.reaction && room.memory.reaction.status === 'boost') {
const boostList = room.memory.reaction.boostList
for (let index in boostList) {
const type = boostList[index]
const lab = room.labs[index]
if (lab.mineralAmount < lab.mineralCapacity) {
memory.type = type
memory.gettarget = room.terminal.id
memory.filltarget = lab.id
memory.status = 'getting'
memory.nexts = 'filling'
memory.thor = lab.mineralCapacity - lab.mineralAmount
ok = true
break
}
}
if (ok == false) {
room.memory.reaction.boostReady = true
} else {
room.memory.reaction.boostReady = false
}
}
if (!ok && room.memory.reaction && room.memory.reaction.status === 'collect') {
const labs = room.labs
for (let lab of labs) {
if (lab.mineralAmount > 0) {
memory.type = lab.mineralType
memory.gettarget = lab.id
memory.status = 'getting'
memory.nexts = 'filling'
memory.filltarget = room.terminal.id
ok = true
break
}
}
}
if (!ok) {
if (_.sum(creep.carry) > 0) {
for (let type in creep.carry) {
memory.type = type
memory.filltarget = room.terminal.id
memory.status = 'filling'
memory.nexts = 'miss'
ok = true
break
}
}
}
if (!ok) {
creep.memory.status = 'sleep'
}
}
} else if (creep.memory.status === 'sleep') {
if (Game.time % 10 === 0) {
creep.memory.status = 'miss'
}
} else if (creep.memory.status === 'suicide') {
Game.tools.suicide(creep, creep.room.terminal)
return
}
if (memory.status == 'filling') {
let filltarget = Game.getObjectById(memory.filltarget)
const act = creep.transfer(filltarget, memory.type, memory.fillthor)
if (act == ERR_NOT_IN_RANGE) {
creep.moveTo(filltarget, {reusePath: 10})
} else if (act == OK) {
if (!creep.carry[memory.type] || creep.carry[memory.type] == 0)
memory.status = 'miss'
} else if (act == ERR_NOT_ENOUGH_RESOURCES) {
memory.status = 'miss'
} else if (act == ERR_FULL) {
memory.status = 'miss'
}
} else if (memory.status == 'getting') {
const gettarget = Game.getObjectById(memory.gettarget)
let act = null
if (memory.thor) {
act = creep.withdraw(gettarget, memory.type, Math.min(gettarget.store[memory.type], memory.thor, creep.carryCapacity - _.sum(creep.carry)))
} else {
act = creep.withdraw(gettarget, memory.type)
}
if (act == ERR_NOT_IN_RANGE) {
creep.moveTo(gettarget, {reusePath: 10})
} else if (act == OK) {
memory.status = memory.nexts
} else if (act == ERR_NOT_ENOUGH_RESOURCES) {
memory.status = 'miss'
} else if (act == ERR_FULL) {
memory.status = memory.nexts
}
}
creep.memory = memory
}
function born(spawnnow, creepname, memory) {
let body = {
'carry': 32,
'move': 16
}
if (memory.capacity) {
body = {
'carry': Math.ceil(memory.capacity / 50),
'move': Math.ceil(memory.capacity / 50)
}
}
let bodyarray = require('tools').generatebody(body, spawnnow)
return spawnnow.spawnCreep(
bodyarray,
creepname,
{
memory: {
status: 'miss',
missionid: memory.roomName,
role: memory.role,
}
}
)
}
function miss(room) {
//terminalmamager
room.memory.missions.terminalmanager = {}
const terminal = room.terminal
if (terminal) {
if (!room.controller.isPowerEnabled && terminal.store[RESOURCE_POWER] > 1400 && room.storage.store[RESOURCE_ENERGY] / room.storage.store.getCapacity() > 0.65 && room.powerSpawn) {
room.memory.missions.terminalmanager[room.name] = {
roomName: room.name,
capacity: 100,
role: 'power',
}
}
if (terminal.store[RESOURCE_ENERGY] > 90000 || (!room.controller.isPowerEnabled && terminal.store[RESOURCE_GHODIUM] && terminal.store[RESOURCE_GHODIUM] >= 1000 && room.nuker && room.nuker.ghodium < 5000)
||(!room.controller.isPowerEnabled&&(room.memory.factory.status==='fill'||room.memory.factory.status==='get'))
) {
room.memory.missions.terminalmanager[room.name] = {
roomName: room.name,
}
}
}
if (_.size(room.memory.missions.terminalmanager) == 0) {
room.memory.missions.terminalmanager = undefined
}
}
// Game.rooms['E29N38'].memory.missions.terminalmanager={}; Game.rooms['E29N38'].memory.missions.terminalmanager['E29N38'] = {roomName:'E29N38'};
module.exports = {
'work': work,
'born': born,
'miss': miss
};