I'm a C++/Golang developer with a passion for game engines and backend development.
- Modern C++
- Unreal Engine
- Vulkan and Computer Graphics
- Multiplayer synchronization and event broadcasting
- Backend Development
Here are some of the projects I've been working on recently:
I've been developing a huge lidar point cloud processing tools with Unreal Engine 5, which is one of my favorite game engines.
I also have been working on VR game with multiplayer using Unreal Engine 5. Now I'm going to develop an interactive drone's camera simulator using Unreal Engine and Cesium.
I've been working on a backend system using Golang that handles video and telemetry data stream from UAV. I was also involved in a large-scale service-oriented project that handled 500 MB/s of binary traffic and processed it in real time.
Previously, I was involved in a UAV project where I developed software for processing high-resolution aerial imagery. Here's a glimpse of the drone in action:
I'm also currently studying Vulkan and computer graphics, and I've been working on a project that involves creating a real-time 3D rendering engine. Recently, I created my own path-tracing renderer :)
If you'd like to get in touch, feel free to contact me via LinkedIn or Telegram Let's connect and build amazing things together!
Thank you for checking out my profile!