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Mekanism Multiblock Structures #59

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rVanix opened this issue Feb 5, 2022 · 11 comments
Open

Mekanism Multiblock Structures #59

rVanix opened this issue Feb 5, 2022 · 11 comments

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@rVanix
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rVanix commented Feb 5, 2022

Hey,
I know that this is not a real issue, but I'm still wondering if there is a way to exclude mekanism multiblock structures like the turbine from culling. Because I still want the animations of the machines.

Would be nice if there is a way.

Thanks.

@tr7zw
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tr7zw commented Feb 5, 2022

I mean give it a try? The config file has a blacklist, add the blocks into there and check rather that did the trick. Otherwise, Mekanism could fix that by correctly providing the visual box of the multiblock. (Also make sure you are on 1.4.0)

@rVanix
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rVanix commented Feb 5, 2022

ok thanks, should I add every block of the turbine to the black list or just the ones that should not be culled?

@tr7zw
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tr7zw commented Feb 5, 2022

The "main block"(the one that internally does the animation) should be enough, worst case add all block types. If that works might also open an issue on Mekanism to fix their BlockEntity visibility box(again, this only works if you are at least on 1.4.0).

@rVanix
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rVanix commented Feb 5, 2022

It's prob just me but I can't find the config file in the config folder

@tr7zw
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tr7zw commented Feb 5, 2022

In your mc install config/entityculling.json

@rVanix
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rVanix commented Feb 5, 2022

It is not in the folder
image

@tr7zw
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tr7zw commented Feb 5, 2022

Then you don't have it installed/the wrong version/use some weird launcher?

@rVanix
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rVanix commented Feb 5, 2022

Oh yeah I had to relaunch the game that was it

@tr7zw
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tr7zw commented Feb 10, 2022

Any update?

@rVanix
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rVanix commented Feb 10, 2022

Oh yeah sorry. I fixed it by adding it in the config file, thanks

@tr7zw
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tr7zw commented Feb 10, 2022

Please pass the keys you've added for that, I'll add them to the default config.

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