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approximately a month ago (24th of june) since i updated my system. im using hyprland but i tested on sway and i3 and the behavior is reproducible there as well (i didnt assume it would be different but i was kinda losing my mind while trying to figure this out)
first noticed some weird graphical behavior in hotel 09 on the day i updated, but i recently (today) had the time to properly look into the issue and found an assortmentofshaders that are entirely busted on my end
i did try to look at some of the shader code to see if i could pinpoint what exact part of it gets borked, and here's some notes on what i found:
i was able to entirely fix the nested octahedrons shader and the selfie girl by setting the clamp (at Buffer A:60 and Image:48 respectively) to some absurdly low non-zero minima, even if that minima is negative, so clamping is broken specifically for exactly zero
the way in which clamping breaks it is that it seems to set it to some extremely small value very close to zero. i initially thought it was zero because at first it just looked like a black screen but i realized you could recover those values back (even if they are extremely crusty) by scaling the clamped value by some gargantuan factor
i could not use this to fix the lover 2 shader, so theres either some secret additional thing that is broken or theres something else that im missing regarding exactly what way in which the clamping breaks
none of these issues were present prior the 24th of june
i do not know if this is something extremely specific to my machine or how to fix it. i do not actually know if this is a bug with mesa or something in my configuration, but im not sure what could happen in my local configuration that would cause clamping to break specifically
i will emphasize that all of these are all webgl, as i dont really have a setup for testing arbitrary opengl code outside of shadertoy right now (though i do plan to set something up later), but i also dont see how my webgl could differ from anybody else's which leads me to believe its a problem with mesa
none of my desktop environments function properly without the experimental driver (hyprland doesnt even launch) so i havent been able to test if these are the same without it
if you think this is the wrong place for me to post this issue please do let me know
The text was updated successfully, but these errors were encountered:
approximately a month ago (24th of june) since i updated my system. im using hyprland but i tested on sway and i3 and the behavior is reproducible there as well (i didnt assume it would be different but i was kinda losing my mind while trying to figure this out)
first noticed some weird graphical behavior in hotel 09 on the day i updated, but i recently (today) had the time to properly look into the issue and found an assortment of shaders that are entirely busted on my end
hotel09 screenshots
lover 2
nested octahedrons 2
selfie girl
i did try to look at some of the shader code to see if i could pinpoint what exact part of it gets borked, and here's some notes on what i found:
none of these issues were present prior the 24th of june
i do not know if this is something extremely specific to my machine or how to fix it. i do not actually know if this is a bug with mesa or something in my configuration, but im not sure what could happen in my local configuration that would cause clamping to break specifically
i will emphasize that all of these are all webgl, as i dont really have a setup for testing arbitrary opengl code outside of shadertoy right now (though i do plan to set something up later), but i also dont see how my webgl could differ from anybody else's which leads me to believe its a problem with mesa
none of my desktop environments function properly without the experimental driver (hyprland doesnt even launch) so i havent been able to test if these are the same without it
if you think this is the wrong place for me to post this issue please do let me know
The text was updated successfully, but these errors were encountered: