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gamepad_grid.h
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#include <stdint.h>
const int MAX_ROWS = 4;
const int MAX_COLS = 10;
// Set member alignment to 1. No pad bytes between members.
#pragma pack(push, 1)
typedef struct {
const char *cell_name;
const char *key_name;
uint8_t gamepad_control;
} Touch_Cell_t;
typedef const struct {
uint8_t rows;
uint8_t cols;
const Touch_Cell_t *touch_cells;
} Touch_Page_t;
typedef struct {
const char *key_code;
uint8_t gamepad_control;
} Key_Code_t;
#include "switch_ESP32.h"
#define NSDPad_Up NSButton_Reserved2+1
#define NSDPad_Down NSDPad_Up+1
#define NSDPad_Left NSDPad_Down+1
#define NSDPad_Right NSDPad_Left+1
#define NSLeftStick_Up NSDPad_Right+1
#define NSLeftStick_Down NSLeftStick_Up+1
#define NSLeftStick_Left NSLeftStick_Down+1
#define NSLeftStick_Right NSLeftStick_Left+1
#define NSRightStick_Up NSLeftStick_Right+1
#define NSRightStick_Down NSRightStick_Up+1
#define NSRightStick_Left NSRightStick_Down+1
#define NSRightStick_Right NSRightStick_Left+1
#define NSLeftStick_Up_Walk NSRightStick_Right+1
#define NSLeftStick_Up_Lock NSLeftStick_Up_Walk+1
#define NSLeftStick_Up_Lock_Walk NSLeftStick_Up_Lock+1
const Key_Code_t Key_Codes[] = {
{"ArrowUp", NSRightStick_Up},
{"ArrowDown", NSRightStick_Down},
{"ArrowLeft", NSRightStick_Left},
{"ArrowRight", NSRightStick_Right},
{"KeyW", NSLeftStick_Up},
{"KeyS", NSLeftStick_Down},
{"KeyA", NSLeftStick_Left},
{"KeyD", NSLeftStick_Right},
};
const Touch_Cell_t Gamepad_Cells[MAX_ROWS][MAX_COLS] = {
// Row 0, top row
{
{"LSB", "", NSButton_LeftStick},
{"", "", 255},
{"", "", 255},
{"", "", 255},
{"<b>↑</b><br>DPad", "", NSDPad_Up},
{"", "", 255},
{"", "", 255},
{"", "", 255},
{"", "", 255},
{"RSB", "", NSButton_RightStick},
},
// Row 1
{
{"ZL", "", NSButton_LeftThrottle},
{"<b>↑</b>Lock<br>Run", "", NSLeftStick_Up_Lock},
{"<b>↑</b>Lock<br>Walk", "", NSLeftStick_Up_Lock_Walk},
{"<b>←</b>", "", NSDPad_Left},
{"<b>↓</b>", "", NSDPad_Down},
{"<b>→</b>", "", NSDPad_Right},
{"", "", 255},
{"", "", 255},
{"", "", 255},
{"ZR", "", NSButton_RightThrottle},
},
// Row 2
{
{"L", "", NSButton_LeftTrigger},
{"<b>↑</b><br>Run<br>w", "", NSLeftStick_Up},
{"<b>↑</b><br>Walk", "", NSLeftStick_Up_Walk},
{"<b>-</b>", "", NSButton_Minus},
{"Capture", "", NSButton_Capture},
{"Home", "", NSButton_Home},
{"<b>+</b>", "", NSButton_Plus},
{"", "", 255},
{"<b>↑</b>", "", NSRightStick_Up},
{"R", "", NSButton_RightTrigger},
},
// Row 3
{
{"<b>←</b><br>a", "", NSLeftStick_Left},
{"<b>↓</b><br>s", "", NSLeftStick_Down},
{"<b>→</b><br>d", "", NSLeftStick_Right},
{"A", "", NSButton_A},
{"B", "", NSButton_B},
{"X", "", NSButton_X},
{"Y", "", NSButton_Y},
{"<b>←</b>", "", NSRightStick_Left},
{"<b>↓</b>", "", NSRightStick_Down},
{"<b>→</b>", "", NSRightStick_Right},
},
};
Touch_Page_t Gamepad_Page = {
MAX_ROWS, MAX_COLS, (const Touch_Cell_t *)Gamepad_Cells
};
void Json_touch_grid(uint8_t client, Touch_Page_t &page)
{
// Build remote control grid for web socket client. Encoded in JSON format.
String json = "[";
for (int r = 0; r < page.rows; r++) {
json.concat('[');
for (int c = 0; c < page.cols; c++) {
Touch_Cell_t *cell = (Touch_Cell_t *)page.touch_cells + ((r * page.cols) + c);
if (cell->cell_name != NULL) {
DBG_printf("c = %d, r = %d, cell_name = %s\n", c, r, cell->cell_name);
if (c != 0) json.concat(',');
json.concat("{\"cellLabel\":\"");
json.concat(cell->cell_name);
json.concat('"');
json.concat('}');
}
}
if (r == (page.rows - 1)) {
json.concat(']');
}
else {
json.concat("],");
}
}
json.concat(']');
DBG_println(json);
webSocket.sendTXT(client, json.c_str(), json.length());
}
#pragma pack(pop)