This repository contains implementation of various basic virtual reality mechanisms which one can use in their project.
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Updated
Mar 14, 2022 - ShaderLab
This repository contains implementation of various basic virtual reality mechanisms which one can use in their project.
Augment 3D models of human anatomy and view information about specific parts of the anatomy which you want to examine.
Android Application Similar to IKEA Place
A VR simulation of the experience inside a wind turbine in Unity.
Simple XR controller events emitter for Unity's XR Interaction Toolkit
A Tape Measuring Application using Augmented Reality
360 VR tour and Scaled Model tour of Majuli River Island
Unity prototype for an augmented reality resilience planner, using Oculus XR Plugin and the XR Interaction Toolkit as a starting point.
Hotspot 360º in Virtual Reality fully created based on the data retrieved from a JSON file, with interaction with elements mapped in the scene (using the data from the file) and OpenXR to display information/other media.
Virtual Reality Tour, using Unity with OpenXR, in a 3D Model of my University with 360º Hotpots in points of interests (such as "unique" classrooms or studiums) with small "game" mechanics.
SteamVR and XR Interaction Toolkit scripts to work them together
A prototype for a VR stealth game.
VR project for degree subject final work
A simple game based on Simon Says in VR using Unity 3D, OpenXR, and XR Interaction Toolkit
Virtual Reality environment aimed at enhancing and training motor skills in individuals with Parkinson's disease
This project was developed in the context of the course of XR at ESPRIT School of Engineering. The goal was to create a VR game using Unity and the XR Plugin.
Learn the basics of setting up a VR project and implementing simple interactivity like locomotion and grabbing objects.
Prototypes developed during the Unity Learn VR Development
My first VR project made with Unity XR Interaction Toolkit.
This VR application is set to be dynamic and controlled remotely by a Web Platform through WebSockets messages containing commands, it uses JSON and Protobuf. The 360/panoramic images are retrived from the server as binary when ordered by the Web Application, being processed in Unity to create the Sphere with 360º View.
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