LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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Updated
Sep 26, 2024 - GLSL
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Learn computer graphics by writing GPU shaders!
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
modular audio visualisation powered by JavaScript
A collection of GLSL noise functions for use with WebGL with an easy to use API.
Real-Time Global Illumination using Precomputed Light Field Probes
Worley noise implementation for WebGL shaders
🎨 The code for my shader tutorials on YouTube.
Optical flow shader for WebGL - BYORenderer.
Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with glslify.
Drawing patterns with glsl shaders on modern browsers.
A backup of all public WebGL fragment shaders that I have published on Shadertoy.
TechBlog ✍ https://blog.frost.kiwi - This is a collection of useful things I want to share with the world
3D fractal renderer in GLSL.
1st place at Revision 2020 (PC 64K Intro)
Image processing shaders with WebGL
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