Clspv is a compiler for OpenCL C to Vulkan compute shaders
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Updated
Sep 30, 2024 - LLVM
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Amber is a multi-API shader test framework
Vulkan compute for people
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
Simple example of using Vulkan for GPGPU computing
Vulkan Project, attempt at dynamic terrain using gpu marching cubes
Personal solutions to TU Wien's Vulkan compute exercises set
Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3
A GUI toolkit & 3D graphics renderer.
Example for Vulkan Compute Shaders
ODEN is design ideas for the complexity of modern GPU API.
Hello World-like program with Vulkan. Initialization to execute compute shaders.
Demo application that uses the Vulkan C++ API to draw a Mandelbrot fractal.
Vulkan Example 1, Vulkan Compute Matrix Transposition
Vulkan Game Engine, order from chaos.
A minimalist wrapper around the Vulkan API to write easy, portable, and (somewhat) safe compute shaders in C
Efficiently calculate the longest total stopping times of Collatz sequences.
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