Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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Updated
Mar 23, 2024 - C++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
INSTA - Instant Volumetric Head Avatars [CVPR2023]
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Monte Carlo eXtreme (MCX) - GPU-accelerated photon transport simulator
INSTA - Instant Volumetric Head Avatars [Demo]
A free, fast, cross-platform volumetric codec for everyone.
A curried list of recent literature of 3D Gaussians
Powerful Path Tracing Engine For Realistic Rendering
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
A curated list of awesome neural radiance fields for dynamic scenes
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
Unity3d Prototype to manipulate Hounsfield units and create a 3D render of dicom images
Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` library
Volumetric Path Tracing support for Yocto/GL Library
Ray tracing demo that implements a modified volumetric rendering equation to replicate the effect of Cherenkov radiation in water
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
Physically based renderer based on Nori in C++11
Mac-Grid based Navier Stokes Solver and Volumetric Smoke Rendering
Main Physically-Based Rendering algorithms
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