A physically based camera model for virtual production and computer graphics
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Updated
Mar 24, 2026 - C++
A physically based camera model for virtual production and computer graphics
A curated list of awesome virtual production resources using Unreal Engine.
Integrates the NDI® SDK with Godot
Adaptation of the Smartphone Remote app for Android phones, for Unreal Engine 5. This allows you to use your phone as a camera controller for rotation and location.
Official Repo of "Ramiro's Lab" YouTube Channel with show notes and extra documentation.
Spout plugin for Unreal Engine 5 using DirectX12
VIVE Tracker Information Wiki
A collection of guides for operating the LSU XR Studio for Virtual Production.
Presentation: **Unreal and ICVFX (In-Camera VFX) with Scott Kirvan**
The RWTH VR Toolkit contains a collection of extensions which are used in many of our applications. It serves as a tool to implement virtual reality applications which work on desktop, HMD and room-mounted devices.
High-performance playback of alembic content in Unreal Engine, using the KimuraPlayer libraries.
Accurate view through a screen using headtracking and anamorphic projection in Unity
Physically-grounded virtual cinematography rig for Houdini 21 Solaris. PDF-authoritative Cooke anamorphic lens registry (S35 + FF+), six 2026 pro cinema body presets (ARRI ALEXA 35 / Mini LF / 65, Sony VENICE 2, RED V-RAPTOR, Blackmagic URSA Cine), Karma CVEX lens shader, biomechanics filter, Copernicus 2.0 post-processing.
Drive Unreal Engine 5.7 from any MCP client — 143 editor-automation tools (inspect, author, render) over a local TCP socket.
This repo aims to support those unfamiliar with the start up process of the Virtual Production suite at the Academy of Interactive Entertainment in Melbourne. This is currently a work in progress and we are in the process of confirming the optimal process and potential errors that may interrupt the start up process.
[2024] UE project containing experiments with virtual cameras using live-link.
Agentic MCP bridge that lets Claude Code drive Unreal Engine 5.7 — 56 tools across 14 modules for scene understanding, world-building (spatial + lighting), materials, animation, and editor control. MIT-licensed.
The purpose of this code is to take data from a blender plugin called OpenVR streamer and to apply offset transforms after the data has already been captured. This allows a virtual production environment where you can film now and worry about the data later.
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