A math library for Game Engines (Vector math to Sky models).
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Updated
Nov 14, 2024 - C#
A math library for Game Engines (Vector math to Sky models).
Design for a program that calculates and illustrates the point of collision between a moving sphere and a stationary sphere. Written in C# for Unity.
A small android game for GitHub-GameOff-2018
Unity Gems
Set of C# classes for calculations on a sphere and for work with a sphere triangular grid.
Standardized code I copy paste into all my Unity projects
A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github.io/Math3D
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