Godot/Unity3D System Design Architecture
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Updated
Feb 2, 2025 - C#
Godot/Unity3D System Design Architecture
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
🚀Actors is a framework empowering developers to make better games faster on Unity.
Unity HTFramework, a rapid development framework of client based on Unity.
🎲 ECS Framework for Unity Game Engine and .Net Platform
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, and a UI module based on MVMC, and other basic functions support.
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
A framework for creating an arcade inspired physics system for vehicles in Unity
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Architecture-agnostic code and tools to make Unity based games.
Code-driven component injection toolkit for Unity.
Demo of Streaming Binary Data format in a Unity Application for Streaming Maps in realtime
Enigma Core for Unity - is a useful set of tools and extensions to speedup development of core Unity applications. This code is shared between all my projects and it is in active update and improvement.
MultiGame is a tool for rapid development in Unity
🚀 Inspector Tools For Unity Game Engine
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
A micro-kernel game framework with dependency injection and event-driven communication.
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