Alternative to Unity's NavMesh system where the agents avoid each other.
- 
            Updated
            Aug 29, 2023 
- C#
Alternative to Unity's NavMesh system where the agents avoid each other.
Package to enhance Unity's NavMesh Surface baking process by including Terrain Trees
This is a package for performing pathfinding using Dijkstra's algorithm with Unity's NavMesh. It is optimized for scenes where many objects move toward a few targets.
Add a description, image, and links to the unity-navmesh topic page so that developers can more easily learn about it.
To associate your repository with the unity-navmesh topic, visit your repo's landing page and select "manage topics."