AI based Massive Multiplayer Online Simulation
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Updated
Aug 12, 2019 - C#
AI based Massive Multiplayer Online Simulation
A self driving car created using Unity ML-Agents
In this example, I created a city block like environment where i trained an ml agent to move and dodge obstacles and collect green spheres.
I tried to train AI to learn how to kart with Reinforcement Learning using UnityML-Agents
A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
This project was developed for a paper that studies the use of Finite State-Machines in combination with Reinforcement Learning for simulating non-player characters.
Reinforcement learning futbolito scenario trained with Unity ML Agents.
Concept and development of a walking AT-ST Walker (Starwars) ML-agent.
Samples for TensorFlow binding for .NET by Lost Tech
Repository for the project ML_Robot, a quadruped robot for the implementation of artificial intelligence.
Age of war clone made in unity in order to speed up the neat algorithm training process. The values are extracted from the original game. It Communicates with a python script
Code for generating data in ICML 2020 paper "PackIt: A Virtual Environment for Geometric Planning"
This is a real-time strategy game done in Unity and hosted on GitHub Pages as a CS Senior Project.
This repository contains a University project on the Reinforcement Learning subject, in which we develop a bot able to use some of Brandon Sanderson's Mistborn fantasy book's abilities in order to reach a goal in a 2D platform environment.
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