Slices big meshes into smaller parts to get better performance with occlusion culling.
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Updated
Nov 30, 2018 - C#
Slices big meshes into smaller parts to get better performance with occlusion culling.
Generate a mesh using the alpha channel of a PNG image
Unity library aiming to assist in procedural mesh generation. Includes example projects that use the library for both in-editor mesh generation and runtime mesh generation.
Scripts that can be used with Unity to modelise basic geometric shapes with triangles
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