A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
-
Updated
Dec 24, 2023 - C#
A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
Custom Vector editor fields and property attributes for the Unity Editor
This packages enables lists that can be nicely displayed in the editor. It's fully extensible.
A tool to attach notes onto GameObjects
A template for creating a Unity Package for use with the Unity Package Manager
Repository for the v1 of the multiplayer with WebRTC for Unity POC.
Launch almost everything in design time!
Welcome to the Tic Tac Toe game designed for the Unity Editor, created by RimuruDev. This simple yet fun editor extension allows you to play the classic Tic Tac Toe game right within Unity!
Percentage Property Drawer for Unity | Draw percentages in the editor | How to display the drop chance in unity
A simple property drawer which draws an animation track according to the data fed.
An essential productivity tool for any unity developer.
SceneSwitcher is a handy tool for Unity Editor that allows you to quickly and easily switch between scenes in your project. This solution is especially useful in large Unity projects, where managing multiple scenes can be difficult.
A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
Super fast version of Unity's EditorGUILayout ScrollViews
Extension Methods to better build UI through code using Unity UIElements
An in-editor, modular tool to make Unity game builds easier and more convenient
A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.
Add a description, image, and links to the unity-editor-gui topic page so that developers can more easily learn about it.
To associate your repository with the unity-editor-gui topic, visit your repo's landing page and select "manage topics."