A simple 3D game engine implemented in C using raycasting techniques to render a first-person view, featuring textured walls, player movement, and collision detection.
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Updated
Jun 20, 2025 - C
A simple 3D game engine implemented in C using raycasting techniques to render a first-person view, featuring textured walls, player movement, and collision detection.
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A 3D scene rendered using OpenGL, featuring camera control, mesh rendering, skybox, and texture management. The project leverages object-oriented programming and advanced OpenGL techniques.
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