A tap controller for Unity3D for mobile devices
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Updated
Nov 21, 2016 - C#
A tap controller for Unity3D for mobile devices
VHDL circuit testing project featuring scan-based TRCUT architecture with testbenches, LFSR-based pseudorandom input generation, MISR-based signature analysis with fault injection (stuck-at and transient), and full IEEE 1149.1 (JTAG) implementation with TAP controller and boundary scan.
My attempt at working on Swift projects daily.
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