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systematic-engineering

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Revolutionary retro game engine with systematic build orchestration through NLink→PolyBuild→RetroSaga architecture. Delivers 67% faster builds, pixel-perfect rendering, and universal language support for professional 2D/2.5D/3D retro game development.

  • Updated Jun 12, 2025

RetroSaga V1 Trial: MIDI synthesis POC with dynamic cost-function optimization. Demonstrates 8-bit audio processing, real-time MIDI handling, and NexusLink integration for future game engine development.

  • Updated Jun 12, 2025
  • C

Specialized soft-body physics animation framework for character development. Human-in-the-loop methodology with web-based development environment, skeletal rigging, clothing simulation, and Blender export pipeline. Built on NLink→PolyBuild→JiggleEngine architecture.

  • Updated Jun 8, 2025

PYDCL is a toolkit for modeling costs in division-aware organizations, designed to streamline your financial planning. 🚀 It currently supports core functionalities and adheres to the Sinphasé compliance framework for effective governance. 🛠️

  • Updated Jun 17, 2025
  • Python

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