Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
-
Updated
Oct 23, 2025 - C#
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
Audio implementation tools for FMOD and Unity
Auto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)
An HTC Vive Musical Instrument: OSC via Unity3D to Max for Live and Ableton Live
Dolby.io Communications APIs SDK for .NET and Unity support
Unity integration plugin to add 4Players ODIN technology into your game
Greenscape is an interactive installation located in mixed reality space that is facilitating an experience of exploration of an augmented reality soundscape of Karolinelund park in Aalborg, Denmark. The user is walking through space encouraged to discover a wide range of sound elements located in the audio augmented reality soundscape.
VR demo showcasing immersive audio in Unity
Created and implemented the sound design in Unity for this VR project.
A basic cube scene with spatial audio.
A solar system environment with spatial audio.
SoundHaven is an experimental Unity prototype for mobile Virtual Auditory Spaces (VAS), created as part of my master's dissertation to explore interactive spatial audio.
Add a description, image, and links to the spatial-audio topic page so that developers can more easily learn about it.
To associate your repository with the spatial-audio topic, visit your repo's landing page and select "manage topics."