Toolbox for Evolutionary Game Theory.
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Updated
Jan 6, 2026 - C++
Toolbox for Evolutionary Game Theory.
Code for "Nonlinear, Natural, and Noisy: A Quantitative Approach to the Collection and Analysis of Real-World Social Behavior" (Chiovaro & Paxton, under review).
Simulations of flocking behaviour in active agents, using a simple Viscek model
The Friction-Flow framework aims to analyze and track narrative field dynamics in complex social systems, emphasizing the evolution, interaction, and influence of stories.
Spreading Processes on Networks
A multi-agent (LLMs) jury deliberation simulation system.
Q state Voter model in N-dimensional regular networks (N-dimensional lattice) and complex networks (Albert-Barabasi and Erdos-Renyi).
An interactive Jupyter simulator for COSA and studying nonlinear consensus in multi-agent systems.
This repository contains all the code and resources accompanying the paper titled "Messengers: Breaking Echo Chambers in Collective Opinion Dynamics with Homophily"
Voter model in N-dimensional regular networks (N-dimensional lattice) and complex networks (Albert-Barabasi and Erdos-Renyi)
The purpose was to study the mood of respondents, what are the predictors of mood among students with different personality types and how do these predictors vary between different time diaries.
Continuous-time noisy voter model
Spatial MultiAgent RL for Epidemic Control with Heterogeneous Risk Preferences
Multi-modal system analyzing social media, news, art, and music to predict emerging cultural movements and artistic trends years before they mainstream.
A web-based simulation of human behavior using distinct agent types (Leaders, Influencers, Rebels, Observers) with evolving emotions. Explore social dynamics by adjusting parameters like influence and rebellion. Features AI-powered analysis via Google Gemini API to interpret collective trends and emotional shifts.
A stochastic simulation engine for social dynamics. Uses Lanchester Laws and Markov Chains to decode the "dance" of conflict and provide real-time tactical advice (Active/Passive, 3-7-12). Optimized for future AR integration.
Matplotlib based simulation of crowd dynamics reproducing the "Understanding how a group of people splits" paper.
Gamified version of a referential communication task described in https://doi.org/10.1044/2018_JSLHR-H-18-0107
Offline-first strategic peace architecture: an interactive toolkit integrating game theory, conflict resolution, trust building, and systemic analysis for designing non-coercive diplomatic communication. Features local rhetorical analysis, dynamic models of cooperation, and visualization of structural, cultural, and behavioral drivers toward peace.
Will small variations lead to diverse conversational outcomes? An experiment with conversational agents.
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