🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
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Updated
Apr 10, 2026 - C++
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A visual node-based editor for designing Vulkan graphics pipelines with real-time preview and automatic C++ code generation.
C# bindings for the Slang Shader Language compiler: https://github.com/shader-slang/slang
A horror engine for a horror game.
Simple example of rendering graphics pipelines with Slangpy.
🧠️🖥️2️⃣️0️⃣️0️⃣️1️⃣️💾️📜️ The sourceCode:Slang category for AI2001, containing Slang programming language datasets
A Vulkan ray tracing framework written in C++
Slang shader compiler builds for Android
📚️ A repository for showcasing my knowledge of the Slang programming language, and continuing to learn the language.
🌳️🌐️#️⃣️ The Bliss Browser Slang language support module, allowing Slang programs to be written in and ran within the browser.
Vim syntax files for SLANG Shading Language
Research renderer for real-time SDF data, built with C++ and Vulkan. Focuses on occlusion optimizations and mesh shaders as part of a Master's degree project.
⌨️ The Slang programming language IDE submodule for SNU Programming Tools (2D Mode)
🏝️ Elevate your Windows experience with WinIsland, the smart hub that enhances productivity and simplifies file management on a single screen.
SLang (Paseed Pai's Simple Language for Dotnet) compiler/interpreter infrastructure implemented using ANTLR4.
Some voxel ray-tracing experiments with Rust, Vulkan, and Slang
RisShaderToolkit is C# library that allows compiling Slang shaders to various other formats.
Open source 3 or more dimensional graphics math in Slang shaders. X E.
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