A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
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Updated
Jun 16, 2019 - C++
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
Sampling Clear Sky Models using Truncated Gaussian Mixtures
A project in which we study the feasibility of correlation calibration (Sievers 2016) in the Murchison Widefield Array in attempt to bridge the gap between Redudant Calibration and Sky Model Based Calibration
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