Lightweight, cross-platform & full-featured shader IDE
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Updated
Sep 22, 2023 - C++
Lightweight, cross-platform & full-featured shader IDE
Simple WebGL Fragment Shader Editor
Android app to create GLSL shaders and use them as live wallpaper
Google Chrome DevTools extension to live edit WebGL GLSL shaders
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
Shader viewer / music visualizer for Windows and Linux
WWDC20 Swift Student Challenge Winner (Actually a WWDC 19 project but reworked & rebranded)
An in-game procedural terrain and content generation framework
WebGL Shader Playground.
Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.
A modular shader system that let the user create a modular shader that can be easily be modified by adding modules
Shader coding tool for fun
a HTML5-based shader editor prototype
A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆
(WIP) Level up your shader game with the GPU + Rust advantage!
Browser-based GLSL shader editor — write shaders live on terrain, primitives, or your own GLB models. Export as Three.js, R3F, raw GLSL, or vanilla WebGL.
Shader Playground Environment for creating and learning computer graphics through HLSL
Visual node-based shader editor for Unity
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